Autopilot thread

Lestat

Banned
Yeah, it would reduce the desire of people to bot, and could be a module or something to limit but not destroy its uses for trading, that and a docking computer and the bot not moving as fast as a player + the bot losing to interdiction more would reduce the earnings, meaning you should probably fly the ship if you have the time.

But yes auto pilot, why not game is repetitive lets reduce a little of that.
If you read in the last few Treads we already pointed out the bot still wins. Avg player plays 2 to 4 hours a day. A bot can play 24/7 a day. Now for the interdiction. That might work for smaller ships. But a bot would be able to submit and jump and use countermeasures.

Maybe you should read this Automation and Scripting - An investigation into further abuses of BGS and Powerplay
or Method to get rid of in-game bots

I would like to point out in the other two treads more disagree with the idea of Captcha. How annoying would it be in a VR headset? I already heard a lot of problems with VR headset and Elite. Do we need one more?
 
Ok, so some circumstances, which cannot be openly argued upon by forum rules, gave me some time to think on the problem without having to answer to each person on the internet who dares to say that I'm wrong.:eek:

On in-game autopilot. Screw captcha for now. Let's play with constraining usage time.
Its use could be limited to 2 hours per day, sort of energy bar. Can't imagine myself using it more during weekdays, and can't imagine myself using it at all during weekends.
So it should be limited to 10 hours a week, and no more than 2 hours a day.
(And sorry for using myself as a point of reference so much, I don't have any other atm).

So in order to cause an effect of one bot doing its thing (nowadays) for 24 hours, you would need 12 accounts. After five days their resource will become depleted. So you would reach 71% of week efficiency of a single today's bot. All of that for only 360 quid. In order to apply effect of 5 bot/weeks, you would need (500/71)*12=84 accounts, or 2520 quid. Instead of today's number accounts needed as one and five respectively. Also, those numbers are a bit lower than they are, as it takes some time to reload the client. Don't know the average efficiency of currently available external autopilots, but I think it is about same as mentioned before 50%.

Don't really like it in terms of immersion though.
But this would make this game truly pay-to-bot one.


Not to mention such amount of ap users doing the same stuff in one place will create huge spikes in the mentioned in the OP data tables which would be visible even on the CG background. And those spikes would be rare, considering... well let's agree that even one dude spending 2.5 grand on messing up things in a game is kinda bogus.

Don't know though, if anything can be achieved in a multiplicative focused two-hour burst of influencing on BGS. Though, his should certainly could be the case for PP if done on a Thursday night. But again, this certainly would create such obvious "spikes" of influencing. It would be fairly easy for devs to consider whether or not this influence should be allowed to stay for the next week. Even if devs won't have time to do that much(considering that poor bot user paid them 2520 pounds), it would be easy for concerned player groups to calculate and pre-compensate for such bursts. I will return to those concerned players in a moment.

Add in some of those low-chance surprises for autopilot mentioned earlier. Stability is an important factor for a bot, let alone that it is crucial to be sold to anyone.

Usage for honking and/or trading is effectively abolished. Nuff said.

I do understand that fighting automation is a losing battle.
But increasing level of investments required is a sound way of stalling. As decreasing demand is.

Sadly, controllability thing goes out of the window, as now I honestly cannot imagine how any bot maker will use in-game autopilot for anything, given the fact that external alternatives are already present.

Even being a mediocre programmer myself, I belive I can automate every aspect of this game, some of them even without reading the game screen at all. Given how simple this game is.
Having autopilot under control would help me to defeat, or at least stall myself in this chess game. As the best way to combat this is unpredictability and creativity in creating tests. And having control after some parts is required in order not to distort picture for everybody.

Any obstacle I can come up affects everyone, not just me.
Removing distances to objects from the screen? Will make it unpilotable. Making said numbers loading for some time? What might help is leaving them on screen only, and removing them from that distance/speed panel until you are close enough to begin thinking about dropping from SC. I feel like most bots use exactly that part of the screen to get data. Won't stop me yet would stall me.
Most heavy yet acceptable one for that regard is to remove any indication that your destination is obstructed. Even FSD warnings, so it would simply do nothing (this would require adding some sort of lag before reacting to jump button). This would either make any external AP to check if FSD began to spool every second, increasing time to determine whether or not route is obstructed significantly, or would force me to make AP work so it won't require any visual data at all, calculating entry points, positions of stellar bodies and stations, increasing time to develop one.

