Assassination missions

Hello commanders,

Started playing again from a long time, there is something I don't quite understand, I do a assassination mission, the target was in a room in a restricted area, I kill the target with my gun, guards enter after seing the corpse but I successfully get out without raising any attention. Now my problem is with an other assassination mission, the guy is near his shuttle nobody else around, he probably killed the pilot coz she was dead when I arrived and when I killed him I got a bounty on my head o_O. There was litterally nobody else for hunderd of kms away. If anybody can explain this, I'll be gratefull.
 
I might not have been paying attention, but on the two or three such missions I've done (where I received word that they target was fleeing, an the location was updated), I've never seen another corpse. I just assumed it was the target's ship, and at least good for one working power regulator, usually.

In that instance, the bounty was for killing the target, as it's not always clear that killing them is a crime. Maybe it is in the system they fled too?
 
The bounty was for killing the target and I had the same intel that the target was fleeing and location updated. My problem was not to find and kill the target but to get a bounty on me after doing it because there was only me and the target present.
 
The bounty was for killing the target and I had the same intel that the target was fleeing and location updated. My problem was not to find and kill the target but to get a bounty on me after doing it because there was only me and the target present.
Somehow, for some reason, they know. Unless you scan them with the profiler beforehand and they have a bounty, you will get a bounty yourself.

Edit: If you use an Apex to travel to the settlement of a takedown/assassination, the target will never flee and will fall under the jurisdiction of the settlement's owning faction as usual.
 
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Isn't it the same principle as shooting at ships from ships? Ie - unless you know they are wanted, you'll get a bounty for shooting them.

I am happy to be wrong though as my experience I small, but it would make sense.
 
Isn't it the same principle as shooting at ships from ships? Ie - unless you know they are wanted, you'll get a bounty for shooting them.

I am happy to be wrong though as my experience I small, but it would make sense.
You are correct. If any target has bounty, then if you kill them you don't get bounty. This way you can finish illegal missions without bounty - scan each target first and kill only if it has a bounty.
 
Somehow, for some reason, they know. Unless you scan them with the profiler beforehand and they have a bounty, you will get a bounty yourself.

Edit: If you use an Apex to travel to the settlement of a takedown/assassination, the target will never flee and will fall under the jurisdiction of the settlement's owning faction as usual.
I scanned him but I don't remember a bounty on him, it was just an illegal mission.
 
Somehow, for some reason, they know. Unless you scan them with the profiler beforehand and they have a bounty, you will get a bounty yourself.

Edit: If you use an Apex to travel to the settlement of a takedown/assassination, the target will never flee and will fall under the jurisdiction of the settlement's owning faction as usual.

That's where I'm going wrong, then. My preferred method in this instance is to land as close as I can, hop onto my Python's nose, and pop them with the Executioner. They seem quite furtive when a ship turns up out of nowhere, so I don't know how still they'll stand for an up close scan.

I've never even thought to scan a target in a settlement, either, where they're definitely not expecting to be offed. Maybe I've gotten unlooked for bounties that way, without knowing there was a way to avoid it.
 
You are correct. If any target has bounty, then if you kill them you don't get bounty. This way you can finish illegal missions without bounty - scan each target first and kill only if it has a bounty.

Magic - I thought it was right, then after writing I started to doubt my own assertion lol!
 
I've never even thought to scan a target in a settlement, either, where they're definitely not expecting to be offed. Maybe I've gotten unlooked for bounties that way, without knowing there was a way to avoid it.
I scan everybody everywhere. I've done settlement massacres in "lawful" settlements where 21 out of 23 inhabitants had a bounty so you end up walking away with Notoriety 1.
 
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