Ships AX builds with new modules?

I'm wondering what (worthwhile) new ship builds can be realized with the various new modules we got.
Probably not much changing for Medium ships, due to hardpoint and power constraints. Or is there?

I've seen a couple of YT vids with big ships carrying 6 C2 ModShards, to insta-gib Cyclopes with one mag. This should be possible with most of the Big Four -- Conda, Cutter, Type 10 can pull it off, however the Vette has only 5 C2-or-better hardpoints so it's not such a good fit.
I'd try that out for s and giggles BUT I cannot be arxed to grind all the mats needed for 6 extra modshards. (6 weapon bloops and 30 tech components mostly)

Also, setting this up in EDSY reveals that such a build - at least when Shielded, which to my understanding large ships should be - runs into serious power issues. Doesn't seem doable with an Armoured PP, except if you juggle with module disabling a lot. So odds are you're gonna need Overcharged PP - doesn't have to be G5, G3-4 should do.

Here is a sample build to get the discussion going, not sure if I forgot anything crucial:

Anyone got a good Cutter build?
--

However, I'm also interested in non-Guardian builds. I guess that the day will come that we'll have to fight in Maelstrom systems, so better be prepared. Therefore, ships that use only Enhanced AX MCs and possibly missiles, in combination with the enhanced Xeno scanner. However, there is no ship that can carry more than 4 C3 MCs. So, is the stabilizer even worth it here, if you can only add C2 MCs or maybe a couple of missile racks? Missiles don't strike me as terribly effective. And C2 MCs have really abysmal Piercing.
So, what to do?
 
2-3 module reinforcement packages. The rest HRPs. No shield

Some scanners + some heatsinks

Fit large PP + PD

Will work for any ship now that ax combat was nerfed
 
I discovered that FGS with class 5 EWS is very good for AXCZ. 2 gimballed ax MCs + 4 gausses. (two medium + 2 small) Also enhanced xeno scanner is good, helps wih aiming, 'cause I'm not experienced with gausses. PP is armoured/thermal and has enough power for shieldless build. Everything else is, as GroG79 wrote, HRP, MRP.
I need this ax multi cannons 'cause I noticed many cmdrs will come to fight big ceptors and then nobody will solve this annoying scouts.
I also use Krait, and 6 mod shards Conda. This Anaconda is good for big fight, Hydras at the end of CZ. It's almost overkill for Cyclops.
At the end, there's no perfect build. The best thing is to have good luck and enter CZ with group of capable cmdrs, with different ships and builds - then it's fun.
 
This is my CondaGib
The problem i noticed with this build is that if you get destroyed or somehow run out of limpets, you either have to fly out of action to find a port to resupply with limpets or run with 2 wasted internals. Making the 7C ULC and the size 6 cargo rack rather useless.

Still, it works well in Port Defenses where one can dock and repair/rearm, even with no limpets at all.

A shielded version of the CondaGib - but it has to do some compromises to be able to fit shields and still use a G5 armored PP with thermal spread (i have not flown this build yet)

And my Cutter with 2x Large gimbaled AX MC and 3 Gausses (which can be replaced by any other 3 ax weapons) and a non-optimized power supply :)
 
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Two engineered heavy duty 5D HRPs, couple of guardian module protections and the rest is guardian HRPs. It will maximize caustic protection to the level when you may even ignore caustic damage warnings.
 
Greetings Cmdrs,

Ive tried this shielded build with 6 Shards: https://edsy.org/#/L=H69eS9MM0H4C0S...I_W00Iw402jwH-9G_W1P000,Corvettaconda,FR_D15S

It is very toasty and heavy to build with a prismatic shield. It is not a that practical build with substaintial DPS. While it was awesome to unload whole rounds and delete Cyclops' as if you were hunting scouts. But my modules were cooked so fast, I will probably swtich out 2 Mod shards for 2 gimballed enh. Multicannons and put in my armored PP again in. The 2 Gimbals would handle the scouts better and are not that bad in destroying hearts.

This is a allround build with an SRV Hangar, DSS, Shieldboosters, a SCB. This Build is ment to rely on other cmdrs and you will definitly not solo any Thargoids. With the allround purpose, you just swap out some modules and can do most tasks. But with the 6 mod shards this build sadly doenst work :/

o7 Cmdrs
 
This is my CondaGib
The problem i noticed with this build is that if you get destroyed or somehow run out of limpets, you either have to fly out of action to find a port to resupply with limpets or run with 2 wasted internals. Making the 7C ULC and the size 6 cargo rack rather useless.

