I'm wondering what (worthwhile) new ship builds can be realized with the various new modules we got.
Probably not much changing for Medium ships, due to hardpoint and power constraints. Or is there?
I've seen a couple of YT vids with big ships carrying 6 C2 ModShards, to insta-gib Cyclopes with one mag. This should be possible with most of the Big Four -- Conda, Cutter, Type 10 can pull it off, however the Vette has only 5 C2-or-better hardpoints so it's not such a good fit.
I'd try that out for s and giggles BUT I cannot be arxed to grind all the mats needed for 6 extra modshards. (6 weapon bloops and 30 tech components mostly)
Also, setting this up in EDSY reveals that such a build - at least when Shielded, which to my understanding large ships should be - runs into serious power issues. Doesn't seem doable with an Armoured PP, except if you juggle with module disabling a lot. So odds are you're gonna need Overcharged PP - doesn't have to be G5, G3-4 should do.
Here is a sample build to get the discussion going, not sure if I forgot anything crucial:
Anyone got a good Cutter build?
--
However, I'm also interested in non-Guardian builds. I guess that the day will come that we'll have to fight in Maelstrom systems, so better be prepared. Therefore, ships that use only Enhanced AX MCs and possibly missiles, in combination with the enhanced Xeno scanner. However, there is no ship that can carry more than 4 C3 MCs. So, is the stabilizer even worth it here, if you can only add C2 MCs or maybe a couple of missile racks? Missiles don't strike me as terribly effective. And C2 MCs have really abysmal Piercing.
So, what to do?
Probably not much changing for Medium ships, due to hardpoint and power constraints. Or is there?
I've seen a couple of YT vids with big ships carrying 6 C2 ModShards, to insta-gib Cyclopes with one mag. This should be possible with most of the Big Four -- Conda, Cutter, Type 10 can pull it off, however the Vette has only 5 C2-or-better hardpoints so it's not such a good fit.
I'd try that out for s and giggles BUT I cannot be arxed to grind all the mats needed for 6 extra modshards. (6 weapon bloops and 30 tech components mostly)
Also, setting this up in EDSY reveals that such a build - at least when Shielded, which to my understanding large ships should be - runs into serious power issues. Doesn't seem doable with an Armoured PP, except if you juggle with module disabling a lot. So odds are you're gonna need Overcharged PP - doesn't have to be G5, G3-4 should do.
Here is a sample build to get the discussion going, not sure if I forgot anything crucial:
Anyone got a good Cutter build?
--
However, I'm also interested in non-Guardian builds. I guess that the day will come that we'll have to fight in Maelstrom systems, so better be prepared. Therefore, ships that use only Enhanced AX MCs and possibly missiles, in combination with the enhanced Xeno scanner. However, there is no ship that can carry more than 4 C3 MCs. So, is the stabilizer even worth it here, if you can only add C2 MCs or maybe a couple of missile racks? Missiles don't strike me as terribly effective. And C2 MCs have really abysmal Piercing.
So, what to do?