Autopilot thread

The autopilot for landing on planets already exists, we just cannot access it. Recall your ship when in your SRV and watch it land all by itself.

Yes have recalled the ship many times. I was talking more along the lines of an actual guidance system that we can use on atmospheric worlds, low visibility, bad weather etc. It is clear the current self land capability is the ship magically popping into an instance, then finding a clear patch to land.
 
Of course it's on the pilot's head if the ship can't deal with a crisis while she's not at the helm. I'm not suggesting the computer pay rebuy for you. I'm suggesting the computer fly the ship at half the normal speed while you get up and do things around your ship.

And I just told you why the pilot shouldn't be getting up and doing things around their ship. No sane pilot would ever do that without another crew member at the helm monitoring everything.
 
After reading some of the comments in this thread, I really want FD to introduce an autopilot just as some have described here. And as soon as it is introduced I will throw off the shackles of respectability and embrace the dark side. Jump back into open, and just hang around the nav beacon. Because 3 out of 4 idiots will coming into the system, orientate towards their destination station and immediately hit the autopilot button. And then they will get up from their chairs and sofa's to get a drink, have a smoke, start watching TV or Netflix or whatever. Hey they are on autopilot, what could go wrong right. So I will just float in behind them, and well KILL THEM :D

Sure, everyone says they will still be paying full attention when on autopilot but we all know that the vast majority won't pay the slightest amount of attention after the first couple of runs. Oh, don't think that hiding in Solo or a PG will help, cos I bet the Mistress adjusts the NPCs so any Commander flying under autopilot (which will be easy to differentiate due to the reduced speed) has a much higher chance of being interdicted.

I would have no problem with an autopilot that jumps you from system to system, and upon reaching your destination system, orients itself by dropping in on the nav beacon before aligning out to fly to its target station. Don't need to throttle the speed or anything, have the autopilot manage the throttle economically all throughout supercruise, but the increased risk of interdiction has to come with it, because if the pilot chooses to go afk, it has to be at the cost of increased risk. On that note, autopilot shouldn't be able to fuel scoop or manage heat either. A pilot should set an autopilot course that accounts for refuelling at a station, and I'll be damned if someone's going to exploit such a feature to make it to the other side of the galaxy while they're out at the movies for the night or something.
 
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Sorry for not quoting, but here we go again about "Not wanting to play the game".

Lets take GTA. It has taxi since VC or SA, dont quite remember.
Is driving in GTA integral to gameplay? :D. Not even talking that it is way more engaging than circling star and pressing J.
Yet GTA have a taxi service in it. Cause you might not want to drive in GTA all the time despite it being a core feature.
And same goes for ED. And ED not having an autopilot is just dumb. Its unwise. I dont even quite understand why I have to explain this.
 
What does AI have to with a guidance systems coupled to an autopilot? I think you completely misunderstood what Mr Brooks is talking about, he is talking about the development of self aware machines. We have had autopilots since the 1930's, today we have complex guidance systems, it has nothing to do with AI, the first true AI commercial system is not expected to be around till the mid 2020's, even then it will be limited to problem solving and auto route adjustments.

Just a side note, I lived on an Airforce base in Makurdi many years ago, they where performing weapons testing and developing guidance systems using Jaguars as part of an ongoing UK govt project, also quite a few years in the Middle East with guidance systems on commercial aircraft, nothing to do with AI.

A guidance system does not mean AI has to be implemented. AI or bots would be bad for this game, a standard autopilot (man machine interface) would do zero harm to this game if implemented properly. As already mentioned, flight assist already provides this function on a basic level, I see no issue with extending that to navigation within the game. We are talking basic tech that has been around before the majority of us where born.

Not a thing, but it does explain some of the more Luddite aspects of this game’s settings. Like the modern Battlestar Galactica or Dune, there very well could be cultural resistance to granting that much control to something that isn’t human.

In the end, though, any Autopilot beyond what we already have (flight assist and cruise control) makes automating this game far too easy. We’ve already got a bot problem, we don’t need to make it so easy anyone with a macro program can have the game play itself.
 
We already have the equivalent of CAT I to III ILS capability on our ships (There is actually no difference between I & III) Flight assist is Alt and Heading Hold.


@Op - I'd wait on the planetary landings to come along, the devs will have to develop a deeper level of automation, that's if they plan to add various types of weather, low visibility etc. Don't see them adding an autopilot purely to reduce workload in space or cavok on planets.

I suppose you are right, we do have Cat III ILS capability in our ships, if you have autodock! I didn't think of that!

Flight assist is actually the equivalent to SCAS/SAS, not alt or hdg hold. When I referenced alt/hdg hold, I envisioned an autopilot feature in ED that would simply keep you on course in supercruise to a station, planet, or other POI, and would disengage before arrival.

There actually is a difference between Cat I, II, and III. The aircraft that I fly is Cat II certified, which means that the autopilot can bring me down to 50 feet above the runway and level off on an ILS or LPV approach. Cat I is 100 feet above the runway and Cat III is all the way to the ground. Very few crew or aircraft are Cat III certified...but ED commanders and ships are (if they have autodock)!