Still, it works well in Port Defenses where one can dock and repair/rearm, even with no limpets at all.

A shielded version of the CondaGib - but it has to do some compromises to be able to fit shields and still use a G5 armored PP with thermal spread (i have not flown this build yet)

And my Cutter with 2x Large gimbaled AX MC and 3 Gausses (which can be replaced by any other 3 ax weapons) and a non-optimized power supply :)
I may steal that Cutter build …

At the moment I’ve done some reworking but have not tried it out “in the wild” yet. I have put an 8C Bi-Weave on but am still running the C2 EAX MCs on the nacelles … and then 4x C2 Mod Shards … not convinced all four Shards will line up well enough … probably fine for shooting Interceptors hull but I’d wind up only using two at a time for Scouts or Hearts, and that’s just gonna complicate my firegroups even further!!

So, the increased DPS against Scouts from 2x C3 EAX MCs would be welcome … and 3x C2 Shards underneath would have very good convergence so although it’s technically less firepower it might actually be more usable firepower?

And - of course - can drop the C5 stabiliser to a C3 and rejig the HRP / MRP load out.
 
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bump

I just built a "Beginner" low-cost, low-grind Chieftain with my Alt account. The idea is to make a reasonably functional build that doesn't force the player through the Engineering or Guardian grinds. Getting it as cheap as possible was a bit of a hassle, as it turns out LYR currently doesn't have any systems in Alliance space.

It's sporting 2 EAXMCs and a flak, and will get a small TV beam. This leaves 2 smol hardpoints yet to be assigned. Any idea what I could fit there?
I'm considering a pair of Cytos (to wear down Ceptor shields quickly), but the required PP loop kinda goes against the spirit of the concept.
 
bump

I just built a "Beginner" low-cost, low-grind Chieftain with my Alt account. The idea is to make a reasonably functional build that doesn't force the player through the Engineering or Guardian grinds. Getting it as cheap as possible was a bit of a hassle, as it turns out LYR currently doesn't have any systems in Alliance space.

It's sporting 2 EAXMCs and a flak, and will get a small TV beam. This leaves 2 smol hardpoints yet to be assigned. Any idea what I could fit there?
I'm considering a pair of Cytos (to wear down Ceptor shields quickly), but the required PP loop kinda goes against the spirit of the concept.
Couple of Advanced Shard Cannon or Plasma Chargers?
 
This is my CondaGib
The problem i noticed with this build is that if you get destroyed or somehow run out of limpets, you either have to fly out of action to find a port to resupply with limpets or run with 2 wasted internals. Making the 7C ULC and the size 6 cargo rack rather useless.

Still, it works well in Port Defenses where one can dock and repair/rearm, even with no limpets at all.

A shielded version of the CondaGib - but it has to do some compromises to be able to fit shields and still use a G5 armored PP with thermal spread (i have not flown this build yet)

And my Cutter with 2x Large gimbaled AX MC and 3 Gausses (which can be replaced by any other 3 ax weapons) and a non-optimized power supply :)
Hi Northpin can I ask where you got the 6e CRCR on your Cutter Build I've only found size 4
Many Thanks
 
5E and 6E CRCR were rewards for a CG that happened sometime last year (IIRC top 25% got both, top 50% got only the 5E)

IMO, it's about time they unlock those for general public
Thanks for the reply must of missed that I agree about the 5E & 6E should be available to all with the Thargoid war going on.
 
It is by far not as spectacular as a 6-shard Conda, but here is my Krait Mk.II build that I have been learning on. It is a non-repair build featuring, in terms of "new modules", one of the new caustic sink launchers, the new improved xeno scanner and two large enhanced gimballed MCs assisting the two Gauss cannons. I built it as a learning platform for ground CZs, and it has served me very well. It is very tanky as it is a non-repair build that practically only consists of HRPs and MRPs, but it can still travel a fair bit (the range of a full tank is around 180 ly).

