AspX Exploration build - advice and comments needed and welcome

With Low Emissions 5 on a Phantom, you won't need Thermal Spread. And this is coming from someone who highly encourages cool-running builds. But having said that, there's no harm in it either.
EDIT: I see you went to Skardee. For that sort of scenario, every little bit of cooling helps! :D
It was me who went there. ;) Was fine, like described, and I only have low emissions to grade 4 and no thermal spread. My phantom sits at 0.18 efficiency like that.
In orbit with full thrust, or when charging up the FSD?
At >=66% your ship reaches its maximum heat dissipation rate. Above that you are just living off your thermal capacity, so any constant heat source pushing you above 66% will eventually cook you if allowed infinite time.
In orbital supercruise. It didn't seem to rise higher then the said 90%, but I also didn't want to hang around there for too long. :) But was still long enough, I mean I circled the planet, landed, took off again and ended up between it and the star. I sure did not charge my FSD in there... but only when i was clear of it. I sure would have been cooked otherwise. :LOL: Admittedly I also used a heat sink, but didn't really seem to be necessary, I just felt uncomfortable at 90%.
Haha, I dabbed downward thrust, slamming the ground at about 225 m/s, resulting in 64% hull left (Lightweight Alloy, G5 Heavy Duty). :ROFLMAO:
Yeah, funny how you can't recover once you do that. But the 6,7 G at Achenar where frightening enough, can only imagine how it would be to land at 11 G. :)
 
@Jarsil , care to let's know what you ended up with? :)

Sure!
I ended up taking the advice to try the Krait.
Man this ship is awesome! :D

I managed to unlock almost all the needed engineers and the build is almost complete.

I've been a bit busy creating a small fleet to do more specialized missions. I have setup, so far:
  • a Krait Phantom (the exploration ship), almost done, I still have Point Defence and wake scanning as long as I'll be around the bubble to collect materials. I'll remove them when I'll leave for Colonia, going counter clockwise (a few months trip).
  • a Fer-de-Lance, MC setup for BH/Res. God this ship is FAST, and I still have not finished to pimp her.
  • a Python ( my Py-Haul ) for hauling mining materials. Will be replaced with an Anaconda as soon as I have enough money to spare and sleep easy at night after spending them :D . Python so far has been my only disappointment.
  • a Cobra MK III, I keep her for sentimental reasons
  • Last, but not least and surely not last in my hearth, my Asp Explorer. Still equipped as explorer, but I plan to make her my smuggler with a very, very low heat signature and a large jump range (when unloaded, of course).

Some damned program removed all my cookies so I lost all my builds on Coriolis, as soon as I have reacreated them, I'll post to let you judge my homeworks :)

Edit:

This is the actual situation of my Dart (Krait Phantom): https://s.orbis.zone/caxf

There is still some improvement to do and some engineer missing, Power Distributor should be changed soon to Engine Focuses / Super Conduits.
The ship is so cool I could pack beers in the engine room and they would be very cold all day :D
 
Last edited:
There is still some improvement to do and some engineer missing, Power Distributor should be changed soon to Engine Focuses / Super Conduits.

For an explorer build that is not required to perma boost, but to allow lets say 2 well placed boosts (to avoid a failed landing approach maybe) you might get better results with engine focused / cluster capacitors.
That combination might allow for less delay between the first 2-3 consecutive boosts (way better capacity for ENG capacitor at a cost of only 0.1mw recharge rate.) and it will start to show its limitations only when perma boosting.
 
Sure!
I ended up taking the advice to try the Krait.
Man this ship is awesome! :D
This is the actual situation of my Dart (Krait Phantom): https://s.orbis.zone/caxf
There is still some improvement to do and some engineer missing, Power Distributor should be changed soon to Engine Focuses / Super Conduits.
The ship is so cool I could pack beers in the engine room and they would be very cold all day :D
Glad you like it! :)
Yeah the Python was a let-down for me as well, it has been promoted to miner/hauler/passenger transporter.
Don't forget the guardian fsd booster, that thing is a must have!
Can only second what Northpin said about the power distributor. My Phantom also has a 3D PD and with G5 engine focused/ cluster capacitors it can boost twice in rapid succession, and then one more time after a few extra seconds. This is sufficient to quickly get out of every mass locking.

Yes the coolness is very nice to have. Feels like you can sit in a stars corona fuel scooping until the end of days.:cool:
 
Glad you like it! :)
Yeah the Python was a let-down for me as well, it has been promoted to miner/hauler/passenger transporter.
Don't forget the guardian fsd booster, that thing is a must have!
Can only second what Northpin said about the power distributor. My Phantom also has a 3D PD and with G5 engine focused/ cluster capacitors it can boost twice in rapid succession, and then one more time after a few extra seconds. This is sufficient to quickly get out of every mass locking.

Yes the coolness is very nice to have. Feels like you can sit in a stars corona fuel scooping until the end of days.:cool:

I'll keep that advice about Engine/Cluster very seriously.
Regarding the Guardian FSD is in my list, and is the reason I still have the point defence on the ship.
Of course, also the docking computer will be ditched as soon as I leave outside the bubble :)
 
I'll keep that advice about Engine/Cluster very seriously.
Regarding the Guardian FSD is in my list, and is the reason I still have the point defence on the ship.
Of course, also the docking computer will be ditched as soon as I leave outside the bubble :)

welcome to the Krait Phantom fan base. A few things to consider also is as someone who’s been to Beagle Point ans Semotus Beacon twice I can tell you the AFMU doesn’t have to be that large personally.