And I cannot stress enough that such obstacles should be done AFTER legal AP is in game. If I would give up on asking for AP, I will simply make one. Am I only one able to do so? No. If AP gets shared, all limitations would be pointless. And this is not my original notion.

And it is pointless anyways. After all, I do belive that we would be ruled by chairman Unit01 in about 30-50 years.

Honestly, the best way is to simply add bots to the game lol. NPC's which will use your ships to do stuff for you. So everyone would be armed to defend his interests against bots. Kinda logical, innit? I imagine how epic could be "battles" for Soholia, done by "defected" PP players to fortify this system so it won't hurt their faction :D.

For a discussion of the "legal bots" part, please go here
 
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This was the highlight for me. Allowing bots is not a way to fix the bot problem (if there is one). Inaction would be better than the dev effort required to implement your idea.

Firstly, I don't think you had read my post.
For discussion on enabling player-controlled NPC ships, please move to my other thread.

And secondly,

GpdnsL6.jpg
8BmgwxH.jpg


As things are now, 1.2 million of people find this game to not be worthy their time at the moment.

So any new feature which might bring some of those players back makes this idea of "devs wasting their time" sort?

This game have near infinite potential.
Not trying to live up to it make those people as good as scammed.

I am bewildered by the fact that people give it their all for this game to stay as narrow as puddle.
 
*Sigh*...
I managed to read like the first 5-6 pages :)

I'm going to be nice so for starters I'll throw this out to address the 'people are using bots anyway so why not include it in the game' part: ED-EULA: section 3: You are not permitted (c). use cheats, automation software, hacks, mods, or any other unauthorized software designed to modify or defeat the purpose or experience of the Game;
So.. what that means is that each and every person who has the game, agreed to those terms, which means the people who DO use said software are in breach of this agreement so I think we shouldn't really base any of our suggestions around these type of activities. Like.. you know... Frontier knows about them, they have their own anti-cheat department.. they're probably working on a system to deal with those type of interactions in the future.. and let's just leave it at that and not try to 'solve the bot problem' on the forums, especially not by asking them to make it part of the game (lol...).

Now, after taking that part out of the equation.. what's left is pretty much a whole lot of really biased personal feelings. You know... like how the OP doesn't prefer the 'grind' of travelling, because he has very limited time.. and once he's done working IRL, he can't be bothered to do anything more than a bit of mining or whatnot... and that his Federal Corvette has to do 20 jumps to engineers anyways... because you know... he doesn't prefer to circle around a star and maybe scan the beacon, since it's too repetitive.. but apparently he prefers to grind Fed rank to buy a Corvette... since that's less repetitive.. and.. you know.. (better start a new sentence) So anyway.. after he realized he would actually have to type in the captcha he suggested which might interrupt his netflix session.. the newer versions suggests that we should only have 2 hours of autopilot a day, since that's how much time he has to play, right? :)

(Just a slight twist on the initial bot argument, even though I said we shouldn't involve that.. But legit questions you should think about: Why on Earth - or space - would implementing autopilot reduce the amount of bots if you're trying to come up with 'ways' to prevent it from being used as a bot?... Wouldn't they simply turn the bots back on as soon as they cannot do something they want with the new system? Wouldn't your system help the bots, since now they would be flying in an indistinguishable manner from human pilots using your autopilot mode?.. Don't all the 'harmful' type of bots you mention rely on a docking computer? why not suggest removing that if you want to help the situation? what's that you say? doesn't fit your agenda? I see! :D )

Anyway.. OP I'm not trying to troll you, just pointing out how silly this all sounds when you put everything together. You're basically asking for a game to be redeveloped (possibly even switching genres in the process) to suit your personal playstyle AND schedule... (u sure I can't have 4 hours of autopilot a day?.. I mean... that's how much I have to play ED.. What's that? No? :( *sadface* )

Also just pointing this out: On those first 5-6 pages I read the person called Darkfyre99 seemed to make the most sense.
The fact that some people cheat via botting is not a reason to add autopilot to this game [...]
- read the whole thing, it's legit! +rep Cmdr!
That would've been pretty much MY answer as well after reading the opening post.., including the style and replying to each point and everything.. But given how that post already exists and apparently had ZERO effect, since people around here who want to push their agenda don't really want to be reasonable as well at the same time, I decided to take this slightly troll-ish approach :)

