A few questions from a student...
Hello,
My name is Lindsay Gurr and I am a 2nd year BA(hons) Games Design student at the University of Central Lancashire (UCLan). For a current project we have been asked to research a Games Developer, and, being an avid fan of Frontier’s games and style I have chosen your company.
The information gathered (history, location, games, employment routes, etc) will be compiled into a powerpoint presentation and presented by me and a team member to the rest of the class (currently around 55 students). I have found most of the information needed for my presentation from your website, but I was wondering if I could ask a few specific questions?
Being a well established company you’ve watched the games industry within the UK evolve into what it is today. How you have adapted to the changing markets and tastes of the consumers? Have you found that a well executed game is successful in spite of current trends?
What are you looking for in prospective employees? And what do you look out for in a prospective designer’s portfolio? Do you have more emphasis on idea generation, or advanced artistic skill? Or are these two aspects generally given to different team members?
How would you describe the working atmosphere at Frontier? Is it quite formal, with everyone sticking to their assigned roles, or is it more flexible, with everyone pitching in where they get ideas and inspiration?
How is the studio run? For example do you have a dress code and strict working hours? Or can employees stay as long as they need after hours? Or does this depend on an employee’s role within the company?
Finally, as a developer, do you have anything you would like to say to 55 budding students/prospective employees?
Thank you so much for your time,
Lindsay Gurr