I think ED should just go with what was had before in FFE. Basically FFE had "atmospheric shielding" which was some form of heat proof panels that "absorb all the friction buffeting". Only costs "180 credits", so it's fairly trivial by the time of FFE and probably already has been so for prior centuries in Elite lore. How it would look in ED I have no idea. Perhaps its maintenance is already included in the "hull integrity" repair costs or it could be something else added.
http://www.wischik.com/lu/senses/ffemanual.pdf#page=188&zoom=auto,-234,842
http://www.wischik.com/lu/senses/ffemanual.pdf#page=58&zoom=auto,-234,842
Seemingly, ED ships would be like "ufo"'s today with highly advanced materials technology and supercruise would look very "ufo"-like. The atmospheric aerodynamics and friction problems would have long been solved long ago in light of ED's current civilization. yes, of course FD's hurdles in implementing atmospheric planets in the game has more to do with current dev tech and fidelity challenges of the massive galaxy scope and persistence among at least millions of ELWs, all of which to make it work without breaking the mmo structured game or turning into a jerky slideshow.
imo, I would hope they start out easier initially with bare planets with atmosphere, i.e. desert planets like "Dune", icy "Hoth", or a "Riverworld" type with no major distinction except a worldwide snaky canyon terrain with river.
http://www.wischik.com/lu/senses/ffemanual.pdf#page=188&zoom=auto,-234,842
http://www.wischik.com/lu/senses/ffemanual.pdf#page=58&zoom=auto,-234,842
Seemingly, ED ships would be like "ufo"'s today with highly advanced materials technology and supercruise would look very "ufo"-like. The atmospheric aerodynamics and friction problems would have long been solved long ago in light of ED's current civilization. yes, of course FD's hurdles in implementing atmospheric planets in the game has more to do with current dev tech and fidelity challenges of the massive galaxy scope and persistence among at least millions of ELWs, all of which to make it work without breaking the mmo structured game or turning into a jerky slideshow.
imo, I would hope they start out easier initially with bare planets with atmosphere, i.e. desert planets like "Dune", icy "Hoth", or a "Riverworld" type with no major distinction except a worldwide snaky canyon terrain with river.
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