ARX buy resources for engineers.

No, god no, you know what? Im hijacking this thread.

This thread is now a suggestion to implement a down vote feature on the forms JUST so we can down vote this idea into oblivion.


If you enjoy wasting time grinding engineer materials then you can do it the old way.
 
If you enjoy wasting time grinding engineer materials then you can do it the old way.
If you enjoy pay to win mechanics you can vote for this horrible idea.

Engineering a ship vastly imporoves its performance and abilities, having that be at the disposal of a currency you can buy for real cash is literally a pay to win feature.
ED is all about grinding, go out and grind it, if you dont wanna do that, ED is probably not the game for you.
 
Anything involving real money sounds awful. I wouldn't hate it if players were able to sell (and buy?) mats on Fleet Carriers, though.

I have a chronic illness; best way to describe it is that my brain doesn't have enough RAM. Throw too much information at me at once, and you get a system crash. That's what Engineering does to me. It is too much of a rabbit hole, too much information to keep track of, and all the Youtube tutorials in the world aren't going to help. It's an accessibility issue for me, not laziness or a desire to avoid playing the game. I love this game, I find exploration and trading relaxing to an almost therapeutic extent. All I want out of engineering at this point is a better jump range, and it is weird and frustrating that for a game that is pitched as "play however you want", I can't optimise myself for trading or exploring by actually trading or exploring. I have to play not how I want, and that feels a bit against the grain somehow.

There are people in this game who enjoy and are good at all that stuff, and I don't see the harm in letting me throw my explorer/trader credits at them. Yeah, every MMO has a resource grind at some point, but a lot of them also have an auction house so that the people with the skills, time, and inclination can convert that into credits. Players like me get to dabble in engineering and figure out if it's even going to be worth the challenge of learning XYZ, players who know what they're doing get compensated for their time and skill, and if it's done through Fleet Carriers it potentially adds a new element to their role in the game.
 
If playing the game is wasting time for you, then don't play.
Also, if you think what we have now is a grind, introducing p2w mechanic would encourrage developers to make it even more demanding, to force you to pay.
Stop suggesting things that literally kill gaming.
Talking about real money, you completely forgot about the fact that you get a certain amount of ARX for gaming activities. Now ARX is practically useless except for the beautiful paintwork and the look of the cockpit. If you can exchange ED materials for ARX, then ARX will be more useful.
 
Create a the ability to buy resources for engineers using the ARX in-game currency.

And here's another small addition, allow players to also trade materials for engineers among themselves for ARX.

No. Here's why:
That's pay-to-win. Sure, you can grind the materials instead, but it's a first step into pay-for-advantage territory. Any such small step is the beginning of a game's ruin because once such a small step was made, more progressively worse steps will be made later.

It doesn't matter that you can grind the Arx because grindable Arx is limited while there's no limit to how much Arx you can buy for $/€/£/₽
 
Last edited:
Back
Top Bottom