Attacks near stations in Open

Not really no - the NFZ IMO should be enforced by the station regardless of your setting. The whole point is that you're not allowed to fire there.

Submit a bug ticket and see what FD say.

I guess no harm in logging a ticket. Funny thing is I only recently added the armour and A8's, was starting to think it was a waste of time.. Definitely saved my bacon today.
 
Not really no - the NFZ IMO should be enforced by the station regardless of your setting. The whole point is that you're not allowed to fire there.

Submit a bug ticket and see what FD say.

It's the game working as intended. All you get for firing in the zone is a fine, (unless you hit something 'clean'). With "report crimes against me off" no crime is reported by your ship so it should be left on at all times.
 
I was always under the impression people used hacks or station blind spots to get around these things.. Remember that infamous cmdr who constantly had a scratch? So basically I can fly into any patrolled station with a tooled up ship, just melt newbies in cargo ships for fun, How can that even be allowed in game?


And this has been the problem with Elite for a while now.

Until FD does something about it. Open is for Anarchy players. Only reason to go in to open is for pvp or to die.
 
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Only reason to go in to open is for pvp or to die.

Whilst I agree the legal system is pretty screwed, I've hooked up with some random dudes and spent the evening exploring Ariel in Eagles and SRVs. Been a lot of fun, would never have met them if I stayed in Solo
 
Next thing I hear is weapons fire, get back in the game and some guys in a Cobra and Dbx are firing at me with railguns... Inside the NFZ with police patrolling the port :/

Open at its best...

FD, what about doing what you said in the old days ? You know : shadow ban, meaningful penalties, strong and fast police force ?

+rep to the OP (a great guy involved in the community, always helpful in the forum) and *fingers crossed*, 2.1 will make a step in the right correction to save Open from becoming a wasteland haunted by a few bored griefers.
 
Report crimes is for a police response when pulled out of warp and attacked. Why should I need it turned on outside a station? It's like getting your butt kicked outside a police station, cops are like 'not my problem'..

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Well you learn something new every day.. Do you think that game mechanic actually makes sense, how would these guys have known I leave it off?

I always thought report crimes is for those police responses when they warp in to save you. Case closed, I guess this is my Karma for switching it off and smuggling weapons around the galaxy
It's usefull to do fitting and weapon testing (or recording a staged dogfight) with another player without having to jump away of the station area.

"Don't report crimes" works as "everything is fine, do not interrupt us please"
 
Quick question guys, how does a cmdr inside the NFZ (2km from the starport) get away with attacking a clean ship in Open?

Used to mainly fly in Open, now generally fly in Mobius for a faster connection (No SC dropout lag etc) I still use open for CG's and general PvP.

Long story short, I was just at HIP 20277, sat in a T9 outside Fabian city trying to fix an imbalance with my rudder pedals, had the rift off so wasn't monitoring traffic. Next thing I hear is weapons fire, get back in the game and some guys in a Cobra and Dbx are firing at me with railguns... Inside the NFZ with police patrolling the port :/

So the idiots thought my Lakon was a fat easy target, I have A8 shields, military hull etc etc, I simply docked the ship with my dodgy rudder pedals, taking fire while I was going through the rack. If i was a newbie I would have been killed for no reason while police stood by and watched :/

Can someone explain why the cops didn't get involved?

One thing to check (because it's happened to me twice) had you had a friendly PVP fight recently and turned report crimes off? Because if you do that they can attack you inside the fire zone and only get a fine. I sometimes forget to turn it back on. Also you were near the station but were they? One common ganking trick is to sit just outside the fire zone and fire at people inside, when they fire back all hell breaks lose on them. I fell for it myself in my Corvette but fortunately was able to tank the station/security fire for a while until I got out the mass lock and jumped.
 
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Deleted member 38366

D
Unsure if it's the case...

But NPCs @ busy Stations in Instances that are kept alive by constant Player traffic tend to "lose track" of the actual Station position - including its NFZ.
Same with persistent NPCs that under these circumstances are able to attack the Player even while he's already moving through the mailslot.

Seen half a dozen persistent NPCs chase different Players and then hug the Station @1km distance or less - Station doesn't care, as it thinks the action is upto 10km away. Same for Patrol Fighters.
And as the persistent NPCs also believe they're still far from the NFZ, their retreat trigger (NFZ entry of Player or themselves) never goes off.
At times, the docked Players departing again were immediately attacked by these NPCs hugging the Stations - again without triggering any Station response.

