Autopilot

Well, exactly what it says on the tin. How would it work?

1. Player plots the route from point A to point B in the usual manner
2. Players prepares to engage supercruise in Autopilot mode. Instead of pressing the usual key for jump player presses separate key to initiate autopilot for hyperspace travel.
3. Upon reaching the first point on the route, autopilot flies away from the system's sun to a certain distance at 50% engines power, after which it alligns with the next point on the route, initiates the next jump and boosts when the FSD charging bar is full.
4. Procedure is repeated by the autopilot for as long as it has enough fuel for the next jump or until the ship gets interdicted.

In case it runs out of fuel, it cuts off the engines and the commander has to refuel manually, either by scooping or by being refuelled by another ship.
In case of an interdicition the autopilot will not attempt to avoid it, which means it is likely to get interdicted. After which it will try to follow it's procedure: 50% speed, align with the next destination, wait for the FSD to cool down, initiate FSD, boost when it's charged - this of course means that its chance for not being blown into space dust after an interdiciton is relatively slim, anless the ship is well armoured, has good shields and the attacker flies a Sidewinder... The commander however can make a decision of submitting to interdiction in an usual manner - this cancels the autopilot sequence until initiated again.

Of course, there is also a chance, that left to itself and without the commander making sure it does its job, the ship may as well get destroyed either by jumping out next to a white dwarf or due to enemy fire.


Because there is a big chance people will want to write below arguments like: "you would like the game to play itself", I will save the naysayers' time and say two things:
1. I'm not suggesting this option to be the only mode of hyperspace travel, current mechanics would and should stay in place. Therefore giving players the possibility to not change their ways should they have no desire for that.
2. I would like a possibility of having one repetetive ingame task automated for people who would like to automate it. I get it: witchspace is awesome, but after seeing one loading screen I have seen them all. There will be nothing different with the next few million of them and the gameplay is outside of the loading screen. Another thing is that this sort of autopilot would give me the opportunity for a quick dash to the kitchen to grab something to drink. Or to make a phonecall. Or to check my notes.

So in no way it affects the gameplay experience of a person who doesn't want to use the autopilot feature.

My suggestion would be to make it an ingame feature as opposed to yet another module, however it could be a good way of expanding functionality of an existing system, namely Standard Docking Computer (in such case definitely there should be a key binding allowing commanders to disable it).
 
Use the search button.

It's my understanding that FD isn't interested as it moves too close to bot territory. Personally I think it just undermines the game. If you're too lazy to fly somewhere, don't fly there. If you want want want a thing there, then tough luck.

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"But if you don't like it you don't have to use it."
About as strong of an argument as 'it ruins my immersion', or 'it's a quality of life upgrade'. You're going to have to put in an effort to do a thing just like I have to put in the effort to do a thing. The game doesn't and shouldn't do the thing for you because you don't want to or because you need to answer the phone. That's life. Online unpausable gaming is harder for those who have a lot of lazy or a lot of distractions.
 
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Lestat

Banned
Ya we don't want the game to play it self. I have to agree with Psycho Romeo. It would undermined the game to much.
 
Make it a large internal piece of machinery.. just like docking computer.. a navigational array and control. That way when i've got 58 jumps to get someplace where a friend is that i've just gotten them started in the game, I can keep an eye on things, but generally let the computer handle it. It's the 34th century...
 
Make it a large internal piece of machinery.. just like docking computer.. a navigational array and control. That way when i've got 58 jumps to get someplace where a friend is that i've just gotten them started in the game, I can keep an eye on things, but generally let the computer handle it. It's the 34th century...

Yup, that was one of the reasons for suggesting it. The experience of jumping few hundred LY, at the same time minding my ship and trying to react to what's happening on his screen (having it described to me: "the screen turned sort of blue and a bit like when you get into hyperspace, what should I do?", "it says I'm taking heat damage, what's going on?") is a bit tedious. But also... it's 34 century in Elite, not 14th. I'm perfectly happy with an Autopilot module to fit in my ship(s) or with an NPC I can hire as a navigation officer, got several empty seats on deck.
 
I think this idea would help players a lot. That like to use bots. A program that can buy something at one port and undock and Set a location (pre program by user) have a autopilot to that location. Then the bot ask to dock at a station. Sells what the user wants. Then repeat.

Sounds good.
 
I definitely want an autopilot. No-one would be forced to use it just like with the docking computer we have now.

The pirates (both NPC and players) would be rubbing their hands with glee at the opportunity to take out AFK players. Personally I would sit back and just watch the scenery go by and not pop out to the shops while my ship flies itself to Sagitarius A* and back.
 
Well, i've seen plenty of threads asking for in-system auto-pilot, i think this is the first time i've seen a request for an automated jumper though.

Like this idea even less than the in-system one.

However, there is a technical challenge here. Contact binaries. Ship jumps in, tries to turn to fly away from primary, cooking.... starts aiming at the other star in the pair... cooking... exclusion zone hit... cooking.... oh, dead.

I can already imagine the tears. Sometimes you have to be ready to hit those heat sinks and find the safe route out from between those suns before you fry.
 
Ya we don't want the game to play it self. I have to agree with Psycho Romeo. It would undermined the game to much.