Are you also a pilot?
 
There actually is a difference between Cat I, II, and III. The aircraft that I fly is Cat II certified, which means that the autopilot can bring me down to 50 feet above the runway and level off on an ILS or LPV approach. Cat I is 100 feet above the runway and Cat III is all the way to the ground. Very few crew or aircraft are Cat III certified...but ED commanders and ships are (if they have autodock)!

Are you also a pilot?

Just private, non commercial, I also worked out in the Middle East on CAE sims for the A320/330 (Developing take/off landing performance calculators)

Sorry I think you misunderstood me, I was saying there is no difference in equipment onboard. Your CAT II certified aircraft can land perfectly fine on a CATI runway, as far the machine is concerned there is no difference, as crew you must respect the DH according the the actual conditions. The reason a runway is CATIII certified is because of sufficient lighting, hold short areas etc etc, a CATI one runway may only have basic lighting. For example, my home field 'OBBI' is only CAT I certified, crews regularly perform CATIII autolands to keep themselves certified, or if the aircraft itself is scheduled to perform an autoland to renew it's certification, obviously this is done cavok.

Btw what aircraft do you fly? I assume it is a commuter if it is only certified for CATII

Regarding flight assist, it reminds me of CWS, essentially steering the autopilot though the control column. Never heard of SCAS/SAS, assume it's the same sort thing. Have heard of LSAS.
 
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Yes have recalled the ship many times. I was talking more along the lines of an actual guidance system that we can use on atmospheric worlds, low visibility, bad weather etc. It is clear the current self land capability is the ship magically popping into an instance, then finding a clear patch to land.

I'd like to see maybe a grid topography overlay type view on the canopy, and for gas giants, it could maybe show vectors and denser areas blown up as well or the like to try and avoid.

Changing heading through a cloud for me? Meh. Not much point in sitting there twiddling my thumbs and watching the clouds go by, is there? I've never used the docking computer in the game either, to be honest.
 
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Sorry for not quoting, but here we go again about "Not wanting to play the game".

Lets take GTA. It has taxi since VC or SA, dont quite remember.
Is driving in GTA integral to gameplay? :D. Not even talking that it is way more engaging than circling star and pressing J.
Yet GTA have a taxi service in it. Cause you might not want to drive in GTA all the time despite it being a core feature.
And same goes for ED. And ED not having an autopilot is just dumb. Its unwise. I dont even quite understand why I have to explain this.

I never said it shouldn't have an autopilot. I said a player shouldn't be rewarded for not playing the game. And just because one game does something doesn't mean another should, or that the game doing it does it right. You're assuming I think GTA does it right. I don't think that at all, but the taxi in GTA is not something it does wrong. Firstly, GTA is a much more casual game with instant gratification in mind. Secondly, driving is actually not one of its core features, driving while being chased by cops or 'other', or having to chase someone else, is. That's why you can't just call a taxi when you have a wanted level or other pursuers, and don't expect to catch your mission targets in one either. You also don't get rewarded for catching a taxi, you get penalised, by having to pay for the trip, extra if you skip the trip. At the end of the day, you're comparing apples to oranges. Space travel IS a core feature of Elite, whether you're being chased, doing the chasing, or neither.

I dont even quite understand why I have to explain this.

Because others have explained why it shouldn't be in the game. It's up to you to convince them why it should. Just saying "[it's] just dumb" doesn't actually explain what makes it dumb.
 
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I never said it shouldn't have an autopilot. I said a player shouldn't be rewarded for not playing the game. And just because one game does something doesn't mean another should, or that the game doing it does it right. You're assuming I think GTA does it right. I don't think that at all, but the taxi in GTA is not something it does wrong. Firstly, GTA is a much more casual game with instant gratification in mind. Secondly, driving is actually not one of its core features, driving while being chased by cops or 'other', or having to chase someone else, is. That's why you can't just call a taxi when you have a wanted level or other pursuers, and don't expect to catch your mission targets in one either. You also don't get rewarded for catching a taxi, you get penalised, by having to pay for the trip, extra if you skip the trip. At the end of the day, you're comparing apples to oranges. Space travel IS a core feature of Elite, whether you're being chased, doing the chasing, or neither.



Because others have explained why it shouldn't be in the game. It's up to you to convince them why it should. Just saying "[it's] just dumb" doesn't actually explain what makes it dumb.

Erm, I wasn't replying to you. I do agree with what you said earlier about that autopilot should not allow player to go AFK. I am fully ok with it not being even able to scoop or navigate in SC past what is necessary for jumping to the next star system. It's just I'd rather had my ship jumping to the next engi while I write that wall of text in the OP in a small browser window on top of game rather than it hanging in SC somewhere.
 
Erm, I wasn't replying to you. I do agree with what you said earlier about that autopilot should not allow player to go AFK. I am fully ok with it not being even able to scoop or navigate in SC past what is necessary for jumping to the next star system. It's just I'd rather had my ship jumping to the next engi while I write that wall of text in the OP in a small browser window on top of game rather than it hanging in SC somewhere.

Nevertheless, does whether or not you were replying to me negate the points to which I replied to you with?
 