But seriously, think constructively and not destructively.. aka. if something seems boring to you, maybe try to suggest changes that would make it less boring instead and not just simply ask for a way to SKIP it entirely (or make it more boring). For example imo a way of faster or more engaging travel within inhabited space would probably be appreciated by most.. Something that's non-destructive and doesn't require you to watch Netflix.. Maybe post a suggestion asking for a set of in-space 'stargates' to be installed in certain systems.. possibly not at the nav-beacons, but a bit further in.. (just so we're not getting a tan 24/7). You could maybe travel to Sol if that would be closer to you.. supercruise to the end of the system to that gate.. enter.. then pop out at Maia. Or the artificial versions of neutron stars within systems of the bubble (in a similar end of the system fashion) that don't give you 300% range, but give you a fixed max 200 LY for your next jump, that way you benefit from it even in your Corvette, which wouldn't get much from a neutron star..
These are just random suggestions off the top of my head that would be better solutions to YOUR problem, than the one you suggested, they're not perfect, but they're also not 'auto-pilot' or 'playing the game for you'... I mean seriously, anything would've been better than that.. even if you asked for the skyrim style 'insta travel to stuff you've been to'.. at least then we would've been like.. "No thank you, but dang... the dude's ambitious that's for sure.." instead of you wanting the game play itself while you watch TV.. I mean guess what.. if you want to watch TV, you don't have to buy a game and run a PC, wasting all that power in the background.. just turn on the TV, lol..

Cheers!
 
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I am lucky to get in 2 sessions a month. No time for engineers.
I am lucky to play 10 hours a month. No time for power play extras.

I play about 6 to 8 hours per month and enjoy every minute.

I guess you have been less busy the last couple years, otherwise I don't get why you spend so much time here.
 
*Sigh*...
I managed to read like the first 5-6 pages :)

I'm going to be nice so for starters I'll throw this out to address the 'people are using bots anyway so why not include it in the game' part: ED-EULA: section 3: You are not permitted (c). use cheats, automation software, hacks, mods, or any other unauthorized software designed to modify or defeat the purpose or experience of the Game;
So.. what that means is that each and every person who has the game, agreed to those terms, which means the people who DO use said software are in breach of this agreement so I think we shouldn't really base any of our suggestions around these type of activities. Like.. you know... Frontier knows about them, they have their own anti-cheat department.. they're probably working on a system to deal with those type of interactions in the future.. and let's just leave it at that and not try to 'solve the bot problem' on the forums, especially not by asking them to make it part of the game (lol...).

Now, after taking that part out of the equation.. what's left is pretty much a whole lot of really biased personal feelings. You know... like how the OP doesn't prefer the 'grind' of travelling, because he has very limited time.. and once he's done working IRL, he can't be bothered to do anything more than a bit of mining or whatnot... and that his Federal Corvette has to do 20 jumps to engineers anyways... because you know... he doesn't prefer to circle around a star and maybe scan the beacon, since it's too repetitive.. but apparently he prefers to grind Fed rank to buy a Corvette... since that's less repetitive.. and.. you know.. (better start a new sentence) So anyway.. after he realized he would actually have to type in the captcha he suggested which might interrupt his netflix session.. the newer versions suggests that we should only have 2 hours of autopilot a day, since that's how much time he has to play, right? :)

(Just a slight twist on the initial bot argument, even though I said we shouldn't involve that.. But legit questions you should think about: Why on Earth - or space - would implementing autopilot reduce the amount of bots if you're trying to come up with 'ways' to prevent it from being used as a bot?... Wouldn't they simply turn the bots back on as soon as they cannot do something they want with the new system? Wouldn't your system help the bots, since now they would be flying in an indistinguishable manner from human pilots using your autopilot mode?.. Don't all the 'harmful' type of bots you mention rely on a docking computer? why not suggest removing that if you want to help the situation? what's that you say? doesn't fit your agenda? I see! :D )

Anyway.. OP I'm not trying to troll you, just pointing out how silly this all sounds when you put everything together. You're basically asking for a game to be redeveloped (possibly even switching genres in the process) to suit your personal playstyle AND schedule... (u sure I can't have 4 hours of autopilot a day?.. I mean... that's how much I have to play ED.. What's that? No? :( *sadface* )

