Artemis Suit, new Mod

Yeah we're collecting DNA, do you know how small that is? We shouldn't need 3 containers or a suit mod to collect more than 1 sample at a time, although I suspect it was done more for expediency than game play. Being able to take more than 1 sample type at a time might have led to the need for a third circular selection menu, and 2 was already a bit of a push, you don't need any of that for just one sample at a time.
 
I agree it’s a poor design. I can’t believe that any exobiologist would design such a genetic sampler that wouldn’t hold at least 3 different samples simultaneously. This is just common sense that the user should be able to scan a few different plants at the same time. I could maybe see some sort of (early) rank unlock for upgrades but even that is crazy. The concept by FD clearly was to make sampling take as long as possible to drag out ranking because there is no other gameplay associated with scanning plants.
 
If I'm being honest, it doesn't bother me too much at all. The current sparseness of life that is available to sample isn't that great to make it a real necessity, IMO of course.

However, if future plans of being able to land on atmospheric worlds teeming with life come to fruition, then I can see the need much more, and even in the current situation I do understand that it would be more convenient and I most certainly wouldn't be against upping the limit either.

To make it happen would require it to work like the refinery and have multiple bins, whether they auto select when scanning is debatable but it would be no issue for me to have a secondary control that cycles through the bins to alternate between them to sort out the correct one to use.

It would also be cool for the bios to have secondary properties in that they could be in different states, such as bloom, so you can get pollen, flowers, buds etc.. and collect a related bio material for use in synthesis recipes too.

There's lots of potential there but is this currently worth Frontier diverting dev resources away from other things to expand upon? At some point, sure. But for now, I'm ok with the way it is and see it being expanded upon when we get the above mentioned atmospheric worlds with grass plains and forests etc..
 
It would be nice to have ability to upgrade bio-scanner to have from 3 samples (of any species) in base variant to 10-15 (as fully upgraded). And change the game so different species would require different number of samples to collect. E.g. common species would require just 1 sample, while rare ones would need 5 or more. Each extra sample collected while redeeming the result would give small bonus to the reward.

And it would be nice if SRV can be equipped with bio scanner too, with the ability to use one of collected samples to detect nearby sites with chosen specie. The default mode (without a sample) would be indicating all species sites at much closer distance (in a similar way it now indicates minerals and other signal sources).
 
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One way or another, this problem needs to be fixed. The insanely annoying part is when you find an area of high biodiversity, with multiple or even all of the local species present, and you can't do anything with it, because you have to leave the area in order to get second scans of the first species, and then, when you finish that species, you lose your markers, so you can't even return easily!

The game should reward you for finding areas of high diversity, not psychologically torment you.
 
One way or another, this problem needs to be fixed. The insanely annoying part is when you find an area of high biodiversity, with multiple or even all of the local species present, and you can't do anything with it, because you have to leave the area in order to get second scans of the first species, and then, when you finish that species, you lose your markers, so you can't even return easily!
Is it though? I mean, if you have three bios all in the same space, surely you scan the three spots that give you unique genetic data and the those three spots give the next one and the next one till your done, and if it's so abundant, then keep going to find the rest as it's everywhere.
 
Is it though? I mean, if you have three bios all in the same space, surely you scan the three spots that give you unique genetic data and the those three spots give the next one and the next one till your done, and if it's so abundant, then keep going to find the rest as it's everywhere.
Generally speaking, spots with high biodiversity are small enough to only allow one scan per species. Typically speaking, a smart player will lead with the most rare species, which will often require leaving that area significantly behind to find the next example. By the time you finish finding that rare species, you are a long ways away, and facing the prospect of much less Rarity, so you just keep flying in the same direction.
 

rootsrat

Volunteer Moderator
I agree this is annoying and not very logical lore-wise. I would love to see it changed, an engineering mod would be totally acceptable.

Do consider however that they would definitely nerf the payouts for exobiology then, maybe even threefold. There is ALWAYS a downside to stuff like that.
 
I agree this is annoying and not very logical lore-wise. I would love to see it changed, an engineering mod would be totally acceptable.

Do consider however that they would definitely nerf the payouts for exobiology then, maybe even threefold. There is ALWAYS a downside to stuff like that.

At the moment I often collect only 1 or 2 types of bio on a planet. For instance of a body has 2 bio, Stratum Tectonics at 19m base and bacteria at 1m base I only collect the Stratum Tectonicas, even when the Stratum and Bacteria are often found right next to each other. Reducing the payout won't change that, I would still only visit bodies with at least 1 high value bio, but it would mean I would collect even less bio because more bio would hit the payout cutoff level I have set, so increasing the number of slots and nerfing the value probably wouldn't change the amount of bio collecting I do and overall the nerfing process might even reduce the amount of bio collecting because more bodies would fall into peoples personal "not worth doing" value range. I would skip more planets entirely.

