Autopilot thread

Hay Egy Ace Fyke why don't you stick to third-party software for autopilot and leave the game alone if you get shadowban that fine. Here the unnatural thing. You're asking for a feature so you can do other things besides playing Elite Dangerous. While Elite Dangerous PLAYS ITSELF.

I know about bots and Macros I use them on other games. All it ends up to be is the player leaving the game because it not the person playing the game anymore but software playing it. Then ask your self this. Who having fun? It not the person. They are doing other things besides playing the game.

None of which I want autopilot in this game for affects BGS in any way, so shadowban...
This game have activities where number of jumps needed goes overboard, I am talking engineer precisely. So not having autopilot is stupid gameplay-wise.
And ships in the game's universe not having autopilots in 3300 or w/e while we do have them now hurts immersion too much, along with other things.

I dont want to play "haul Vette to the next engineer" game. Precisely its jumping part. Autopilot is the best immersion-wise solution. Adding some sort of transfer player along with ship in some time service works as well.
Hauling Vette for 20 jumps whole evening is a BAD gameplay. Isn't it obvious?
 
A whole jump including fuel scooping and whatnot should take around 45 seconds, so for 20 jumps you're looking at around 15 minutes. Not what I'd call a whole evening, at least hopefully not for most.
 
A whole jump including fuel scooping and whatnot should take around 45 seconds, so for 20 jumps you're looking at around 15 minutes. Not what I'd call a whole evening, at least hopefully not for most.

Then multiply that by number of engineers, and consider levels of focus people can have after day's work. This trip easily takes an hour for me at least.
I dont see such gameplay as acceptable. If I want to skip some of the game parts, why I should be held? This is a game. Which I've paid for. Especially combat being the best part of it, and jumping is not.
Moreover, I would like those skips have realistic base under it. Autopilot or pilot with ship transfer services have such. I'm ok with it taking time and some of my attention, but I dont want to be forced to keep all of my focus on jumping when I dont want to. I am ok with it being less efficient than jumping by myself. And I think thats pretty reasonable.
 
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Do they offer ship transfer to the engineer bases? I guess not if they don't have a shipyard. I've never tried.

I think with pinning the blueprints now you can get the mods applied elsewhere and to other ships that you switch to. I don't think this includes the experimental effect or whatever they call it though.
 
Do they offer ship transfer to the engineer bases? I guess not if they don't have a shipyard. I've never tried.

I think with pinning the blueprints now you can get the mods applied elsewhere and to other ships that you switch to. I don't think this includes the experimental effect or whatever they call it though.

You basically have to make a pilgrimage to the each of engineers you need. At least once for each loadout change.
Costs of Corvette transfer are obnoxious. Nuff said.

With player and his ship transfer what I see is special transport network with it lines and schedules. Like ship carriers which will move inside the bubble and to Colonia, taking some time to do so and departing like each hour.
That or an autopilot. Otherwise this is just a bad gameplay.
 

Lestat

Banned
This game have activities where number of jumps needed goes overboard, I am talking engineer precisely. So not having autopilot is stupid gameplay-wise.
So your not using nutron jump or have a ship that can jump 50 70 ly in one jump. Which would cut your jump range down.

And ships in the game's universe not having autopilots in 3300 or w/e while we do have them now hurts immersion too much, along with other things.
So Is your idea sit on your rear watching tv while the game plays itself? Then why play the game? If you are going to do other things. That is the only obvious thing I see.

I dont want to play "haul Vette to the next engineer" game. Precisely its jumping part. Autopilot is the best immersion-wise solution. Adding some sort of transfer player along with ship in some time service works as well.
Hauling Vette for 20 jumps whole evening is a BAD gameplay. Isn't it obvious?
No what so obvious is If the autopilot is added you are not PLAYING the game.

Why don't you make a two-ship setup? Anaconda barebone has a 65 jump range and the ship your engineering Use the anaconda for the long distance then transport your other ship to you. With a few Neutron stars travel time should be less.
 
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So your not using nutron jump or have a ship that can jump 50 70 ly in one jump. Which would cut your jump range down.

So Is your idea sit on your rear watching tv while the game plays itself? Then why play the game? If you are going to do other things. That is the only obvious thing I see.

No what so obvious is If the autopilot is added you are not PLAYING the game.