You can easily get away with a 3a one and just have enough materials to refill it and use the 5 slot for planetary vehicle where you can have two...you get bored out in the black and sometimes the srv serves as a good “punching bag” 😏
 
It’s well known that dirty drives are better than cleans in nearly every application. I have numbers to back that somehwere, but I’m too lazy to find them right now, so you’ll have to take my word for it.

In short, the heat generated by your thrusters is negligible, at best, and your ships efficiency is heavily dependent on your power plant’s stats. An A rated plant, even an overcharged one, shouldn’t cause you an issue on anything typically used as an explorer.

I’ve done testing in open space, as well as above a high-G world, in this case, Achenar 3.

Using a hot guardian powerplant, and grade 5 dirty drives on my T6, I was unable to overheat my ship, unless I was performing intentionally erratic maneuvers— something that is not advisable when landing on a planet like this. You can achieve the same result with cleans and intentionally erratic flying.

My PvP-spec Diamondback Scout was also used as a testbed for difference in temperature between the drive types and plants while silent-running was engaged.

I found that boosting didn’t have as much of an effect on heat as I expected, and each mod is very much tied to general thruster activity. Clean drives would allow me to sit stationary in silent running for a considerable amount of time over dirty, however there wasn’t a big difference between actual combat maneuvering.

As mentioned previously in this thread, cleans will increase your base idle temperature by a small amount, both in regular space and supercruise, due to their higher power draw. You will not see any benefit to clean drives while in Supercruise, only a slight negative, as there is no thruster activity like there is in normal space. That is nothing more than a placebo effect, same as the sense of increased supercruise maneuverability after drive mods.

While both dirty and clean make you faster, the gain in performance you get with dirty over clean far outweighs any benefits you would get with clean drives.
 
Regarding the Guardian FSD is in my list, and is the reason I still have the point defence on the ship.
I would recommend using your Asp for this as it has utility mounts on its roof, if remember correctly. Like I said earlier, the phantom only has side and belly mounts, which don't work that well for this task. Been there done that, got the sticker. 😉 Not that big of a deal you can even do completely without a PD, but if you struggle with the rocket spamming skimmers, then every little bit helps.
 
I would recommend using your Asp for this as it has utility mounts on its roof, if remember correctly. Like I said earlier, the phantom only has side and belly mounts, which don't work that well for this task. Been there done that, got the sticker. 😉 Not that big of a deal you can even do completely without a PD, but if you struggle with the rocket spamming skimmers, then every little bit helps.

I think I'll give a go with the Krait, if I'll get my ass kicked, I'll switch to the sweet old Puddle Jumper. :D
 
I would recommend using your Asp for this as it has utility mounts on its roof, if remember correctly. Like I said earlier, the phantom only has side and belly mounts, which don't work that well for this task. Been there done that, got the sticker.

They work just nice if you position the ship accordingly :)
5-19-2019_11-48-51_PM-pxi4fw3p.jpg
 
The "dirty vs clean" debate will rage forever, I think. In the end, use the one you prefer. Most of the time Dirty is great. But you might also consider testing your build on Skardee 1. You might find that the difference between dirty and clean is more significant on planets that are orbiting within the star's scooping zone. ;) (It depends greatly on the ship too. The Phantom will have a much easier time, than say, a Clipper, which can overheat with Clean tuning too).
 
The "dirty vs clean" debate will rage forever, I think. In the end, use the one you prefer. Most of the time Dirty is great. But you might also consider testing your build on Skardee 1. You might find that the difference between dirty and clean is more significant on planets that are orbiting within the star's scooping zone. ;) (It depends greatly on the ship too. The Phantom will have a much easier time, than say, a Clipper, which can overheat with Clean tuning too).

Yeah I figured that Dirty vs Clean is like everything else in this game :D
Apart from that, my Phantom right now with Clean 3 / Stripped down (it's not the final build, but I needed to save a bit of weight until I have all the mats for the eng), is now resting at around 14% in idle. I got the Fuel scoop taking in 800kg/s being still below 60%, so I guess thermal overheating is not an issue. I like the idea of a great speed and powerful boost, so I think I'll give Dirty/Drag a go.
 
I'll set for a long journey after I put all my business in good order

(translation: I need to finish my engineering of 3 ships, make some money, and then I'll head out. I've been out for more than 3 years, I don't want to get bored going away and losing another expansion :D like I did with horizons for long time)
 
I'll set for a long journey after I put all my business in good order
(translation: I need to finish my engineering of 3 ships, make some money, and then I'll head out. I've been out for more than 3 years, I don't want to get bored going away and losing another expansion :D like I did with horizons for long time)
Why not get the best of both worlds and just do some short trips in the meantime? I noted that I always start missing the action in the bubble after roughly a week. So what I do now is use neutron boosts to get into uncharted regions fast, then quench my exploration desire, and when I am satisfied, I go back the same way. :)
That is not to say I will never go on a long expedition ever, just not for now, as I am still not done with all the cool stuff you can do in the bubble. Eventually I will certainly also set off on one!
 
What I've usually done is alternate activities. Explore for a few weeks/months, then return to the bubble for a few days/weeks, etc. Engineering doesn't have to be perfect, as long as you're willing to swing back to do some more later. ;)
 
Last edited:
Back
Top Bottom