Not so, that a specious perspective. Auto-pilot would allow for higher level of game-play to emerge. There is no entertaining player engagement with the keeping it in the blue and avoiding a rubber banding mini-game. there should be a module a pilot can buy to automate the process so he/she can spend time analysing trade and mission opportunities using the on board trade/ mission computer .. (Oh yeah that's not there either).

Keeping it in the blue mini game is tailor built for console controllers... nuff said.
 
a rather elaborate solution to a simple problem, a bit like spending millions designing and building a pen which will write in space when most people with common sense take a pencil.

i sir/madame will take a pencil and if i so choose to travel to far away systems i know the endeavours and tedious space travel nightmares i must go through to get there, but i will be proud to to so and of course if i CBA then i just wont set out in the first place.

You CMDR Op have a choice too!
 
Well, i've seen plenty of threads asking for in-system auto-pilot, i think this is the first time i've seen a request for an automated jumper though.

Like this idea even less than the in-system one.

However, there is a technical challenge here. Contact binaries. Ship jumps in, tries to turn to fly away from primary, cooking.... starts aiming at the other star in the pair... cooking... exclusion zone hit... cooking.... oh, dead.

I can already imagine the tears. Sometimes you have to be ready to hit those heat sinks and find the safe route out from between those suns before you fry.

The idea is that the pilot is able to take control over the ship at any moment, so if you're there, you can react, switch the autopilot off, deploy heatsinks, choose a different flight path etc. If you're AFK, then tough luck. The autopilot will do its best, but there's no guarantee this will be good enough, just like there is none with the docking computer. That's a risk you take, just like with white dwarfs and interdictions.

I have faith in Frontier programmers though and I believe they would be able to make it a fairly safe system to use. It can be more sophisticated, capable of avoiding interdictions, fuel scooping, successfully avoiding perils of white dwarfs and binary stars. That's not what I suggested and I did suggest a system that's imperfect for a reason. So there are some downsides to using it, making it more suitable for people who still are there and watch over what the AI is doing.

There are several reasons why I'm suggesting optinal automated systems (and keeping them optional rather than making them mandatory):

1. Immersion. As has been mentioned in this thread and also in many threads containing some sugestions of automated systems, Elite is set in 34th century. Now, in 2016 there is a lot of research going on in the field of automated systems and these companies are very likely to deliver the solutions they are working on. Even now majority of procedures involved when it comes to space travel, are automated. There is a tendency of minimising the possibility of human error in transportation. I find it hard to believe that 34th century society decided not to make use of automated procedures whenever possible. It might have been easier to imagine back in 1984, but we're not in 1984 anymore, I hope Frontier did realise that.
2. As nice as loading screens in Elite are, they are still loading screens. Watching them may be exciting for some people, but at the same time it will be a drag for many others. I'd rather Elite was a game of epic adventure and excitement than a game famous for never ending loading screens.
3. I try to get the best FSD available for my ship and there isn't essentially anything I wouldn't be able to afford. For me it's usually about 7-8 jumps to get from the place I am to a place I want to be and in many cases I don't even have to refuel on the way. For a new player, who's just switched from their loaned Sidey to something slightly better, the same distance will be 20 jumps. This means, as you probably have guessed, 20 loading screens they have to look at. Complete with "this is it?" question at the end. Consuming a lot of their gaming time for nothing that would add to their gaming experience. Their experience of the game, should they want to leave their starting system and see the (inhabited part of) galaxy, is the experience of loading screens. Automated system would help to dampen learning curve for some people and make them enjoy the actual gaming more as opposed to making them look at the loading screen most of the time they spend in game.
4. There are disabled people playing Elite and automated systems would make it easier for them. This, I believe, is self explanatory. And of course, Frontier doesn't have any obligation to make their game accessible to people with disabilities, but I'm pretty sure it wouldn't hurt their business.
5. There aren't many science fiction games that would be actually bold enough to make use of various science fiction elements, such as robotics and automation. Most of them are full-on manual, which, in my opinion, is wasting the potential for an interesting gameplay element whilst at the same time would allow players to focus on less repetitive tasks. It's missing out on a lot of possible coolness. Sometimes we make a choice of following some sort of a grind to achieve some ingame goal and that's fine, but I believe game mechanics and basic use of the game should keep repetition as unnoticeable, as possible.

Once again, this is a suggestion regarding an optional system that can be utilized by players who need it or who want to use it (people with disabilities, new players learning the game, people who spend a lot of their ingame time jumping between the systems). It would be in no way mandatory to use and it wouldn't affect the gameplay experience of anyone who doesn't want to use it.

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Keeping it in the blue mini game is tailor built for console controllers... nuff said.

+Rep for that

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Development is a democracy. One man, one vote. Braben is the man, he has the vote :p


True. He has the vote. Suggesting something doesn't hurt though.
 
You will be getting an Auto-Pilot in 2.2 "Guardians" in the summer, that will fly and operate the ship when you are in your ship deployed fighter. It won't operate in super cruise or when you are in the pilot's seat, because that's your job.

Whether later expansions increase the role of AI pilot is open for debate, but I cannot see the game ever being made to play itself - that's just pointless. Any auto-pilot would operate within strict limitations, depending on if ship exploration is permitted when in flight (rather than docked or landed).
 
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