Also just pointing this out: On those first 5-6 pages I read the person called Darkfyre99 seemed to make the most sense. - read the whole thing, it's legit! +rep Cmdr!
That would've been pretty much MY answer as well after reading the opening post.., including the style and replying to each point and everything.. But given how that post already exists and apparently had ZERO effect, since people around here who want to push their agenda don't really want to be reasonable as well at the same time, I decided to take this slightly troll-ish approach :)

But seriously, think constructively and not destructively.. aka. if something seems boring to you, maybe try to suggest changes that would make it less boring instead and not just simply ask for a way to SKIP it entirely (or make it more boring). For example imo a way of faster or more engaging travel within inhabited space would probably be appreciated by most.. Something that's non-destructive and doesn't require you to watch Netflix.. Maybe post a suggestion asking for a set of in-space 'stargates' to be installed in certain systems.. possibly not at the nav-beacons, but a bit further in.. (just so we're not getting a tan 24/7). You could maybe travel to Sol if that would be closer to you.. supercruise to the end of the system to that gate.. enter.. then pop out at Maia. Or the artificial versions of neutron stars within systems of the bubble (in a similar end of the system fashion) that don't give you 300% range, but give you a fixed max 200 LY for your next jump, that way you benefit from it even in your Corvette, which wouldn't get much from a neutron star..
These are just random suggestions off the top of my head that would be better solutions to YOUR problem, than the one you suggested, they're not perfect, but they're also not 'auto-pilot' or 'playing the game for you'... I mean seriously, anything would've been better than that.. even if you asked for the skyrim style 'insta travel to stuff you've been to'.. at least then we would've been like.. "No thank you, but dang... the dude's ambitious that's for sure.." instead of you wanting the game play itself while you watch TV.. I mean guess what.. if you want to watch TV, you don't have to buy a game and run a PC, wasting all that power in the background.. just turn on the TV, lol..

Cheers!

Well sorry for being biased.

What I (and not only I) want, is an in-game autopilot. For the reasons I've stated in the op.

So sorry for being biased. I am trying to make this work in the eyes of everyone who does not agree with me, especially when he uses logic as I do, as mentioned by you Darkfyre99 did, which input I really appreciate. This is called advocating. I real

Not having autopilot in this game holds no gameplay value. Limitations of it proposed effectiveness which are derived in this thread made it so it wont abolish usage of any current in-game mechanic. Moreover, some of those mechanics being in the sad state make an absence of an AP in this game really insulting.

I don't say that they should not be improved, I just haven't gaie it too much thought, and I am tech guy mostly.

Main, and on which I fully agree with, concern, is that it can be used in the bot creation. I came up with time constraints, which coupled with some other factors, mainly with external autopilots without any of those limitions being avaliable already, abolishes such possibility in my opinion.

Nor I said that development of an AP (or, bettet yet, polishing, as almost all mechanics needed for it are in game already) should be made a priority. I'd fix USS hunting first in my opinion. It's just that I find "no autopilot ever" mentality unacceptable.
 
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Several times I’ve mentioned friction in this thread. I never defined it, so I’ll do so here: Friction is a force that resists movement. In the context of video games, it’s best thought as a psychological barrier in the way of what you want to do. It’s why the idea of adding captcha in this game, to combat the botting problem, is so reviled: captcha is irritating enough that people are barely willing to put up with it to protect their financial information.

Your solution, namely lifting “charge meters” from pay to win free to play games, would indeed provide sufficient friction against using it for botting. Which leads us to the other reason many people are resistant to an autopilot: it removes a considerable amount of friction in this game.

Lets take an example you’ve mentioned: Engineering your Corvette. You didn’t like unlocking hauling that Corvette to Maia, and you don’t want to pay the cost of moving it. I get that, I really do. I’m the same way about mining. But my solution to the problem of mining wasn’t me asking Frontier to automate mining. My solution was to learn how to get good at mining, and then only do it if doing so accomplished several of my goals at once.

Let me tell you a secret others have learned long ago: modules can be moved from ship to ship, and some ships are better than others at long distance travel. There is absolutely no reason to use a short range ship to do the Engineer circuit when alternatives exist.

An autopilot allows players to use the “Netflix solution” to some of the games obstacles. That isn’t a good thing.
 
Firstly, I don't think you had read my post.
For discussion on enabling player-controlled NPC ships, please move to my other thread.