I do believe that it's a possibility that Players might have found a way to exploit that "positional skew" that affects both NPCs and apparently the Station itself.
Never tried it, but it was apparent that under such circumstances, it might be possible to fire Weapons deep inside the NFZ - possibly even inside the Station itself.

A single dumped Cargo Canister could easily be used to "test the waters". No fine = not inside where Station thinks the NFZ currently is.

PS.
After >1 hr of a busy Instance, the positional skew I personally observed has been upto ~13km. That would easily satisfy the requirement to have the NFZ "migrate" over the needed ~4-5km.


Just a theory of mine of course... but it would add up.
 
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Donuts, they bribed them with donuts! honestly or another possibility, C&P is not working at all, however I believe more in the former.
 
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The only time "report crimes" should be off, is when you specifically do not require security assistance for any form of protection. For example, smuggling runs and engaging in PVP.

If you are trading, for any reason outside of "illicit" then always enable report crimes; this will cause any security forces to scramble (although outside of station NFZ the value of this is highly debatable). However, the AI is still and cannot make 'value' judgements like humans. We instinctively know what the triggers are for many events; it's very hard to make an AI have any kind of instincts; classic example is being engaged by powerplay NPCs (who are enemy, but not wanted) gaining a bounty for dispatching one, and the cops roll in, only to attack you as the priority.

Open isn't the issue; the way AI react to crime, and the punishment/ retribution system isn't strong. It's actually very weak given the extremely high burst damage that is now available to a number of combat ships, which is only going to increase with new class 3/4 weapons.

It's really about time the entire crime system was reviewed; if you are in high-sec then the entire system should be crawling with itchy-trigger constables, that react rapidly to crime and swarm in large numbers. If you are in anarchy? then all bets are off. As it should be.
 
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Even doing Robigo runs you should have report crimes on.

If someone pulls you over in an empty system, there'll be no police response. If they pull you over in the destination system, the police will be so slow in coming that you'll either be back in supercruise or have fried the offender before they rock up. If for some reason you don't jump back to supercruise and take long enough for the police response, you still have the option to boost away while the police deal with the pirates.

You should only turn it off for friendly PvP.
 
Even doing Robigo runs you should have report crimes on.

If someone pulls you over in an empty system, there'll be no police response. If they pull you over in the destination system, the police will be so slow in coming that you'll either be back in supercruise or have fried the offender before they rock up. If for some reason you don't jump back to supercruise and take long enough for the police response, you still have the option to boost away while the police deal with the pirates.

You should only turn it off for friendly PvP.

Since Robigo runs fail on scan I'd rather not have the pigs anywhere near me, just in case they decide to start sniffing around.
 
Quick question guys, how does a cmdr inside the NFZ (2km from the starport) get away with attacking a clean ship in Open?

Used to mainly fly in Open, now generally fly in Mobius for a faster connection (No SC dropout lag etc) I still use open for CG's and general PvP.

Long story short, I was just at HIP 20277, sat in a T9 outside Fabian city trying to fix an imbalance with my rudder pedals, had the rift off so wasn't monitoring traffic. Next thing I hear is weapons fire, get back in the game and some guys in a Cobra and Dbx are firing at me with railguns... Inside the NFZ with police patrolling the port :/

So the idiots thought my Lakon was a fat easy target, I have A8 shields, military hull etc etc, I simply docked the ship with my dodgy rudder pedals, taking fire while I was going through the rack. If i was a newbie I would have been killed for no reason while police stood by and watched :/

Can someone explain why the cops didn't get involved?

This also happens in Solo with NPCs its not just players.

I remember one of my deaths way back when I was still flying a hauler (or was it a cobra?). I was able to SC out to a starport hull was down to like 20% and my shields had barely regenerated. NPC pirates spawned behind me but I thought I was safe since I managed to reach the NFZ. The NPCs opened fire on me as I hoped the station would fire back on them. Pirates got to through my shields and my hull and it wasn't until my ship blew up in front of them (after I had even managed to get docking permissions lol) that it opened fire on the NPC pirate.

Just shows you how slow they are respond. This was back in September I feel.
 
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