After the Horizons release and the new 64-bit client I hadn't checked the Graphics xml file (now found in the 64-bit client directory not the old location), having done so last week it does seem Frontier have changed how some things are handled to some extent from how I remember it being structured previously.
In terms of shadow behaviour a large volume of the individual profiles are exposed for customisation, for example there's a profile specifically for controlling asteroid/ring shadow behaviour on various settings with quite a lot exposed to those who fancy actually diving in and have some idea on how such things are handled to make adjustments.
Personally I'm quite happy with the default configuration settings for the most part, though I have done some minors tweaks to other areas not really associated with asteroid/ring behaviour itself and more just in terms of fog and debris, but perhaps for anyone who doesn't want to wait to see what Frontier do with 2.1 or whenever they get around to doing some work in the area it's certainly there to take a stab at.
Did a little experiment using base settings on high/ultra (with one or two general tweaks) and noticed that whilst the fog quality within the fields themselves involve really subduing/downplaying the existence of the fog, getting some distance away from the interior of the field whilst staying within the instance does eventually cause the presentation of fog to change quite significantly giving results such as:

Which personally I think looks pretty cool if you ignore the horrible distant decal-esque roid stamps in the distance.
Whilst within the ring, it looked like:

In terms of shadow behaviour a large volume of the individual profiles are exposed for customisation, for example there's a profile specifically for controlling asteroid/ring shadow behaviour on various settings with quite a lot exposed to those who fancy actually diving in and have some idea on how such things are handled to make adjustments.
Personally I'm quite happy with the default configuration settings for the most part, though I have done some minors tweaks to other areas not really associated with asteroid/ring behaviour itself and more just in terms of fog and debris, but perhaps for anyone who doesn't want to wait to see what Frontier do with 2.1 or whenever they get around to doing some work in the area it's certainly there to take a stab at.
Did a little experiment using base settings on high/ultra (with one or two general tweaks) and noticed that whilst the fog quality within the fields themselves involve really subduing/downplaying the existence of the fog, getting some distance away from the interior of the field whilst staying within the instance does eventually cause the presentation of fog to change quite significantly giving results such as:

Which personally I think looks pretty cool if you ignore the horrible distant decal-esque roid stamps in the distance.
Whilst within the ring, it looked like:

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