Attacked by invisible player

To day at the new CG i was attacked buy a player in the high res but no one was there. My shield was being swalloed up in a fashion akin to being hit with a volly of plasma but no ship was to be seen.

In most games this would be a good sign your dealing with a cheater.. but not this game.. in this game this is just how things are. The level of wonky server interaction lately has become a hinderance to my enjoyment of the game.

I have 50 meg broad band and a computer skynet, would be envious of. This cant be my falt. But i do dread to think that people have been on the reciving end of this sort of thing unbeknown to me at the time.

I often encounter ghost damage and ghost rams, some times to the extreme, in terms of how far off what i see going on and what the damage i recive indicates.

I often see npcs jump and rubberband accross huge arias and behaving in insaine ways that indicate that its a server issue of some kind.

Can some thing be done?

I know p2p. And i know thats not going to change but if this is the cost of p2p it was not worth it! And i still think, things can be better inspite of p2p.


I would rather the galaxy seem a bit emptier but the people i see have a good connection, than have to play server Russian roulette and hope i dont get put into an instance with some 56k modem jocky i cant see. Cant we have a ping limmit or a region toggle?

I dont know what it realy is that leads to these crazy peoblems and i dont know what the fix is but there must be something?

The last game i played with this kind of problem, was COD and i havent played that since world at war. i havent payed them a penny of my money in protest since. But at least it was 16 players. Often there is only 1 or 2 other players in the instance and i still see plasma launch off at 90deg from me and then register as having hit. And ships fly past me and register as a ram even though i was miles from them.
 
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Alas what you refer to as server problems isn't, it is down to the p2p nature of the game. The servers will match you with local(ish) players until the connection quality within the instance drops to a certain level. The servers don't run the NPCs, your PC and the PC of other commanders in the instance do that so the rubber banding you see will be down to the connection between you and one of the other commanders.
Now this pure guess work but I suppose it's possible for a player once in an instance to restrict their upload bandwidth intentionally and maybe gain an advantage.
 
The intentional use of this to gain an advantage has been a creaping suspicion of mine for a while now as often its rather ''spicey'' players with a bit of an attitude that i encounter it with the moste. But then the unknown often breeds superstition..
 
That right there is high latency in action. I see it when I play with my comrades from the UK. It's also especially noticeable in Arena.

There's nothing that can be done about the laws of physics, although your suggestion for a latency cap would mitigate the issue. Until you want to play with your mates on other continents
 
I've seen this in wing fights where I can see 4 players but wingmates can only see 3 I put it down to been a big but maybe it's an exploit of some kind
 
Invisible ships, and people not seeing the same thing as others in the instance has been going on since Alpha 3.0 - don't think it's ever going to go away
 
Thanks guys, when I see someone firing an obvious miss that registers as a hit or actually watching it miss my ship in camera mode but take off my shields I figured my IP was ripping me off. Now I'll just drop my service down and save some cash and some credits[yesnod]
 
That right there is high latency in action. I see it when I play with my comrades from the UK. It's also especially noticeable in Arena.

There's nothing that can be done about the laws of physics, although your suggestion for a latency cap would mitigate the issue. Until you want to play with your mates on other continents

The dream of an option in the menue to set the latencey cap so you can open the flood gates if you want.. *gazes into the sky longingly*
 
Is there a possibility it was just a player running something very cold, perhaps in silent running mode?

In short.. no. I stuck around and made sure. I was down to less than half hull buy the time i left and no one could stay cold enough and far enough to hide from me and pelt me with plasma for that long. I recorded it but i havent uploded but i can if nessasery
 
I've had a case of an invisible ship very recently.

I have two side by side PC's on the same switch connected to a fiber broadband router with a good 70/20 connection.
I had parked up my second Cmdr on PC2 at a destination on a planet.
Then in my first Cmdr on PC1 I winged up with my second Cmdr and then flew to meet up with my second Cmdr.
When I got there my second Cmdr was not visible but the wing beacon marker where the ship should be was highlighted.

So, it does happen even with all the network stuff being good.

A quick relog made it good again.
 
Can be accomplished in a number of ways, including staying belly-to-belly with the ship you're attacking, or some very clever packet filtering, thought that would take an exceptionally good network engineer to pull off, and a not-cheap-router, or a linux box running as a router. Could also be a silent running ship with a black friday skin - they can be darned hard to spot.
 
The last cg (Ardenets) had it all for me –
The worst rubberbanding I've experienced in ED so far, at times to an unplayable degree
Frequently being shot by an invisible enemy (although it must have been an npc in my case as the shots were merely a tickle)
Being attacked by players represented by white triangles on the radar
My fighter pilot repeatedly holding position, despite being ordered otherwise, and refusing any orders, rendering him pretty much useless
(more details on the latter here)
 
I've had a case of an invisible ship very recently.

I have two side by side PC's on the same switch connected to a fiber broadband router with a good 70/20 connection.
I had parked up my second Cmdr on PC2 at a destination on a planet.
Then in my first Cmdr on PC1 I winged up with my second Cmdr and then flew to meet up with my second Cmdr.
When I got there my second Cmdr was not visible but the wing beacon marker where the ship should be was highlighted.

So, it does happen even with all the network stuff being good.

A quick relog made it good again.

So you combat-logged on yourself? Shame on you.
 
How'd you know it was another player shooting at you?

There's a known bug, which is fairly prevalent in CZs/RES's, where you'll take damage and the game just keeps on applying the "hits" even when there's no other ships anywhere near you.
Normally, jumping out and back into the POI fixes this.
 
Nothing you can do OP. It's a design flaw / bug. It's not latency; it's a side effect of the way the game is designed to "work". In some cases this will happen.

Only thing to debate is whether P2P was the right choice for this particular game.
 
I've had this as well, I was even killed by this. Which was irritating.

Quite often the game has it's instancing problems. It's frustrating as hell. Could also be when you ain't seeing anything on radar, you could well have knocked out sensors (0%) and be up against a stealthy little flea. Lol!
 
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