So that make zero sense.
 

rootsrat

Volunteer Moderator
At the moment I often collect only 1 or 2 types of bio on a planet. For instance of a body has 2 bio, Stratum Tectonics at 19m base and bacteria at 1m base I only collect the Stratum Tectonicas, even when the Stratum and Bacteria are often found right next to each other. Reducing the payout won't change that, I would still only visit bodies with at least 1 high value bio, but it would mean I would collect even less bio because more bio would hit the payout cutoff level I have set, so increasing the number of slots and nerfing the value probably wouldn't change the amount of bio collecting I do and overall the nerfing process might even reduce the amount of bio collecting because more bodies would fall into peoples personal "not worth doing" value range. I would skip more planets entirely.

So that make zero sense.
Marginal cases IMO. YMMV of course.
 
Actually i had the same idea about the revolver like bioscanner. I like that idea a lot. At the same time I want a ship launched fighter, that I can use from the low orbit to land on a planet for scanning biosignals. Maybe to land on medium stations if I am underway with a large ship. Has to have a good sight out of the canopy and needs 400+ m/s.
 
I'm inclined to agree with varonica. I'm already very selective now with what I bother to scan. I don't need the credits or the rank and I'm afraid the gameplay associated with scanning exobiology leaves a huge amount to be desired, so I will only land if there's a very valuable signal on the body and will then only bother with that signal.

What has that somewhat negative paragraph got to do with the OP's suggestion? Well, If I could get up to three different things scanned at the same time I'd probably scan more things since biologicals are often clumped together.

As to payments being nerfed, honestly they are bonkers now. I'm out exploring, scan 50 to 100 systems, make between 50 and a 100 million credits. If I scan maybe 10 high value biological signals (stratum tectonicas, not hugely rare and very easy to find and scan) I'm on track for over 1 billion. So they can nerf the payouts if they want (Ok, I know that won't be a popular sentiment), just make it a bit more fun... :)
 
Generally speaking, spots with high biodiversity are small enough to only allow one scan per species. Typically speaking, a smart player will lead with the most rare species, which will often require leaving that area significantly behind to find the next example. By the time you finish finding that rare species, you are a long ways away, and facing the prospect of much less Rarity, so you just keep flying in the same direction.
You're kind of moving the goalposts there a little bit but I get what you're saying. I have had instances where I have done exactly as I described in high density areas that featured three different types of bio. There were more but a quick zoom up to orbital cruise allowed me to look at the surface scanner results and zoom back down to an area where I could find the rest pretty easily as well. It would be cool to see the zones once scanned in the system map but generally the way the different zones feature different bios it's likely going to a be a quick climb to orbit and drop down anyway.
 
I'm inclined to agree with varonica. I'm already very selective now with what I bother to scan. I don't need the credits or the rank and I'm afraid the gameplay associated with scanning exobiology leaves a huge amount to be desired, so I will only land if there's a very valuable signal on the body and will then only bother with that signal.
It's weird that their game design direction/decisions seem to make people play less of their game. 🤣
 
I agree this is annoying and not very logical lore-wise. I would love to see it changed, an engineering mod would be totally acceptable.

Do consider however that they would definitely nerf the payouts for exobiology then, maybe even threefold. There is ALWAYS a downside to stuff like that.
Thanks for your input, I think exobiology is one of the most valuable features introduced. Sure, there are space truckers and pilots who fetch aliens from the sky, politics and much more, but there is a whole galaxy in front of us that invites us to discover and now we can land on alien planets and there, what mankind has always dreamed of Explore flora and geology, this feature deserves a little more love. Credits okay, but it would also be nice if given samples produce spectacular advances in natural science and terraforming, Vista could also publish in Galnet, you can imagine many ideas. Fills the feature with liveliness. 😀
Since Vista is already paying so much, these samples must be incredibly valuable for research, but you don't really get that feeling in-game. you don't feel it.
but I digress.

Well, as far as a pay nerf goes, you could get creative to keep time vs credits up. eg. simply submit the samples to Vista or have them analyzed at a biological ground station beforehand and then submit them to Vista in order not to lose any payment.(Like a Data Download) or whatever else there are for donating ideas. I'm sure there are more creative ideas, these would build on the existing Game content.
 
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Running with the idea that a genetic sampler tool can only handle a single sample at a time.... why can't I carry a 2nd genetic sampler tool?

  • No room to carry it? I would gladly give up my long gun, side arm, profile analyzer and energy link doo-dad for a 2nd handheld genetic sampler tool.
  • I can't dual wield? Ok, I select one or the other.

give up equipment for 2nd scanner.png


Edit: corrected typo.
 
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