***Posted by auto-response macro***

As there have been a litany of "autopilot" an "fast-travel" threads, this response macro has been created to automate the process of responding appropriately:

Anything that would effectively remove the act of flying one's spaceship, from a spaceship flying game - is inherently the result of someone not having done their homework into said game and its purchase.

In the future, it is recommended that the individual responsible for the creation of this thread do their research (utilizing the forum search function) as they will find that these topics have been DEBATED TO DEATH.

Thank you for your time and consideration...

***End of auto-response Macro***
 
I never said it shouldn't have an autopilot. I said a player shouldn't be rewarded for not playing the game. And just because one game does something doesn't mean another should, or that the game doing it does it right. You're assuming I think GTA does it right. I don't think that at all, but the taxi in GTA is not something it does wrong. Firstly, GTA is a much more casual game with instant gratification in mind. Secondly, driving is actually not one of its core features, driving while being chased by cops or 'other', or having to chase someone else, is. That's why you can't just call a taxi when you have a wanted level or other pursuers, and don't expect to catch your mission targets in one either. You also don't get rewarded for catching a taxi, you get penalised, by having to pay for the trip, extra if you skip the trip. At the end of the day, you're comparing apples to oranges. Space travel IS a core feature of Elite, whether you're being chased, doing the chasing, or neither.



Because others have explained why it shouldn't be in the game. It's up to you to convince them why it should. Just saying "[it's] just dumb" doesn't actually explain what makes it dumb.

And I've explained why it should be in game, and I do not share none of concerns which were voiced againts it, or see neither of them as unavoidable. That is the reason for this thread.

Also, despite being more casual, GTA follows cause and effect lines more closely than ED does. Autopilot being unavaliable to player while technically and by lore being in the game, as well as having gameplay elements requiring excessive jumping, have no consequence behind it.

All of reasons agains autopilot can be addressed by level of implementation. All of security concerns are questions of developers' competence.

And, by the way, I would not enable autopilot if I have someone unfriendly on my radars. If they come to me, ill retaliate. I never said that autopilot should allow fully automated gameplay.
 
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***Posted by auto-response macro***

As there have been a litany of "autopilot" an "fast-travel" threads, this response macro has been created to automate the process of responding appropriately:

Anything that would effectively remove the act of flying one's spaceship, from a spaceship flying game - is inherently the result of someone not having done their homework into said game and its purchase.

In the future, it is recommended that the individual responsible for the creation of this thread do their research (utilizing the forum search function) as they will find that these topics have been DEBATED TO DEATH.

Thank you for your time and consideration...

***End of auto-response Macro***

Oh, I've thought this game have combat in it, and it is part which are implemented best gameplay-wise?:D
Seriously, maybe you are just trolling?
 
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And I've explained why it should be in game, and I do not share none of concerns which were voiced againts it,

Seems to me the majority of responders do not share none of your concerns which you voiced for it.
Personally, with all the tuning and problems with auto dock. Autopilot looks like a disaster waiting, and as always. Elite has always been one pilot, one ship.
 
Seems to me the majority of responders do not share none of your concerns which you voiced for it.
Personally, with all the tuning and problems with auto dock. Autopilot looks like a disaster waiting, and as always. Elite has always been one pilot, one ship.

I agree that this game is primarily about us being the pilots of our own ships and if I can extrapolate upon this, I believe it is the main reason why Frontier decided against instant ship transfer as well.
 
Nice to meet a fellow commander/pilot! I fly an HAA SPIFR B429 twin helicopter - she's my ship when I'm not playing ED! I used to fly airplanes, but how could I ever fly another airplane again when they have no backwards VNE?!? :)

You are right about the runway cat cert and lighting. However, my aircraft cannot be switched from CAT II to CAT I or III, the autopilot will only land CAT II (leveling off at 50 ft AGL), because that was all that it was certified to do.

OBBI, right on! I fly out of a hospital, but the nearest airport is KFMN.
 
Nice to meet a fellow commander/pilot! I fly an HAA SPIFR B429 twin helicopter - she's my ship when I'm not playing ED! I used to fly airplanes, but how could I ever fly another airplane again when they have no backwards VNE?!? :)

You are right about the runway cat cert and lighting. However, my aircraft cannot be switched from CAT II to CAT I or III, the autopilot will only land CAT II (leveling off at 50 ft AGL), because that was all that it was certified to do.

OBBI, right on! I fly out of a hospital, but the nearest airport is KFMN.

Hi Thorberg, nice! I did a bit of reading on SCAS/SAS and realised it was a system for helicopters, very interesting system.
 

Lestat

Banned
Hay Egy Ace Fyke why don't you stick to third-party software for autopilot and leave the game alone if you get shadowban that fine. Here the unnatural thing. You're asking for a feature so you can do other things besides playing Elite Dangerous. While Elite Dangerous PLAYS ITSELF.

I know about bots and Macros I use them on other games. All it ends up to be is the player leaving the game because it not the person playing the game anymore but software playing it. Then ask your self this. Who having fun? It not the person. They are doing other things besides playing the game.
 
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