Are you my mom and want to scold me for picky eating? I've paid for this game. Atm what I find most engaging and well-implemented in it is combat. Not jumping. And combat ships tend to have 15 LY jump range. So I want to have good and immersive alternative to mindless jumping in this game, for the times I really want it, as it is will be clearly less efficient than jumping myself. Comprende? For g-d sake, remove all this pathos around *PLAYING*. Let player decide.
 
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Are you my mom and want to scold me for picky eating? I've paid for this game. Atm what I find most engaging and well-implemented in it is combat. Not jumping. And combat ships tend to have 15 LY jump range. So I want to have good and immersive alternative to mindless jumping in this game, for the times I really want it, as it is will be clearly less efficient than jumping myself. Comprende? For g-d sake, remove all this pathos around *PLAYING*. Let player decide.

Honestly mate you are wasting your time with this crowd, does my head in, I've learnt to just accept it.
 

Lestat

Banned
Are you my mom and want to scold me for picky eating? I've paid for this game. Atm what I find most engaging and well-implemented in it is combat. Not jumping. And combat ships tend to have 15 LY jump range. So I want to have good and immersive alternative to mindless jumping in this game. Comprende? For g-d sake, remove all this pathos around *PLAYING*. Let player decide.
So you're complaining because you are trying to upgrade a combat ship which is known to have bad jump range Which could be the easy fix you use common sense. Use two ships set up to take your combat ship to a different location. One ship with a huge jump range and transfer your other ship. Another idea is to store your weapons and other stuff from combat ship besides the Item you want to be upgraded to a system and bookmark it. Which will give it a larger jump range. Then go to the other location. Stop trying to make this game so easy.
 
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Are you my mom and want to scold me for picky eating? I've paid for this game. Atm what I find most engaging and well-implemented in it is combat. Not jumping. And combat ships tend to have 15 LY jump range. So I want to have good and immersive alternative to mindless jumping in this game, for the times I really want it, as it is will be clearly less efficient than jumping myself. Comprende? For g-d sake, remove all this pathos around *PLAYING*. Let player decide.

If all you want is combat, then why buy a game where Combat is only a small component? Why not play CqC - as it is nothing but Combat, and there is none of the jumping about that you seem to want to remove from the game?

Admit it, you made a bad purchase decision by buying Elite, as you obviously did not check out what you were buying before you pulled the trigger on the purchase. Stop trying to remake the game in an image contrary to its heritage.

If it would help I will gladly refund you for the cost of the game - out of my own pocket - if you will agree to turn over your game account, leave these forums, and just shut up.

Where do I send the4 funds?
 
If all you want is combat, then why buy a game where Combat is only a small component? Why not play CqC - as it is nothing but Combat, and there is none of the jumping about that you seem to want to remove from the game?

Admit it, you made a bad purchase decision by buying Elite, as you obviously did not check out what you were buying before you pulled the trigger on the purchase. Stop trying to remake the game in an image contrary to its heritage.

If it would help I will gladly refund you for the cost of the game - out of my own pocket - if you will agree to turn over your game account, leave these forums, and just shut up.

Where do I send the4 funds?

Yeah, why buy GTA if you can buy NFS? This game have more activities than combat. I've explored for quite a while. But sometimes I dont want to do such boring activity as jumping. And I want a good and immersive alternative for it for when I really need it.

This game have no real competitors atm. But I belive things can be changed from the inside.
 
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How is it "not playing the game" if auto pilot is introduced? In fact that would be just one more piloty thing to do, turn on autopilot for a while, rest while the ship does your jumps for you and take over again whenever you feel like it or need to take control.

I aksed this in the other thread. There is basically a light version of auopilot introduced. When you use an SLF without a crewmember the ship computer takes over flying the ship. It's already in there why not extend for automatic jumping as well?
 

Lestat

Banned
How is it "not playing the game" if auto pilot is introduced? In fact that would be just one more piloty thing to do, turn on autopilot for a while, rest while the ship does your jumps for you and take over again whenever you feel like it or need to take control.
Who playing the game if the game is on autopilot? For all, we know you could be walking the dog. Or at the movies. visiting family. You are giving a reason for someone to do something else.
 
Who playing the game if the game is on autopilot? For all, we know you could be walking the dog. Or at the movies. visiting family. You are giving a reason for someone to do something else.

Or I can be sitting watching screen so I'm not attacked as well as fuel levels?
Seriosly, it starts to look like you see players as a slaves on plantation, which are producing energy by pressing J in time.
 
