Is it though? I mean, if you have three bios all in the same space, surely you scan the three spots that give you unique genetic data and the those three spots give the next one and the next one till your done, and if it's so abundant, then keep going to find the rest as it's everywhere.One way or another, this problem needs to be fixed. The insanely annoying part is when you find an area of high biodiversity, with multiple or even all of the local species present, and you can't do anything with it, because you have to leave the area in order to get second scans of the first species, and then, when you finish that species, you lose your markers, so you can't even return easily!
Generally speaking, spots with high biodiversity are small enough to only allow one scan per species. Typically speaking, a smart player will lead with the most rare species, which will often require leaving that area significantly behind to find the next example. By the time you finish finding that rare species, you are a long ways away, and facing the prospect of much less Rarity, so you just keep flying in the same direction.Is it though? I mean, if you have three bios all in the same space, surely you scan the three spots that give you unique genetic data and the those three spots give the next one and the next one till your done, and if it's so abundant, then keep going to find the rest as it's everywhere.
I agree this is annoying and not very logical lore-wise. I would love to see it changed, an engineering mod would be totally acceptable.
Do consider however that they would definitely nerf the payouts for exobiology then, maybe even threefold. There is ALWAYS a downside to stuff like that.
Marginal cases IMO. YMMV of course.At the moment I often collect only 1 or 2 types of bio on a planet. For instance of a body has 2 bio, Stratum Tectonics at 19m base and bacteria at 1m base I only collect the Stratum Tectonicas, even when the Stratum and Bacteria are often found right next to each other. Reducing the payout won't change that, I would still only visit bodies with at least 1 high value bio, but it would mean I would collect even less bio because more bio would hit the payout cutoff level I have set, so increasing the number of slots and nerfing the value probably wouldn't change the amount of bio collecting I do and overall the nerfing process might even reduce the amount of bio collecting because more bodies would fall into peoples personal "not worth doing" value range. I would skip more planets entirely.
So that make zero sense.
You're kind of moving the goalposts there a little bit but I get what you're saying. I have had instances where I have done exactly as I described in high density areas that featured three different types of bio. There were more but a quick zoom up to orbital cruise allowed me to look at the surface scanner results and zoom back down to an area where I could find the rest pretty easily as well. It would be cool to see the zones once scanned in the system map but generally the way the different zones feature different bios it's likely going to a be a quick climb to orbit and drop down anyway.Generally speaking, spots with high biodiversity are small enough to only allow one scan per species. Typically speaking, a smart player will lead with the most rare species, which will often require leaving that area significantly behind to find the next example. By the time you finish finding that rare species, you are a long ways away, and facing the prospect of much less Rarity, so you just keep flying in the same direction.
It's weird that their game design direction/decisions seem to make people play less of their game.I'm inclined to agree with varonica. I'm already very selective now with what I bother to scan. I don't need the credits or the rank and I'm afraid the gameplay associated with scanning exobiology leaves a huge amount to be desired, so I will only land if there's a very valuable signal on the body and will then only bother with that signal.
Thanks for your input, I think exobiology is one of the most valuable features introduced. Sure, there are space truckers and pilots who fetch aliens from the sky, politics and much more, but there is a whole galaxy in front of us that invites us to discover and now we can land on alien planets and there, what mankind has always dreamed of Explore flora and geology, this feature deserves a little more love. Credits okay, but it would also be nice if given samples produce spectacular advances in natural science and terraforming, Vista could also publish in Galnet, you can imagine many ideas. Fills the feature with liveliness.I agree this is annoying and not very logical lore-wise. I would love to see it changed, an engineering mod would be totally acceptable.
Do consider however that they would definitely nerf the payouts for exobiology then, maybe even threefold. There is ALWAYS a downside to stuff like that.