Everything, in every game you've ever played is a waste of time and money...
That's not true.
The update works because it does what it say it does, which allows a commander to build a system, just like every other system that's in game.
It says "System Colonisation puts you at the helm of universal expansion for the very first time". No, it puts us at the helm of our T9 and forces us to source and haul large amounts of cargo in ships that are in no way up to the task. And that is all it does, it makes us delivery slaves and we get nothing for it.
Beyond bug fixes and polishing, it's lacks a way to plan that includes what you need to add to achieve a specific goal.
It lacks fun gameplay. We already know how to haul cargo. Where are the interesting quests, for example?
But beyond that, complaining the it takes a lot of resources to build a station seems rediculous to me. Sure, you can complain about the amounts it takes, but complaining that you have to haul a lot of stuff, in a game that's about flying a space ship, is like doing exploration and complaining that you need to do a lot of jumps to get to Sag A.
You've missed the fact that we're not building anything. We merely grinding to haul lots of resources to a construction site where eventually yet another prefab like every other will magically disappear. We don't even own it and we can't do anything with it. So what's the point?
If you like space trucking so much then how about this: If it becomes possible to claim systems again, I make a claim and you do all the hauling it takes. How much fun is that?
Why can't we just hollow out a nice asteroid for ourselves, build it up as we like, and maybe expand from there?
I don't like exploration, I think it's tedious and boring, so I avoid exploring. Simple.
That train of thought just leads to avoiding all games altogether.
You do have a point about the reward for building a system, but what would be the proper reward? A million credits a a week? A billion? Credits are meaningless in the game.
The reward is fun and interesting gameplay. Being forced into being a delivery slave is not fun. I don't need to build a system. It may go that way over time when more possibilities are implemented. It can start small, would be much easier for the developers to do and way more fun.
I'd argue that it should tie deeper into the game, but what, I don't know. I will work to bring my power into the system, but even that won't add much to my gameplay
Exactly, it doesn't make for good gameplay at all. With this extension, a player doesn't need to do anything beyond making a claim, pick what should be placed and then the NPCs and drones can do all the work just fine. Omit the silly grind. If you want to haul cargo, you can do that all day long if you like without this extension.
After all we are supposed to be the architects at the helm of colonozition who can ignore that there are not enough people around to colonize the systems. We certainly can't be bothered to do any of the work ourselves, which is limited to hauling cargo.
How many architects have you seen who drive the dump trucks between the sand pit and the construction site themselves, for day after day?