I think there might be some macho thing about doing jumps manually :D And if they have to suffer then the rest of us do. It is ridiculous, but it is what it is.

There is more to it. Long ago, in the time of Ancestors, people had Voted on Kickstarter that there will be no autopilot.
And sadly, they view any attempt to change things in the game as a personal attack, without giving any thought to ideas.
Despite the fact that game at that point had no activites planned which would require that much of mindless inconsequential jumping.

David Braben said:
"There will be no gravity, you'll just float around. Things like magnetic boots will make getting around very easy. These would look like normal shoes with fancy technology that make them stick to the surface." "The Federal ship is a lot more Spartan, a lot more just practical warship essentially." "The Federal ship's central section, with design, one of the design briefs we've had is try to design ships with functions in mind. In the Federal ship it's utility that's important. The reason its got this central corridors is this is where ships come out of their hangars. It's to try and protect the hangars from outside. So the reason they face inward and the ships fly out you know they're already up to speed. That would be very heavily protected potentially with shields around it."

Yet we have RNGneers instead.
 
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Lestat

Banned
Or I can be sitting watching screen so I'm not attacked as well as fuel levels?
So let say I am at Sag A* and I heading back to the bubble. Who going to attack me? There no Pirate that far out. How easy would it be to look at the galaxy map locate all the fuel stars? Add 10 or so fuel stars. Enter it in a Macro. At this point, all you have to do is add the jump location. Because you are already going to have the fuel part of the macro figured out.


Seriosly, it starts to look like you see players as a slaves on plantation, which are producing energy by pressing J in time.
Or you can use my last advice use a ship that has longer jump range to transport your combat ship and have it upgraded. Instead of complaining how short of a jump range your combat ship is.

There is more to it. Long ago, in the time of Ancestors, people had Voted on Kickstarter that there will be no autopilot.
Yes I was one of those people who voted NO on autopilot. I also payed a lot of money to help get this game going.
 
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I also payed a lot of money to help get this game going.

What has that got to do with anything? So did many of us here. Regarding macros, there are incredibly simple ways to prevent that. Anyway what is the big deal about SagA*? Fair enough back in the beginning, you can get there in a few hours now, hardly an achievement.

There is nothing special about flying 20,000LY now, it is the fringe system exploration that provides a challenge.
 
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So let say I am at Sag A* and I heading back to the bubble. Who going to attack me? There no Pirate that far out. How easy would it be to look at the galaxy map locate all the fuel stars? Add 10 or so fuel stars. Enter it in a Macro. At this point, all you have to do is add the jump location. Because you are already going to have the fuel part of the macro figured out.


Or you can use my last advice use a ship that has longer jump range to transport your combat ship and have it upgraded. Instead of complaining how short of a jump range your combat ship is.

Yes I was one of those people who voted NO on autopilot. I also payed a lot of money to help get this game going.

1. I had explained macro part. When you use in-game autopilot, game will know that you do use in-game autopilot. And it can create obstacles for you selectively, sort of "captcha" to check that you are still here, in form of malfunctions and deliberate miscalculations. And btw, one of ideas was to make autopilot require use of Nav Beacons. And, as most of the people which will be contained with supervised autopiloting option avaliable, things would simply get better with botting, as demand for hard to trace externals would decrease thus make creation of bots less profitable and will increase price for them.

2. Or I can have ship transfer service or an autopilot, so I wouldn't be barred from using ships without legs.

3. There were a lot of things unaccounted for, I belive. Lets just face it.
 

Lestat

Banned
What has that got to do with anything? So did many of us here.
I was also one that voted NO on autopilot in Kickstarter. it not needed and still not needed if people use common sense.
Regarding macros, there are incredibly simple ways to prevent that.
Well let hear them? How can they combat them?

Anyway what is the big deal about SagA*? Fair enough back in the beginning, you can get there in a few hours now, hardly an achievement. There is nothing special about flying 20,000LY now, it is the fringe system exploration that provides a challenge.

True. Yet we have the Op who using a combat ship and complaining about moving it. We have ways to avoid this issue. Like a ship that can go to Saga A* in a few hours. Why not use the same type of ship to transfer his combat ship for engineering? Or a location he wants to go to. He has to pay a Fee but you have to pay the pipper.


I want to have people look up how annoying captcha. People who deal with bitcoin it can be really annoying. How many cars. Click the stop signs. spell certent words that are sometimes hard to read.
 
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