And secondly,

https://i.imgur.com/GpdnsL6.jpghttps://i.imgur.com/8BmgwxH.jpg

As things are now, 1.2 million of people find this game to not be worthy their time at the moment.

So any new feature which might bring some of those players back makes this idea of "devs wasting their time" sort?

This game have near infinite potential.
Not trying to live up to it make those people as good as scammed.

I am bewildered by the fact that people give it their all for this game to stay as narrow as puddle.
Question is how many players don't use the steam launcher?
 
I don't use it.

On autopilot - I'll post in every thread on autopilot that I'd love to see autopilot take my ships across systems with nav beacons, no fuel scooping. Just simple jumping for as long as there is fuel. If you want to be relatively safe, travel in solo mode, clean of crimes, with empty cargo holds and with extra fuel tanks. If anything goes wrong, blame yourself unless it is a bug and autopilot fried your ship on Antares.
 
Firstly, I don't think you had read my post.
For discussion on enabling player-controlled NPC ships, please move to my other thread.

And secondly,

https://i.imgur.com/GpdnsL6.jpghttps://i.imgur.com/8BmgwxH.jpg

As things are now, 1.2 million of people find this game to not be worthy their time at the moment.

So any new feature which might bring some of those players back makes this idea of "devs wasting their time" sort?

This game have near infinite potential.
Not trying to live up to it make those people as good as scammed.

I am bewildered by the fact that people give it their all for this game to stay as narrow as puddle.

For me personally:

A) I don’t use Steam for Elite Dangerous, so I would’tbe counted in those numbers,

B) I’ve been playing Surviving Mars since it’s release every chance I get, so even if I played ED via Steam, I’d probably be counted in the “not playing it at all crowd.” It doesn’t mean I won’t return. In fact I’m planning on running the latest Buckyball race. But between this game and Battletech releasing in three weeks, my Commander will be taking taking a vacation on her Estate on Emerald for a while.

C) Any mechanism that makes the “Netflix solution” easier isn’t going to help with the “Mile wide, Inch deep” perception of this game. Especially since most players show a considerable resistance to putting their heads under the water and taking a look themselves.
 
I guess you have been less busy the last couple years, otherwise I don't get why you spend so much time here.
It is more about connection.

I can't afford the inter-web any more in my house, but have permission to use neighbours. Which is OK for emails and general browsing, but no good for the game. I have to go to a mates house to play and don't visit that often.
 
Several times I’ve mentioned friction in this thread. I never defined it, so I’ll do so here: Friction is a force that resists movement. In the context of video games, it’s best thought as a psychological barrier in the way of what you want to do. It’s why the idea of adding captcha in this game, to combat the botting problem, is so reviled: captcha is irritating enough that people are barely willing to put up with it to protect their financial information.

Your solution, namely lifting “charge meters” from pay to win free to play games, would indeed provide sufficient friction against using it for botting. Which leads us to the other reason many people are resistant to an autopilot: it removes a considerable amount of friction in this game.

Lets take an example you’ve mentioned: Engineering your Corvette. You didn’t like unlocking hauling that Corvette to Maia, and you don’t want to pay the cost of moving it. I get that, I really do. I’m the same way about mining. But my solution to the problem of mining wasn’t me asking Frontier to automate mining. My solution was to learn how to get good at mining, and then only do it if doing so accomplished several of my goals at once.

Let me tell you a secret others have learned long ago: modules can be moved from ship to ship, and some ships are better than others at long distance travel. There is absolutely no reason to use a short range ship to do the Engineer circuit when alternatives exist.

An autopilot allows players to use the “Netflix solution” to some of the games obstacles. That isn’t a good thing.


Mining is not the most cost-efficient to make money in this game. But it is the best relaxing activity available in-game (chopping some rocks with a can of beer in my hands is the past-time of my choice in this game) . And it is automated, or you prefer to collect shards without limpets? Having limpets abolished would bring us to situation we have with travel in this game.

I do understand the fact that traveling for the sake of traveling have said entertaining value. And it is good at that.

Traveling to get to your destination ASAP, when your playtime is limited and you are tired, have none of those.
Traveling in those circumstances, and with the current state of things, is an obligatory chore.

Autopilot is a sort of "Scenic Carriages" and similar mods for Skyrim. They are a bit slower than running by foot, yet create a lot of immersion. Fast travel in this game kills my immersion, so I usually disable it with mods, and it is barely acceptable in the MMO so lets remove it from this comparison.

