Awful FPS in ground combat in Odyssey, any fix?

Greetings CMDRs,

the fact that problems are at particular settlements and not at others seems to point out that something differs in the complexity of the scene the CPU and GPU have to render, can be number of polygons and culling to calculate, can be amount of textures and lighting to be applied to the objects, or both.

I noted certain settlements have buildings that seem more ‘elaborate’ than others, while others are more complex with higher buildings variety, these environments may require more computational and rendering cycles than others hence causing the frame rate to drop more in those locations.

Also, when we are on the border of a settlement looking towards it, the scene viewed contains more building/objects than when we are inside it because obviously some will be behind us or on the sides so not visible, hence less calculations are needed.

It can also be possible that some buildings have been more optimized than others (less polygons and texture required to render them still being nice looking) possibly because created by different, more skilled modeling people.

As for the pause when exiting the spaceship, I think the settlement seen from the ship as 3D model is less complex than the same settlement seen when on foot (because we can move much closer) hence I think the pause time is needed by the game engine to load into video memory the new geometry information and textures.

If to a scene we add moving characters (AI soldiers, scavengers, etc) I bet the amount of calculations required for the rendering increases a lot (3D models of humans are much more complex by the buildings). This could be prevented with a clever variation of level of details with distance.

These behaviours are very similar with that of flight simulator games that I am playing since a long time, for example a pause for scenery loading when approaching a dense urban scenery after a flight over bush or simpler landscape, or stuttering during steep turns when the lateral scenery comes quickly into view.

Hope this speculation makes some sense…

o7
Look at what happens in a resource extraction site when bounty farming in Horizons. The number of rocks stays constant. The number of ships stays constant. Everything else stays constant. The longer you stay, the slower the framerate becomes until the game becomes completely unplayable. The only thing that changes in the time you're there is how many ships you blew up. It's logical therefore that the lowering framerate is due to the way files and/or data are handled and nothing to do with assets, CPU power or GPU power. It happens just the same on any computer regardless of specification. It's down to programming.
 
Well I can say from my experience lately with each new patch, more and more systems that are having conflict zones both in the air or on ground are having considerable FPS drop. I have tried lowering all settings from the default values to mid/low grade which frankly is sad this isnt being addressed more by FD. I particularly dont mind having a little hiccup to load the renders, buildings, etc. but even today, I was killed in mid combat when the game froze for the few moments. Its frustrating to say the least.

Frankly instead of releasing new skins, bobble heads in their store, this and several other bugs should be priority. Odyessy used to be quite playable for me even ground warfare, now its a headache to have to keep tweaking this and that to get some sort of response.

PS Thanks to all those who tried to help with advice or tips. FD, you gotta do better...
 
The cosmetics team doesn't do game programming. But the actual dev team say they are working on it. It's in the updates in the News & Bulletins section.
 
The cosmetics team doesn't do game programming. But the actual dev team say they are working on it. It's in the updates in the News & Bulletins section.
Not the point being made, however I understand that part. Point I’m getting at is they don’t need to worry about cosmetics before fixing the issues that are plaguing the game. The we are working on it in their news section doesn’t mean too much to many people at this point. As you see in so many threads, there’s major problems that haven’t been addressed for the past 1-2 major patches. Many are pointing this out, myself included. Words aren’t going to fix the issues at hand. Yet FD continues to push the oh look new skins. 👏👏👏. That’s nice. I’ll care about that when I can play the game properly. I’ve been in ED since way back, even when they moved to console.
 
still no fix for this in patch 8
but they had time to add new content mission type that for me did not work either
delivered the package as intended but it did not register with the station completed mission board
ah well see you all fa patch 9 of to play destroyer sub hunter demo on steam
 
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