Autodock and Supercruise Assist Overhaul (with Insurance)

This is the year 3306. Our ships are smart enough to be able to depart a planet's surface and enter orbit while we are in an SRV without any crew aboard. This same ship can then return to the planet surface and land. Again, not requiring any additional crew. It just does it because it can.

So why does this super smart shipboard autopilot need two extra modules just to enable the ability to autodock (and launch) and perform rudimentary autopilot functions in supercruise?

Hear me out on this. Starports are hugely busy areas where (as many trolls have shown) ships can easily collide with each other or the station. If the ships of this age have the ability to slave their controls to the air traffic control tower, why would that be optional?

I am suggesting that the autodock and supercruise assist modules be removed from the game and instead every ship should have two additional toggle options under their Internal Equipment> Ship panel (where night vision and ship lights are located) that are set to enabled by default. One for Autodock that allows them to select between 'Dock and Launch', 'Dock Only', or 'Disabled'. And one for Supercruise Assist that allows them to enable or disable Jump Deceleration.

When a ship has handed its controls over to the traffic control tower, that ship should be immune to collision penalties. If a ship jumps in the way and gets run over, the pilot of the autodocking ship does not receive any fines. Additionally, if the autodocking ship dies from a collision, insurance should replace their ship free of charge and compensate 50% of the value of any cargo lost.

If you want to smuggle items into a station (or you just want to "feel like a man"), just disable the Autodock feature in the ship panel and everything will function as it has in the past.

However, Insurance should also be altered to better reflect actual real-world practices. If you die from a collision while not under control of the autodock function, the Insurance company should decrease the amount they are willing to cover for your lost property. This is not just on a ship by ship basis, but an account-wide basis. Hence, if you frequently jump in front of large transport ships in a shieldless Sidewinder and get run over, your Insurance will begin to decrease their coverage by 10% for each incident and only resets after a decent amount of time (say a month) has passed with no incidents. Say you get run over 7 times in a week, your insurance coverage is down from 95% to 25%. You finally decide you are tired of trolling pilots and switch to your Imperial Cutter and ironically boost into the side of the mailslot because your finger slipped when trying to retract your landing gear. Unfortunately, because Insurance is account-based and not ship-based, you now have to cover 75% of the rebuy cost of your 200,000,000 CR ship instead of 5%.

Just my shower thoughts for the day. o7
 
"But we were given two additional Class 1 module slots"

I tend to agree with the idea that SC assist and auto dock should come as standard, but can sort of see the arguments that they already had space made on ships for them.

However they don't weigh anything, so why should they take up a slot each? They're (I assume) a bit of software?

Compromise - combine Supercruise Assist and Docking Computer into one module? And have them toggleable in the side panel?
 
Totally agree with you.

I just don't think they should be added in all ships but there should be a 'navigation computer slot' where you can fit basic features like planetary approach, then if you want to upgrade you can get the standard nav comp for basic autodock then an advanced module with all SSA features plus autolaunch.

Different prices, power consumption etc. Shouldn't add too much complexity though
 
I hope for a middle ground, where there are at least two new kinds of an Avionics modules, SCA + SDC and SCA + ADC.

Given the proliferation of limpet controllers (which could use a refactoring too), I don't begrudge Commanders their extra Size 1 module slot, although I wouldn't mind this moving to the dedicated Core Modules category. There could also be one or two combat-related options for people who don't want luxury but want some kind of buff--anti-jitter or somesuch.
 
Totally agree with you...

FD, make this happen, oh and by the way, remove the extra slots given to us to allow us to install the modules in the first place, they won't be needed any more.
 
I tend to agree with the idea that SC assist and auto dock should come as standard

Logically the DC/ADC should have always been standard from Horizons onward as part of the "Planetary Approach Suite".

It makes absolutely zero (and possibly even negative) sense that a ship can be dismissed and subsequently recalled to an uncharted planet surface, navigate to the commander's location on the surface from (presumably) orbit, seek out a suitable landing place and successfully land - all fully autonomously - yet can't automatically dock at standardized docking facilities with known dimensions, approaches and navigational aides available.

It's utterly ridiculous. But, I'm sure it's a case of "gameplay over logic", so we get what we get.

If we're adding things to the list - I'd love to have a programmable limpet controller. Limpets are fully interchangeable already, their function is determined at launch ("programming limpet drone") - Why can't we have a controller that handles multiple functions, and programs for them at launch? Again, seems like logically the 'real world' market would be screaming for such a thing, even at twice the cost/mass.
 
ED is set in a universe where AI is banned yet the piloting of the heavily armed ship is left to AI.
Ditch both of the modules and only allow docking, launch, leave a planet surface etc if you've hired a crew member that crucially sits in a spare seat in the bridge.
 
If we're adding things to the list - I'd love to have a programmable limpet controller. Limpets are fully interchangeable already, their function is determined at launch ("programming limpet drone") - Why can't we have a controller that handles multiple functions, and programs for them at launch? Again, seems like logically the 'real world' market would be screaming for such a thing, even at twice the cost/mass.

I had an idea for changing up limpets here: https://forums.frontier.co.uk/threa...ip-modules-down-and-a-bug.558103/post-8786302 - there are 8 different types of limpets now I think, and the controller module weights makes no logical sense. Even less so considering you have ADC/SCA that weigh nothing. Yet a module to controller 4 limpets weighs 128T?

I think the problem with removing/adding modules is how does it affect explorers who are potentially days away from a station. If Frontier did remove the 2 class 1 slots for example, that could be an explorer's repair limpet controller, their DSS. If they simply remove ADC/SCA as a module it gives every ship a small buff, having those 2 extra slots freed up. But, honestly, I really don't see how allowing players an optional docking/assist by default will unbalance the already unbalanced.

Actually... Flight Assist - another example of stuff to throw in the "should it be default" argument. It is default, is toggle-able, and as far as I know doesn't unbalance things?
 
One thing I imagine would take up at least some space and therefore might -warrant- 1 slot, despite it being somewhat situational, would be an advanced navigational computer.

Supercruise is slower when near objects with mass, such as planets and moons and stations. ANC would calculate and execute the route that takes the shortest -time-, rather than the shortest distance (like SCA). This route would take you slightly away from the gravity well, but because of the higher speeds farther out would be faster than trying to slog through the slower speeds.

Example, trying to navigate to a mining hotspot on the other side of a gas giant. SCA would require you to manually fly out until you had line of sight, then would simply take the straight path to the target. ANC would be activated from right where the trip started, and calculate its own path around the planet.
 
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