Let's take Falkreath to Riften route (and maybe forget the fact that there is a convenient pass through this mountain in the middle, ED have nothing to be put instead). And assume that player have Heavy armor build (which is the Vette/FDL).

If I had no destination at the moment, I would walk by foot.

If I had some sort of destination but wasn't pressed to get there, I'd use scenic carriages or walked there. Scenic carriages, in fact, would be a more pleasurable way to do that, as they will free my attention to appreciate the scenery. Despite being slower.

If all I wanted is to continue Thieves Guild questline, well then, plow me sideways. I'd care only about getting there ASAP.
I'd run there in a straight line by compass marker. Diving in every puddle, jumping cliffs, scaling cliffs, being bitten by crabs which do no damage to my armor and irritate me with uselessness of their existence. I would not take my time to appreciate surrounding views. And you cannot shorten your travel time much in ED.

If I were too tired to scale all those cliffs in a glitchy way, I'd use scenic carriages. Especially when travel in ED is not as engaging as glitch-scaling cliffs. And I would even win in immersion, as I would have time to look around having nothing better to do.

Where are the horses in there? Well horses (DBX/AspX/Conda) cannot carry your heavy enchanted armor in this game, and can take only portion of your weapons. Only way is to ship them, in 40 minutes and 5% of the cost. What am I supposed to do while waiting those 40 minutes then? Watch Netflix I suppose. And I'm supposed to pay 5% of Enchanted Daedric armor cost each time I get somewhere.

And now imagine that Scenic carriages mod is banned from Skyrim. Petitioned out by a group of players. What? Why?

  • Some players tell me now to switch to Light Armor and use a horse.
  • Some players are not focused on completing questlines at all, so they say that it is not needed and I should not do quests. (even then, they do not see the immersion benefits from having it).
  • Some players that Skyrim will look smaller if it will have Scening Carriages. (How come having slower and less efficient way to get anywhere, and which frees your attention to appreciate scenery at that instead of ruining your immersion, does that?)
  • Some people say that it's a good way to balance Heavy Armor builds (it's an awful one).
  • Some players tell that running in heavy armor have competitive value in this game, so everyone is obliged do so.
  • And lastly, some players tell me that running in heavy armor IS the game...

And all of those players now tell me that this is not the game for me. WHY? I like combat in it, nor I have a need to use Scenic Carriages all the time (as it is simply inefficient), and I like to travel in this game from time to time (on a horse). So now I just have to leave the game?

Can you understand my bewilderment now?
 
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Okay okay, I'll do the quoting thing...

Well sorry for being biased.

What I (and not only I) want, is an in-game autopilot. For the reasons I've stated in the op.

It's not about being biased, it's the amount of bias that hurts your case :)
That is what puts this suggestion right up there on par with the 'removing of modes' (which got their separate subsection on the forums so the devs know which threads to avoid wasting their time reading) and other similar discussions advocating the core re-design of the game to ones personal agenda without any regard for the rest of the playerbase or taking a look at what this game actually is.
When making suggestions, there's a line between trying to make your idea compatible with the game or trying to make the game compatible with your idea. Depending on which side of that line you're on pretty much dictates the amount of positive feedback you might expect from a suggestion. I think you crossed that line several times :)

So sorry for being biased. I am trying to make this work in the eyes of everyone who does not agree with me, especially when he uses logic as I do, as mentioned by you Darkfyre99 did, which input I really appreciate. This is called advocating. I real

Well, so far you haven't been doing a great job at making it work. What I see instead is people telling you "No" and you keep repeating "Yes" as if nothing happened, because you already made up your mind about changing other people's opinions, but refuse the slightest notion of other people changing your opinion :) It may be called advocating, but isn't that exactly why in today's world that word holds more and more of a negative aura about it?.. Isn't that why we all "hate" advocates? because they try to blindly push their agenda instead of sitting down for a reasonable discussion?

Not having autopilot in this game holds no gameplay value. Limitations of it proposed effectiveness which are derived in this thread made it so it wont abolish usage of any current in-game mechanic. Moreover, some of those mechanics being in the sad state make an absence of an AP in this game really insulting.

I don't say that they should not be improved, I just haven't gaie it too much thought, and I am tech guy mostly.

