Attn: High-Gravity Planets Exist

FDEV: Can a gravity notice be added to planets or stations when viewing them from super cruise? I'd like to know I'm about to crash my ship and lose all my cargo. I thought my controller was acting weird and activating down thrusters.... I wound up at one point upside down, with the belly face up.
That's a great suggestion. We have gravity warnings when we disembark into an SRV but it would be equally or even more helpful to hear it on approach from orbit too.
 
Hi senturion :)

This is a first for me... I've mostly only landed on moons... but I was flying in to Hoffman Landing at a 55 degree decline from orbital cruise and glide mode.

I had about 120 tons of Musgravite, Serendibite, and some others. :(

Didn't know high gravity was a thing.... and didn't see any warnings anywhere about it.

FDEV: Can a gravity notice be added to planets or stations when viewing them from super cruise? I'd like to know I'm about to crash my ship and lose all my cargo. I thought my controller was acting weird and activating down thrusters.... I wound up at one point upside down, with the belly face up.

So... now I at least know about high gravity!

I was really on a roll with core mining being my second day doing it.
I've almost got the knack of landing and take off from high g planets. I still get caught out the odd time or two though. 🙃
I try and make a habit off looking on the system map beforehand of what the g's are for the planet I'm trying to land on, imploded a Cutter a while back whilst landing on a highish g planet....expensive! 😅
Anything above 1.5g I'm usually cautious, a glide in of about 35 degrees angle is usually safe, when the glide is finished I try and set the throttle to zero, then gradually speed up to a sedate velocity. Still....it all comes down to experience, I've lost a few Pythons in the past and the odd DBX being careless!
I actually keep a look out for high g planets (that you can land on) when exploring, I like the challenge, plus if you're collecting materials the ruddy things more or less stay put where you found them (metals & minerals), instead of floating about on low g worlds. (I sometimes boost the SRV upwards to catch them, as it seems like an age for them to come back down onto the surface).

Try landing on Achenar 3 (I think it's 3, been a while since I tried it).
Hi Alien :)
Just checked on the system map out of curiosity 6.73 g. that's high! ....I'll have to try that out, (curiosity killed the cat :giggle:)

Jack :)
 
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Speaking of belugas, they like to hook on the toaster rack and mail slot as i found out with a mining load last night op. Thanks saved me fromstarting a thread abt it.

As they say gravity sucks.
 
This is a first for me... I've mostly only landed on moons... but I was flying in to Hoffman Landing at a 55 degree decline from orbital cruise and glide mode.

I had about 120 tons of Musgravite, Serendibite, and some others. :(

Didn't know high gravity was a thing.... and didn't see any warnings anywhere about it.

FDEV: Can a gravity notice be added to planets or stations when viewing them from super cruise? I'd like to know I'm about to crash my ship and lose all my cargo. I thought my controller was acting weird and activating down thrusters.... I wound up at one point upside down, with the belly face up.

So... now I at least know about high gravity!

I was really on a roll with core mining being my second day doing it.
On the 'Conda the grav reading is near impossible to see. That said I usually come in at about 20 degrees. Anything over 30 is flying like a rock.
 
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Admittedly, the gravity reading in the HUD during the landing sequence could be displayed more prominently (bigger text, maybe in the center, in red, flashing, idk)

In any case, sorry to hear about your loss! It probably took you about 2 -3 hours to mine that much. As a core miner, I know how painful it is to lose that amount of precious cargo.

Learn from this and keep your chin up!
Oh you can bet I learned… I was bummed out for a little bit, but then realizing that we have high gravity planets to land on just made it more awesome. Been an Elite player for along time, but only recently started getting serious about playing. (Spent an hour to two hours programming my PS4 controller. And I brought out my HOTAS for a spell.

My top 3 favorite gaming moments of any time, in any game, take place in Elite Dangerous. The top one of me running from a moon base after stealing some data, getting my face smashed in by a patrolling python that broke my canopy, and I had to super cruise my way to a station without an atmosphere for 15 minutes (leaving the planet was stressful). I had to refill the life support twice to give me time to dock.

Once I heard sounds as I entered a pressurized orbital station I almost hugged my desk. That was an awesome experience from start to finish.

The thrill (and tears) of losing a ship make it all the better IMO.

-sent
 
Ah yes, the good old Jingles Landing. I haven’t crashed my ship during a landing yet, but I did find a rather high gravity planet during one of my travels into deep space. I think it was around… 2.9 or something, I don’t remember exactly what it was. i kept my glide shallow for said gravity and then leveled out. I attempted to slowly descend using my thrusters, yeah that didn’t work out so well. I ended up screaming towards the surface at an uncomfortably high speed and my up thrusters weren’t cutting it down enough. Eventually I pointed up and slammed my boost, fortunately my Clipper has Grade 5 Dirty Drive so its got plenty of grunt. In the end I did pancake my ship, but I only took about 15% hull damage. So yeah, I learned my lesson about high gravity planets.
 
