What is DB like as a boss?![]()
Approachable and pretty chilled =).
What is DB like as a boss?![]()
Approachable and pretty chilled =).
How do you feel coping with such insufferable fanbase consisting mostly of old farts who keep asking questions?![]()
How do you feel coping with such insufferable fanbase consisting mostly of old farts who keep asking questions?![]()
Any Game Development related questions? =P
How do you feel coping with such insufferable fanbase consisting mostly of old farts who keep asking questions? ...about game development?
However, what is the process in deciding what projects to concentrate on, i.e who decided to create lostwinds? was it a inhouse decision or a publisher request?
Any Game Development related questions? =P
LostWinds is published by us, so ultimately it was our decision to develop it. I think what games we choose to develop depends on the climate of the market, and what we want to do.
There will be instances where a publisher approaches us to make a game (typically a sequel to something we've already done) or we'll look to our "game of the week" forum where staff can contribute their own game designs (this is where LostWinds originated)
I've two more questions :
Would you (Frontier) consider publishing more / all your future games yourselves or are there reasons why, when you are able to publish yourself, you'd go to another publisher ?
What if I (Joe Public) had an idea for a game ? could I knock on Frontier's door (when you guys are in, of course !) and go "Hey I have this idea for a cool game", would you guys let me pitch it ? or would you tell me where to go (figuratively speaking) ?
(not that I have an idea for a game, but I might have in the future)
Or do you restrict your ideas input to staff only otherwise you'd be flooded with people with games ideas ?
I'm not exactly sure what our policy is on letting Joe Public pitch game ideas to us - to my knowledge we only look for ideas internally, one of the perks of working in the industry and for an independent studio =)
AFAIK there are a bunch of legal reasons for not even looking at games sent in via people not working at the company. For example, if someone sent in a game which had a particular mechanic, then by chance we implement a similar mechanic in one of our games, that person could potentially sue us. Or something like that.
Either way, no we don't read game design documents sent in via people outside of the company or allow anyone outside of the company to pitch their game to us.
Drat! I had an idea as well, about how The President has been assassinated, Washington DC is under martial law and ex-CIA operative John Jameson is the most wanted man alive. Framed for a crime he didn't commit, he finds himself fleeing from the might of the US Government.Thats a shame, I've got this idea about a trading game set in space......![]()
Thats a shame, I've got this idea about a trading game set in space......![]()
A trading game set in space....that'd never sell anyway![]()
I may get shot and flamed out for this one but here goes lol
Q1: IF you guys decided to hit the drawing board on another RCT-like game (Not Thrillville though) Would you guys do it with Chris S or find some others to lend a hand with Ideas?
Q2: Any plans on a RCT3 DevKit if nothing ever comes to fruition with another RCT title?
Edit: Hate to add another question but...
Q3: IF AT ALL possible Would you guys flat out tell us or hint about how you created Peeps and Animals in RCT3:Wild! ?
Smaller games like LostWinds are easier for us to publish ourselves because they require significantly less resource than a full boxed product...
...I'm sure we'd like to move into that space eventually - especially with the rise of the availability and popularity of digital downloading, but we'll have to wait and see.