Technically if you describe a game as 'insulting', maybe that game isn't really for you. I know.. I know.. this isn't an 'argument' and it's way over-used around these parts, but maybe people get 'insulted' over nothing too often as well.

Main, and on which I fully agree with, concern, is that it can be used in the bot creation. I came up with time constraints, which coupled with some other factors, mainly with external autopilots without any of those limitions being avaliable already, abolishes such possibility in my opinion.

Nor I said that development of an AP (or, bettet yet, polishing, as almost all mechanics needed for it are in game already) should be made a priority. I'd fix USS hunting first in my opinion. It's just that I find "no autopilot ever" mentality unacceptable.

No, absolutely not the case.
Bots have nothing to do with this, pretty much everyone around here knows that. But since you're using it as a bogus argument, why wouldn't everyone else use counter-arguments related to the subject to drown your arguments in? :) See? It's that simple..
I mean let's be honest.. you probably wanted auto-pilot way before bots actually became a 'trending' discussion around here and you couldn't care less about them..
You just read the Soholia thread or other similar topics and figured it would be a nice thing to twist around and try to make it work for you to maybe somehow 'trick' more people into supporting AP by 'advocating' that some people might be using bots for 'legit' purposes like going down to engineer at Maia and that they would stop using them if the game allowed them to do the same by design. Well, thing is, none of the purposes are 'legit', since all of them are against the EULA as I mentioned earlier and someone who is already using bots probably couldn't care less about autopilot regardless of what limitations you put on it, since they already have the working thing and we can only guess, but I'd say they didn't get it to go to Maia :) That's why I said we should drop the bot angle completely... Although it had it's interesting moments, like imagine sitting there being immersed and all.. travelling in deep space.. then suddenly your cockpit asks you to select all the pictures that contain buses :D hahaha

So yea, let's just come clean :) You admit that you're just trying to profit from the whole bot angle to further push the autopilot request without actually caring about it, and we admit that we don't actually have legit concerns of your autopilot being used as a bot (given that apparently functioning bots do exist anyway), we simply don't want YOU BECOMING THE BOT... as in, we would not like to see the game turn into where there's just a horde of mindless zombies flying around the galaxy watching Netflix.. much less see the devs actually devote resources to making that happen, when they have plenty of other stuff they can do (like making traveling more interesting so you don't have to resort autopilot in the first place).

Still had a couple of thoughts, but I'll just end it here as I have to go..

Cheers :)
 
So yea, let's just come clean

Yes, I do want an autopilot in this game. You just rephrased it a couple of times with some acid to it.
The fact that I've started advocating it again now is only due to fact that I've came back after a long break from the game just before 3.0 fell.
And started to engineer my Corvette.

That's why I said we should drop the bot angle completely...

Why now when I came up with how to eliminate it?
If botting abuse was not used against an in-game AP, I would not use it "to 'trick' people into supporting it." That's kinda offensive.
Maybe scroll up a couple of pages?

When making suggestions, there's a line between trying to make your idea compatible with the game or trying to make the game compatible with your idea.

Now that is a funny one. Knowing stubbornness of certain people in this forum, I would've never tried to present any suggestion which would change the gameplay at all for anyone unconcerned.
Go ahead and catch me on that.

And read through post before yours:

Mining is not the most cost-efficient to make money in this game. But it is the best relaxing activity available in-game (chopping some rocks with a can of beer in my hands is the past-time of my choice in this game) . And it is automated, or you prefer to collect shards without limpets? Having limpets abolished would bring us to situation we have with travel in this game.

I do understand the fact that traveling for the sake of traveling has said entertaining value. And it is good at that.

Traveling to get to your destination ASAP, when your playtime is limited and you are tired, have none of those.
Traveling in those circumstances, and with the current state of things, is an obligatory chore.

Autopilot is a sort of "Scenic Carriages" and similar mods for Skyrim. They are a bit slower than running by foot, yet create a lot of immersion. Fast travel in this game kills my immersion, so I usually disable it with mods, and it is barely acceptable in the MMO so lets remove it from this comparison.

Let's take Falkreath to Riften route (and maybe forget the fact that there is a convenient pass through this mountain in the middle, ED have nothing to be put instead). And assume that player have Heavy armor build (which is the Vette/FDL).

If I had no destination at the moment, I would walk by foot.

