TL
R: Guardians offer the path towards solving the artificial gravity issue in Elite Dangerous.
A lot has been mentioned in regards to artificial gravity in Elite, most recently as a criticism for Odyssey effectively breaking with the lore when it comes to the environment in stations that do not rotate being inexplicable if they were zero-g like they are meant to be. It is a fair criticism that some can hand wave away, while for others they have a harder time with.
Either way, it is a tricky problem for FDev to resolve without some major reworking of the zero-g environments to be more consistent with how they would function, which would likely lead to having to incorporate a lot of other details that would complicate matters even more.
My proposition, which can be made to fit into the game lore, is to incorporate Guardian Tech to have artificial gravity be part of the game-world. I'm not going to get into the murky physics of what gravity is and what it isn't, and the theoretical nature of gravitons etc.. but looking at the Guardian Tech as it currently exists in the game, it looks like they had somewhat of a handle on gravity, so why not have some major research on Guardian Tech reveal previously unknown ways to manipulate gravity to the point where a gravity field can be created large enough to surround a ship, megaship, outpost etc.. with the Coriolis sized stations maybe too big for the power necessary so they retain their rotation.
This would also have the effect of being able to explain the current problem of how ships can land on hi-g planets that you can't disembark from but can drive around on in your srv and also seem perfectly fine in your ship, even though the gravitational effect is the same. I don't know how we could currently survive landing on the 45g world that currently holds the record without some internal gravitational dampening that your ship & srv are capable of.
Seems like a reasonable way to explain it without having to explain it as such if I may say so.
A lot has been mentioned in regards to artificial gravity in Elite, most recently as a criticism for Odyssey effectively breaking with the lore when it comes to the environment in stations that do not rotate being inexplicable if they were zero-g like they are meant to be. It is a fair criticism that some can hand wave away, while for others they have a harder time with.
Either way, it is a tricky problem for FDev to resolve without some major reworking of the zero-g environments to be more consistent with how they would function, which would likely lead to having to incorporate a lot of other details that would complicate matters even more.
My proposition, which can be made to fit into the game lore, is to incorporate Guardian Tech to have artificial gravity be part of the game-world. I'm not going to get into the murky physics of what gravity is and what it isn't, and the theoretical nature of gravitons etc.. but looking at the Guardian Tech as it currently exists in the game, it looks like they had somewhat of a handle on gravity, so why not have some major research on Guardian Tech reveal previously unknown ways to manipulate gravity to the point where a gravity field can be created large enough to surround a ship, megaship, outpost etc.. with the Coriolis sized stations maybe too big for the power necessary so they retain their rotation.
This would also have the effect of being able to explain the current problem of how ships can land on hi-g planets that you can't disembark from but can drive around on in your srv and also seem perfectly fine in your ship, even though the gravitational effect is the same. I don't know how we could currently survive landing on the 45g world that currently holds the record without some internal gravitational dampening that your ship & srv are capable of.
Seems like a reasonable way to explain it without having to explain it as such if I may say so.