The thing is, I've been playing the game 3 years. I took 14 months off total in all those years, and I'm still only Master in combat (I'm almost dangerous to be exact).
Stop trading and start fighting! I hear you say. Well, I've been primarily a combat pilot all that time. So how is my combat rank so low? It's quite simple really, I get bored very quickly of popping small targets one after the other in combat zones and HAZreses, so that's never been my cup of tea.
I'm an assassin and proud. Call me an enforcer if you like. I take out terrorists and pirate lords, I am the most feared assassin in the Federation. Wanted targets have been known to high wake as soon as they see me in SC.
This means that if I spend an hour doing combat, I'll get maybe 4 kills, all corvettes, anacondas, cutters, etc. I'm proud of the fact that I can do these not just in any Imp Courier, but in one outfitted for racing, with lightweight weapons, D rated distro etc.
So after taking 12 minutes to kill a corvette in style, my facerolling, mouth breathing counterpart has popped 15 sideys in a comp nav with zero skill and effort in his corvette.
Now put in the mix that I like having a fighter, it's fun, more gameplay, more dynamic, but can't because he takes half my combat experience slowing me down even more.
So the result of the current implementation is that you've got me, a decent pilot, making high skill, high difficulty kills (comparatively), making little progress over years, and not being able to enjoy training and sharing camaraderie with my virtual buddy. The funniest part of all this is that I will reach explo AND trade rank before combat, despite those things representing MAYBE 10% of my time spent in game.
Please consider an algorithm for combat rank awards that takes into account the size and equipment discrepancy between player and NPC, as well as combat rank, and PLEASE, for the love of all that is good, stop penalising player XP for using a fighter. We already pay them enough.
When 2 combat pilots go out on CAP for 4 hours, they don't register 2 hours of flight experience each. I rest my case. Thanks!
Stop trading and start fighting! I hear you say. Well, I've been primarily a combat pilot all that time. So how is my combat rank so low? It's quite simple really, I get bored very quickly of popping small targets one after the other in combat zones and HAZreses, so that's never been my cup of tea.
I'm an assassin and proud. Call me an enforcer if you like. I take out terrorists and pirate lords, I am the most feared assassin in the Federation. Wanted targets have been known to high wake as soon as they see me in SC.
This means that if I spend an hour doing combat, I'll get maybe 4 kills, all corvettes, anacondas, cutters, etc. I'm proud of the fact that I can do these not just in any Imp Courier, but in one outfitted for racing, with lightweight weapons, D rated distro etc.
So after taking 12 minutes to kill a corvette in style, my facerolling, mouth breathing counterpart has popped 15 sideys in a comp nav with zero skill and effort in his corvette.
Now put in the mix that I like having a fighter, it's fun, more gameplay, more dynamic, but can't because he takes half my combat experience slowing me down even more.
So the result of the current implementation is that you've got me, a decent pilot, making high skill, high difficulty kills (comparatively), making little progress over years, and not being able to enjoy training and sharing camaraderie with my virtual buddy. The funniest part of all this is that I will reach explo AND trade rank before combat, despite those things representing MAYBE 10% of my time spent in game.
Please consider an algorithm for combat rank awards that takes into account the size and equipment discrepancy between player and NPC, as well as combat rank, and PLEASE, for the love of all that is good, stop penalising player XP for using a fighter. We already pay them enough.
When 2 combat pilots go out on CAP for 4 hours, they don't register 2 hours of flight experience each. I rest my case. Thanks!
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