If I had some sort of destination, but wasn't pressed to get there, I'd use scenic carriages or walked there. Scenic carriages, in fact, would be a more pleasurable way to do that, as they will free my attention to appreciate the scenery. Despite being slower.

If all I wanted is to continue Thieves Guild questline, well then, plow me sideways. I'd care only about getting there ASAP.
I'd run there in a straight line by compass marker. Diving in every puddle, jumping cliffs, scaling cliffs, being bitten by crabs which do no damage to my armor and irritate me with uselessness of their existence. I would not take my time to appreciate surrounding views. And you cannot shorten you travel time much in ED.

If I were too tired to scale all those cliffs in a glitchy way, I'd use scenic carriages. Especially when travel in ED is not as engaging as glitch-scaling cliffs. And I would even win in immersion, as I would have time to look around having nothing better to do.

Where are the horses in there? Well horses (DBX/AspX/Conda) cannot carry your heavy enchanted armor in this game, and can take only portion of your weapons. Only way is to ship them, in 40 minutes and 5% of the cost. What am I supposed to do while waiting those 40 minutes then? Watch Netflix I suppose. And I'm supposed to pay 5% of Enchanted Daedric armor cost each time I get somewhere.

And now imagine that Scenic carriages mod is banned from Skyrim. Petitioned out by a group of players. What? Why?

  • Some players tell me now to switch to Light Armor and use a horse.
  • Some players are not focused on completing questlines at all, so they say that it is not needed and I should not do quests. (even then, they do not see the immersion benefits from having it).
  • Some players that Skyrim will look smaller if it will have Scening Carriages. (How come having slower and less efficient way to get anywhere, and which frees your attention to appreciate scenery at that instead of ruining your immersion, does that?)
  • Some people say that it's a good way to balance Heavy Armor builds (it's an awful one).
  • Some players tell that running in heavy armor have competitive value in this game, so everyone is obliged do so.
  • And lastly, some players tell me that running in heavy armor IS the game...

And all of those players now tell me that this is not the game for me. WHY? I like combat in it, nor I have a need to use Scenic Carriages all the time (as it is simply inefficient), and I like to travel in this game from time to time (on a horse). So now I just have to leave the game?

Can you understand my bewilderment now?
 
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Yes, I do want an autopilot in this game. You just rephrased it a couple of times with some acid to it.
If by 'adding acid' you mean that demonstrated how your arguments have zero leverage and are nothing more than smoke and mirrors and basically all you're left with is the initial 'I want autopilot' sentiment, then yes :)

The fact that I've started advocating it again now is only due to fact that I've came back after a long break from the game just before 3.0 fell.
And started to engineer my Corvette.
Well, good luck with the engineering :) Also, long breaks are good, maybe you should try them more often.

Why now when I came up with how to eliminate it?
If botting abuse was not used against an in-game AP, I would not use it "to 'trick' people into supporting it." That's kinda offensive.
Maybe scroll up a couple of pages?
Maybe you should ask all the people who believe you figured out how to eliminate the bot problem to raise their hands :)
Also, I can scroll all I want.. this thread is still just one giant equivalent of: "I bought a racing game so why can't I shoot weapons?"

Now that is a funny one. Knowing stubbornness of certain people in this forum, I would've never tried to present any suggestion which would change the gameplay at all for anyone unconcerned.
Go ahead and catch me on that.
Of course noooo gameplay changes whatsoever :) you're just suggesting that they change the core aspect of the game :D Autopilot in this thread and renting your ships to NPCs while you're afk in the other.. Do you perhaps also want them to rename it to "Egy Ace's Netflix Wonderland" perhaps? It would go right up there with the rest up your suggestions..

Oh.. and nobody needs to / wants to catch you... you're slow any way.. and apparently moving in the completely wrong direction.

And read through post before yours:
I have read it, but if you check the time, you posted it while I was typing my previous one so I could only read it afterwards, that's why I didn't include anything from that in my post then :) And now I simply don't want to as there's no point apparently, no one's home... everything is just running on... autopilot...

Anyway, cheers and good luck with your suggestion :) I for one am done bumping your thread for free.

Take care!
 
tl:dr

Two instances where I would appreciate an autopilot: 1. Exiting a space station out beyond the letterbox.

2. Planetary landing. Biggest faff is lining everything up in the blue to find a satisfactory touchdown spot, yet the code exists in the game as when your dismissed ship returns on remote it finds the flat spot and kiss landing every time!
 
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