My last two deaths were from landing on a high(er) G planet in my Asp Explorer with a smaller shield and lighter thrusters. Didn't realize they were high G and wondered too late why I wasn't slowing down lol.

Cost me a lucrative long distance passenger mission too. Oops.

So yeah some kind of verbal warning would be nice, or at least a more visible warning on screen than some tiny number tucked away.
 
Hey OP
The other thing to be aware of with high G planets is that flying anything other than straight and level is going to generate waaaay more heat than on a low G planet. If you have a habit of triggering an FSD jump while inverted, things are gonna get toasty!
 
Ah yes, the good old Jingles Landing. I haven’t crashed my ship during a landing yet, but I did find a rather high gravity planet during one of my travels into deep space. I think it was around… 2.9 or something, I don’t remember exactly what it was. i kept my glide shallow for said gravity and then leveled out. I attempted to slowly descend using my thrusters, yeah that didn’t work out so well. I ended up screaming towards the surface at an uncomfortably high speed and my up thrusters weren’t cutting it down enough. Eventually I pointed up and slammed my boost, fortunately my Clipper has Grade 5 Dirty Drive so its got plenty of grunt. In the end I did pancake my ship, but I only took about 15% hull damage. So yeah, I learned my lesson about high gravity planets.

The clipper has very weak upward thrusters for its weight - I had the same when I first flew it around a high G planet :)
 
There are persistent rumors about ship types, thruster ratings and modifications playing a role in high-G landings. None of them are true. Landing an E-rated Type-9 is no more difficult than landing any other ship, once you understand the physics of the game and the behavior of flight assist. Even shieldless landings are possible in high gravity without taking any damage whatsoever.
 
There are persistent rumors about ship types, thruster ratings and modifications playing a role in high-G landings. None of them are true. Landing an E-rated Type-9 is no more difficult than landing any other ship, once you understand the physics of the game and the behavior of flight assist. Even shieldless landings are possible in high gravity without taking any damage whatsoever.

Surely ship mass plays a part ?

Certainly I never made a belly landing in a Python or Adder ?
 
Ceres Tarn in HR 1185 (played a role in the Pleiades expansion) has 4.12g and it's a challenge to land there, but it's possible. Situations like this are best left to the ADC, as it can manage it on its own. In EDO, it can even autoland on planet surfaces, but I never tried with a high g planet yet.

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O7,
🙃
 
Hi All :)

Just tried out some high (ish) landings & take offs on a reasonably high gravity planet, just for interest.
Stats....
Imperial Cutter, total mass 4536.0 T (Loaded up the cargo bay with 380 T of commodities to gain maximum weight)
System Tetrian.
Tetrian 3, Gravity 3.43g

So I landed on the surface reasonably okay (ground landing as there's no star ports on planet). When I got down to about 1km above the surface I stopped any forwards / backwards movement and just used my vertical thrusters to gradually propel the ship downwards.
That's when the fun starts. A very quick 'blip' on downward thrusters has the ship careering for the deck, using upward thrusters to counteract the movement takes a longer time, a lot longer, in fact I had to hold down the button for upward thrust until some sort of equilibrium was achieved. This put me about 144 metres above the surface. Any attempt to use the downward thrust button, below this height, however short the 'blip' had the Cutter hitting the deck quite hard, and the shields took a very slight bit of damage. One blip 'down' immediately followed by holding down the up thrust button gained some control, but not what you'd call perfect.

I played about with this for awhile, but until I raised the cutter about 300 metres above the surface there wasn't much control in bringing it down softly. Looking for a suitable place to land just complicated matters more, you have to gain some height to see the blue circle, and to get the ship at the right angle etc. This sounds easy, trouble is you've also got to control the Cutters death wish to belly butt the ground. :rolleyes: Eventually with practice I could generally get the Cutter to land reasonably well without any damage, or loss in shield strength....:cautious:

Taking off was easier though. First I tried using only the up thrusters, very, very slow to respond initially, and I had to keep my finger pressed on the button until the Cutter got at least well above that 144 metre mark, maybe a bit more, any less and the Cutter would just start coming down again (building up speed) as soon as I released the button for upward thrust. A combination of upward thrust, tilting the ships nose upward and slowly pushing the main throttle forward was more controllable than thrusters alone.
Mass must (obviously?) come into the equation, the bigger the mass of the ship the harder it is to control. One other thing I noticed was that putting 4 pips to engines didn't make much difference (if any) when using just the up / down thrusters after you are less than 200 metres above the surface. Four pips to shields seems a much better idea imho.;)
Makes me wonder if the pips to engines are more or less tied in with Main Thrusters, and hasn't any affect on side or bottom / top thrusters :unsure:
Anyhow, I'm going to at some point try the same method on a planet double or more the g's of Tetrian 3, with again the same ships mass....will I even get off the surface once I've landed? :unsure:

Jack :)
 
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