Anything involving real money sounds awful. I wouldn't hate it if players were able to sell (and buy?) mats on Fleet Carriers, though.
I have a chronic illness; best way to describe it is that my brain doesn't have enough RAM. Throw too much information at me at once, and you get a system crash. That's what Engineering does to me. It is too much of a rabbit hole, too much information to keep track of, and all the Youtube tutorials in the world aren't going to help. It's an accessibility issue for me, not laziness or a desire to avoid playing the game. I love this game, I find exploration and trading relaxing to an almost therapeutic extent. All I want out of engineering at this point is a better jump range, and it is weird and frustrating that for a game that is pitched as "play however you want", I can't optimise myself for trading or exploring by actually trading or exploring. I have to play not how I want, and that feels a bit against the grain somehow.
There are people in this game who enjoy and are good at all that stuff, and I don't see the harm in letting me throw my explorer/trader credits at them. Yeah, every MMO has a resource grind at some point, but a lot of them also have an auction house so that the people with the skills, time, and inclination can convert that into credits. Players like me get to dabble in engineering and figure out if it's even going to be worth the challenge of learning XYZ, players who know what they're doing get compensated for their time and skill, and if it's done through Fleet Carriers it potentially adds a new element to their role in the game.