asynchronous timewarp disabled = not butter smooth

No surprise there, Ed not being a native VR title. Add to that, pushing pixel density above 1 wasn't even possible when the CV1 shipped. Now we're trying to do 90 on a gen1 Rift at higher than default PD. Unless FD is willing to create a specific graphics assets package for VR, we may be stuck trying to get there with brute force for a while. It's like trying to turn a Cavalier into a F1 while having only regular gas to burn and a 4 cylinder engine.
It will be interesting to see if ED can be beaten into submission when the 2080 or 3080 arrive.

Agreed. Aside from VR-dedicated code, the other option would be SLI support, but given the workload seems to be too much for Frontier to take on, we're going to need to wait for tech to catch up.
 
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