Wondering if selling zero/lower-rebuy ship insurance with ARXs would be a good way for FDev to make money. Pre-built ships already have this so it's coming to Elite Dangerous in some form.
All this "stuff like that" and "slippery slope" is pretty vague and kinda "knee-jerky". Let me paint a more concrete picture.
Ship insurance would allow newer players get more used to the harsh game mechanics. And also help them get to a point where they won't need it anymore.
And also... as long as it can't be used as a substitute for player skill it's fine.
It also allows for more PvP targets for skilled players to flex their skills on. More players be more comfortable playing in open instead of solo.
Even back in 2016 where credits were much harder to get than now it took very little time to get to the point were the loss of a ship was a huge financial hit involving a PF loan was a thing of the past to the point where the loss of the ship was upsetting because the ship and what you were up to was gone. Ok over time more and more stuff has been given back following the loss but it hasn’t made the loss less upsetting of itself and it is this rather than the credits which deters people from playing in open to be content for other players.All this "stuff like that" and "slippery slope" is pretty vague and kinda "knee-jerky". Let me paint a more concrete picture.
Ship insurance would allow newer players get more used to the harsh game mechanics. And also help them get to a point where they won't need it anymore.
And also... as long as it can't be used as a substitute for player skill it's fine.
It also allows for more PvP targets for skilled players to flex their skills on. More players be more comfortable playing in open instead of solo.
Feel free to suggest a better source of revenue (that's "better", will actually bring in money, and is implementable by the current development team).But this announcement definitely opened the gates and one of the potential forks in the road behind these gates leads to the above scenario. We've seen this happening before.
Feel free to suggest a better source of revenue (that's "better", will actually bring in money, and is implementable by the current development team).
This is a suggestions forum, after all.
There is a lot of potential for cosmetic-only items in the store:
I can keep going...
- Fleet Carrier decorations (literally HUNDREDS of possibilities)
- Fleet Carrier crew uniforms (likewise)
- More clothing variants (likewise)
- Unique items for Holo-Me (new hair, new facial hair, unique glasses, unique contact lenses)
- More types of ship kits - have a few variants for each ship
- Name Your Own Faction for ARX (basically bring back PMF, but for ARX)
Not to be sold for ARX, but:Feel free to suggest a better source of revenue (that's "better", will actually bring in money, and is implementable by the current development team).
This is a suggestions forum, after all.
Quarterly story-focused mini-DLC-s that give you 10 to 15 hours of gameplay and award unique cosmetics
It would be nice to see Automated time limited Squad advertisement in stations and Squad decals for Carriers and Ships.There is a lot of potential for cosmetic-only items in the store:
I can keep going...
- Fleet Carrier decorations (literally HUNDREDS of possibilities)
- Fleet Carrier crew uniforms (likewise)
- More clothing variants (likewise)
- Unique items for Holo-Me (new hair, new facial hair, unique glasses, unique contact lenses)
- More types of ship kits - have a few variants for each ship
- Name Your Own Faction for ARX (basically bring back PMF, but for ARX)
Focus efforts on a new DLC that is an Odessey Expansion Pack. Focus on building on the "foundation" that Frontier kept claiming they were building. No revamp. No crazy amazing new game addition that takes years of development.Feel free to suggest a better source of revenue (that's "better", will actually bring in money, and is implementable by the current development team).