Greetings fellow commanders!
This thread may be one of many on the same subject but I did not see this exact issue in the huge and awesome sticky thread at the head of this section so felt I should voice my concern on a matter. When cruising around a resource extraction site hunting bounties and keeping the honest miners safe along side my allied law enforcement buddies I tend to use their firefights as a good indicator as to where the pirates are from a long distance. Here I am just helping out when an Anaconda who is actively under fire from law enforcement lands me with a 400cr bounty because I fired on him before my sensors tell me he's wanted. After taking out the power plant and sending him to the void my allied law enforcement buddies turn around and blast me before I can get out he mass lock of the belt and go kill ten minutes in another system, so far this has cost me millions in bounties.
There are a few ways to easily get around this little bump, at least I'm going to make them sound easy I have no coding or programming experience beyond Skyrim & Fallout mods! The suggestions are primarily for situations like this in allied space as you've earned your name as a good person in that system.
1) When firing a little early on a wanted target the fine is taken directly from the bounty amount you get from the kill, stopping you from getting (or instantly clearing) wanted status.
2) After combat with the wanted target local law can send you a message to pay the fine on the spot, basically pulling you over and giving you a ticket.
3) Under a certain threshold of say 1000cr or something friendly stations don't fire on you right away letting you dock and pay it off. Same goes for law enforcement scanning you on the way in to the station.
Those are the three that I can think of off the top of my head and I am sure they are more complicated than "Is target commander allied y/n, was target of assault wanted y/n, is bounty under 1000cr y/n" but I hope they can be taken under consideration. Hell for all I know there may be some lore reason why they're so quick to turn on allied commanders for such a minor infraction that they wouldn't of gotten if they just shot a few seconds later but I digress.
Live long, hunt well, die hard.
Commander Odin Fury.
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Just thought of a fourth solution but couldn't find the edit post option anywhere. Target under fire from law enforcement could have that wanted status shared to all in the area so you don't have to wait for your own scan, same as with wing information. I guess another way of putting it is that targets under fire from law enforcement are "Marked" and free for all to fire on.
This thread may be one of many on the same subject but I did not see this exact issue in the huge and awesome sticky thread at the head of this section so felt I should voice my concern on a matter. When cruising around a resource extraction site hunting bounties and keeping the honest miners safe along side my allied law enforcement buddies I tend to use their firefights as a good indicator as to where the pirates are from a long distance. Here I am just helping out when an Anaconda who is actively under fire from law enforcement lands me with a 400cr bounty because I fired on him before my sensors tell me he's wanted. After taking out the power plant and sending him to the void my allied law enforcement buddies turn around and blast me before I can get out he mass lock of the belt and go kill ten minutes in another system, so far this has cost me millions in bounties.
There are a few ways to easily get around this little bump, at least I'm going to make them sound easy I have no coding or programming experience beyond Skyrim & Fallout mods! The suggestions are primarily for situations like this in allied space as you've earned your name as a good person in that system.
1) When firing a little early on a wanted target the fine is taken directly from the bounty amount you get from the kill, stopping you from getting (or instantly clearing) wanted status.
2) After combat with the wanted target local law can send you a message to pay the fine on the spot, basically pulling you over and giving you a ticket.
3) Under a certain threshold of say 1000cr or something friendly stations don't fire on you right away letting you dock and pay it off. Same goes for law enforcement scanning you on the way in to the station.
Those are the three that I can think of off the top of my head and I am sure they are more complicated than "Is target commander allied y/n, was target of assault wanted y/n, is bounty under 1000cr y/n" but I hope they can be taken under consideration. Hell for all I know there may be some lore reason why they're so quick to turn on allied commanders for such a minor infraction that they wouldn't of gotten if they just shot a few seconds later but I digress.
Live long, hunt well, die hard.
Commander Odin Fury.
- - - - - Additional Content Posted / Auto Merge - - - - -
Just thought of a fourth solution but couldn't find the edit post option anywhere. Target under fire from law enforcement could have that wanted status shared to all in the area so you don't have to wait for your own scan, same as with wing information. I guess another way of putting it is that targets under fire from law enforcement are "Marked" and free for all to fire on.