The MCs are the real star of that build. As long as you can reliably exert the hearts with your Gauss cannons and keep optimal attack angle and distance, a pair of large MCs just shred the hearts to bits in seconds on Cyclopses, Basilisks and Medusas, and within a single clip for Hydras, if I didn't make a mistake in my napkin calculations and assuming you land every single round within the falloff range, which is 2 km (using the numbers found in the AXI wiki for heart integrity and armor rating it takes 12 27 rounds for a Cyclops, 30 70 for a Basilisk, 38 88 for a Medusa and 94 221 for a Hydra - with 5.9 rounds per second it takes 17 seconds to empty a full clip). It's even faster if you also land your Gauss shots as well.

The usefulness of these MCs is really insane. If you get your piloting skills somewhat together (which I don't yet) and bring a pair of these MCs, gauss aim suddenly does not matter anymore and the Goids don't stand a chance. The drawback is of course that you have to get a full scan.

Basically, those MCs are the "I win" button of Interceptor combat for aspiring Rookies :).
 
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The MCs are the real star of that build. As long as you can reliably exert the hearts with your Gauss cannons and keep optimal attack angle and distance, a pair of large MCs just shred the hearts to bits in seconds on Cyclopses, Basilisks and Medusas, and within a single clip for Hydras, if I didn't make a mistake in my napkin calculations and assuming you land every single round within the falloff range, which is 2 km (using the numbers found in the AXI wiki for heart integrity and armor rating it takes 12 27 rounds for a Cyclops, 30 70 for a Basilisk, 38 88 for a Medusa and 94 221 for a Hydra - with 5.9 rounds per second it takes 17 seconds to empty a full clip). It's even faster if you also land your Gauss shots as well.
Please note my edit above concerning the numbers of rounds. I had not thought of the reduced breach damage on the back of my napkin :). Still impressive numbers though.
 
Hm, that's interesting. Might try that on my Chief just for the sake of experimentation. ^^

Currently however my thought revolve mostly about trying out the Research Sampling method that shows such good result in clearing Alert systems. Here it's recommended to use a large, shielded build. Large because you need a size 7 limpet controller, Shielded because you need your internal slots for CRCRs and thus cant use them for HRPs. Here the idea is to just collect samples without actually destroying hearts.

I was thinking about rigging my Clipper for the task, but it just doesn't have the right internals for the job. With a size 7 limpet and size 6 shield, you'd only have 32 tons of cargo space available for tissue samples. Shame. Ooooor you might go shieldless, and cold-orbit without ever firing in earnest, then you might get away with a modicum of hull armour.

Just from looking at the specs, I'm not sure which hull to take. Guess I'll have to configure each of the Big Three to get an idea. The Cutter ofc is super sluggish and would rely solely on shield strength to duke it out. On the plus side, it's fast enough in a straight line to disengage when you need a break. Conda and Vette are a biiiiit more agile, but ofc far from the ability to orbit, and a lot slower, so mb not such a good platform for this task.
 
Hm, that's interesting. Might try that on my Chief just for the sake of experimentation. ^^

Currently however my thought revolve mostly about trying out the Research Sampling method that shows such good result in clearing Alert systems. Here it's recommended to use a large, shielded build. Large because you need a size 7 limpet controller, Shielded because you need your internal slots for CRCRs and thus cant use them for HRPs. Here the idea is to just collect samples without actually destroying hearts.

I was thinking about rigging my Clipper for the task, but it just doesn't have the right internals for the job. With a size 7 limpet and size 6 shield, you'd only have 32 tons of cargo space available for tissue samples. Shame. Ooooor you might go shieldless, and cold-orbit without ever firing in earnest, then you might get away with a modicum of hull armour.

Just from looking at the specs, I'm not sure which hull to take. Guess I'll have to configure each of the Big Three to get an idea. The Cutter ofc is super sluggish and would rely solely on shield strength to duke it out. On the plus side, it's fast enough in a straight line to disengage when you need a break. Conda and Vette are a biiiiit more agile, but ofc far from the ability to orbit, and a lot slower, so mb not such a good platform for this task.

What do you think about the Krait 2 for tissue sampling ?
 
What do you think about the Krait 2 for tissue sampling ?

Tissue sampling requires a large number of research limpets.
A krait can fit only a size 3 MLC wihich will give only 4 research limpets and will be far from optimal even if you add some regular, size 1, research limpets.

So, for the task ahead, only ships that can fit a size 7 ULC are optimal - Imperial Clipper, Cutter, Conda, Corvette, T9 and T10 (although these last two might be too slow for the task)
Ideally, you'd want to have 10 research limpets: 8 from the size 7 ULC and 2+ more from normal size 1 research limpets
 
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