The big problem with these competitive CGs is, they basically encourage everyone to pick one side once it becomes clear that side will win. This means it doesn't really matter if the other side tries really hard, because they'll just get more and more people against them, and whoever gets a head start in the beginning will probably win the whole thing.
A fun way to counteract this could be with Demand. Right now, demand is set to 999999 and locked there, along with prices just being hard set.
But what if demand were actually set to the amount needed to complete the CG, and the price was proportional to the amount acquired? (this would be different from how it normally works, to be clear).
Take this CG as an example. Both sides(and stations) would start with 200,000,000 demand, and 45x prices. This demand is NOT hard-capped: it can and will be slowly filled! As this demand is slowly filled, that price multiplier would slowly decrease(though not all the way; maybe it would cap at half the max value).
So, at this point, Mahon, with 25,000,000 tons supplied, would have his priced reduced from the full 45x, down to 175,000,000/200,000,000, or about 39. Kaine, by contrast, would be at 6,764,672/200,000,000, IE she would still have closer to 44x.
This way, players who are supporting for ideological reasons would support the winning side, but players who are in it for the profit would tend to support the LOSING side! Thereby making the entire fight a lot more even, fair, and fun for all involved!
A fun way to counteract this could be with Demand. Right now, demand is set to 999999 and locked there, along with prices just being hard set.
But what if demand were actually set to the amount needed to complete the CG, and the price was proportional to the amount acquired? (this would be different from how it normally works, to be clear).
Take this CG as an example. Both sides(and stations) would start with 200,000,000 demand, and 45x prices. This demand is NOT hard-capped: it can and will be slowly filled! As this demand is slowly filled, that price multiplier would slowly decrease(though not all the way; maybe it would cap at half the max value).
So, at this point, Mahon, with 25,000,000 tons supplied, would have his priced reduced from the full 45x, down to 175,000,000/200,000,000, or about 39. Kaine, by contrast, would be at 6,764,672/200,000,000, IE she would still have closer to 44x.
This way, players who are supporting for ideological reasons would support the winning side, but players who are in it for the profit would tend to support the LOSING side! Thereby making the entire fight a lot more even, fair, and fun for all involved!