Assassinate Pirate Lord

I don't like the 25-35 minute wait built into these missions.

Just make it from now until an hour and a bit, so I can undock and get hunting. Inevitably, if I take an assassination mission, I diddle around and find a much better opportunity that I can't take because I'm supposed to take this guy on in ten minutes, or I abandon it for negative rep that I've worked hard to build up.

You don't actually have to wait. Just go to the system and honk your discovery scanner, or scan the Nav beacon. It'll update immediately.
 
Is there a specific time range you need to be at the correct system?

I haven't done the missions, but some of them say the target will be at the location "between XX:XX and XX:XX"
 
Is there a specific time range you need to be at the correct system?

I haven't done the missions, but some of them say the target will be at the location "between XX:XX and XX:XX"

As said in a couple of previous posts, there's no need to wait for the start time in the window of opportunity, but you must have found the target by the end time given.
 
Yeah, this follow my wake "wrinkle" is a necro of the same type the devs decided to drop months ago...and is back again.

The contact uses ship comms to tell me to meet them in some other system and then uses the same ship comm system to tell me where the target is.

He's not boarding my ship and telling me in person to avoid being identified as a snitch nor avoiding the target's ability to tap into the the network ship comm system to know they are being hunted.

Its just totally lame mission mechanics. Stop wasting my time and tell me in the original ship comms message already!

I at least, am far more appreciative of the basic --your target within the next 24 hours is in xyz system, hunt them with your scanner...take em Danno

Done...

Do we not jump and cruise and jump enough as it is without nonsensical annoying wrinkles?
 
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1. Accept mission
2. Jump to system
3. Scan nav beacon
4. Jump back to original system.
5. Wait for contact.
6. Escape to main menu.
7. Enter game.
8. Make contact with informant.
9. Jump back to original target system
10. Scan nav beacon again.
11.Make way to target body.
12.Wait for mission objective to appear.

Now i remember why i don't bother with these.

This is also pretty irritating:

1. Accept mission
2. Jump to system
3. Perform scan
4. Told to jump to another system to meet contact
5. Jump to second system
6. Meet contact
7. Drop out of SC to meet contact
8. Contact tells me to go BACK to the system I was originally directed to

What's the point of that? No doubt some apologist or other will explain it away as being due to some security cloak and dagger measure or other, but the reality is that it's just poor design
 
I've had the ones where it tells you to go to another system and wait for an informant to contact you. So that variation does exist.

However, when I do those types, all I have to do is wait a bit and the informant contacts me, and asks me to follow their wake. So I target the wake and drop in, and then they tell me where the target is.!

Interesting. I thought they got rid of these. Anyway, it's kind of silly because if you miss the rendezvous, you're boned, and why can't they just send a message like every other mission, ever?
 
I have taken over a dozen assassination missions in the last few weeks and only one; had an NPC do the 'I am glad I found you' thing. Only had to go to another system, once. (I got a message, telling me to go back to the original system) All the other mission targets were in the system it said on the mission board. I guess it is just a random thing, as I did not see anything in the mission briefing that stated I would have to meet someone else 1st.
 
I don't like the 25-35 minute wait built into these missions.

Just make it from now until an hour and a bit, so I can undock and get hunting. Inevitably, if I take an assassination mission, I diddle around and find a much better opportunity that I can't take because I'm supposed to take this guy on in ten minutes, or I abandon it for negative rep that I've worked hard to build up.

Job on mission board.
Time in Greenwich.
Look at clock.
Sip of whisky.
Look at mission board time.
Add nine and a half hours for time in Darwin.
Subtract A from B. Wait no it's B from A.
Uh I probably should have written down the first number.
Look at the clock again.
Add nine and a half hours.
Think about that meeting I'll be in.
Go to bed.





"How was your stupid computer game, darling?"
"Modular Terminals"
"Still?"
 
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I don't like the 25-35 minute wait built into these missions.

Just make it from now until an hour and a bit, so I can undock and get hunting. Inevitably, if I take an assassination mission, I diddle around and find a much better opportunity that I can't take because I'm supposed to take this guy on in ten minutes, or I abandon it for negative rep that I've worked hard to build up.
You don't have to wait for the time in the mission. I just head off as soon as a feel like and hit the scanner as soon as I am in the right system and as soon as the scan is complete, I get a mission update in the message tab, telling me where to find target. The end time in the issue, to worry about.
 
1. Accept mission
2. Jump to system
3. Scan nav beacon
4. Jump back to original system.
5. Wait for contact.
6. Escape to main menu.
7. Enter game.
8. Make contact with informant.
9. Jump back to original target system
10. Scan nav beacon again.
11.Make way to target body.
12.Wait for mission objective to appear.

Now i remember why i don't bother with these.

Only half the assasinations missions work out this way. It is shamefully poorly written as a mission though.
 
Only half the assasinations missions work out this way. It is shamefully poorly written as a mission though.

Somewhat less than half I would say, a pretty small percentage have this wrinkle. That said, I agree it is poorly thought through...

The problem with most wrinkles that FD have inserted into the mission system, in order presumably to add some excitement or challenge into what may be perceived as rather dull missions is that most of the time the wrinkle doesn't insert anything new. It just has you repeat steps that you did only moments before. This particular wrinkle is particularly bad for that, as most of the time, the informant simply sends you back where you just came from and has you repeat the scan of the nav beacon again.

While people do say they have been sent to different systems, which might give at least the hint of a chase flavour, I have had many of these wrinkles over time, and have always been sent back to the original target system.
 
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