AX Mamba Guidance

Morning,

Posted in more relevant sub-forum but there’s not much traffic there. Also not much about Mamba’s in Anti-Xeno Initiative sites and similar.

Firstly, I know it’s not the best ship to go Thargoid Interceptor hunting in. It might even be one of the worst.

My issue is it’s one of my favourite ships but it hardy sees any use as the Corvette is my go-to PVE bounty hunter.

So as like many others I’m Thargoid bashing at the moment, I’d thought I’d re-purpose it to have a genuine reason to dust it off more frequently.

In short, due to it running hot is it worth having some long range thermal beams on the smalls? Will that make enough of a difference to heat? Or should I just stick some small Guardian Gauss on them and be done with it?

I’m going to have x3 of the modded Salvation shards as per my Krait (not interested in flak cannons etc as I’ll just be doing Thargoid base attack stuff).

Also not interested in AFMU’s, repair limpets etc as I’ll just be landing to repair.

I was thinking something similar to this, modified from Anti-Xeno Initiative site (the Salvation Shards, Sirius heatsinks etc are not on Coriolis yet): https://coriolis.io/outfit/mamba?co...UwIYHMA28QgIwV3fEQA==&bn=Imported Necro Mamba
 
I'd get rid of the docking computer - if you're going with something shieldless with not many module slots, you want to maximise the amount of hull you have. Maybe put a guardian HRP in there for the caustic resistance.
 
Another suggestion, AutoFieldMaintenanceUnit.
Since you're shieldless, most of your module damage will be on the canopy, as thargoid loves hitting the face.
 
Here's mine, field tested in AX platform defense in where you can replenish and repair without leaving the CZ. Only specified weapon suggestion is thermal vent beam laser, otherwise I use modified shard cannons or AX multicannons depending on whether I'm doing scouts or interceptors. As number of heat sinks directly correlates with frequency of replenish needs, I use only Sirius heat sinks.

 
Morning,

Posted in more relevant sub-forum but there’s not much traffic there. Also not much about Mamba’s in Anti-Xeno Initiative sites and similar.

Firstly, I know it’s not the best ship to go Thargoid Interceptor hunting in. It might even be one of the worst.
OK, at least we have that out of our way 😅

Also not interested in AFMU’s, repair limpets etc as I’ll just be landing to repair.
That's good, there's no room for these anyway given the very few optional slots.

I was thinking something similar to this, modified from Anti-Xeno Initiative site (the Salvation Shards, Sirius heatsinks etc are not on Coriolis yet): https://coriolis.io/outfit/mamba?co...UwIYHMA28QgIwV3fEQA==&bn=Imported Necro Mamba
First thoughts: what's your proposed engagement tactic? Mamba is fast in a straight line, but manoeuvrability is very limited. So hit-and-run, but no orbiting. Shards (even modshards) will require you to hover up close for a short while on each attack run, opening yourself up for some punches, and eliminating the mamba's main strength. Have you considered large EAX missiles - or maybe EAX MCs - and small Gausses? This way you could use the large hardpoints mid-range, and the gausses on final approach (FA off maybe so you continue your trajectory while sniping oh hearts), and you'd never need to slow down.

Edit: add a few GMRPs in the smaller optional slots so you don't lose your canopy right away. That's your opportunity to get rid off of the docking computer and use the slot for something more useful 😉
 
Morning,

Posted in more relevant sub-forum but there’s not much traffic there. Also not much about Mamba’s in Anti-Xeno Initiative sites and similar.

Firstly, I know it’s not the best ship to go Thargoid Interceptor hunting in. It might even be one of the worst.

My issue is it’s one of my favourite ships but it hardy sees any use as the Corvette is my go-to PVE bounty hunter.

So as like many others I’m Thargoid bashing at the moment, I’d thought I’d re-purpose it to have a genuine reason to dust it off more frequently.

In short, due to it running hot is it worth having some long range thermal beams on the smalls? Will that make enough of a difference to heat? Or should I just stick some small Guardian Gauss on them and be done with it?

I’m going to have x3 of the modded Salvation shards as per my Krait (not interested in flak cannons etc as I’ll just be doing Thargoid base attack stuff).

Also not interested in AFMU’s, repair limpets etc as I’ll just be landing to repair.

I was thinking something similar to this, modified from Anti-Xeno Initiative site (the Salvation Shards, Sirius heatsinks etc are not on Coriolis yet): https://coriolis.io/outfit/mamba?co...UwIYHMA28QgIwV3fEQA==&bn=Imported Necro Mamba
Try this guy: CMDR Bokatan

He's an Ace and usually pilots a AX Mamba. He also has the build in the comments section. It might help.
 
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OK, at least we have that out of our way 😅


That's good, there's no room for these anyway given the very few optional slots.


First thoughts: what's your proposed engagement tactic? Mamba is fast in a straight line, but manoeuvrability is very limited. So hit-and-run, but no orbiting. Shards (even modshards) will require you to hover up close for a short while on each attack run, opening yourself up for some punches, and eliminating the mamba's main strength. Have you considered large EAX missiles - or maybe EAX MCs - and small Gausses? This way you could use the large hardpoints mid-range, and the gausses on final approach (FA off maybe so you continue your trajectory while sniping oh hearts), and you'd never need to slow down.

Edit: add a few GMRPs in the smaller optional slots so you don't lose your canopy right away. That's your opportunity to get rid off of the docking computer and use the slot for something more useful 😉
It’ll be ‘Boom & Zoom’, trying to smash the petals as I fly past with the triple mod shard. I’ve been doing this in the Krait MKII.

I expect to get a slap.

There will be no elegance or skill and I will soften smash into the ‘goid like a drunk. Certainly won’t be using the Gauss like a scalpel.

No interest in ‘cold orbiting’ which feels a little like cheesing the opponent and is a little dull having dabbled (IMHO).

I’ll be landing every couple of Cyclopses, every Basilisk and only helping other CMDR’s out with anything harder.

The main thing I want to know is will the two small beams provide any useful cooling or should I just Gauss it for the odd moment I can snipe. I’m acutely aware the default heat on the Mamba is ‘nuclear furnace’.
 
Morning,

Posted in more relevant sub-forum but there’s not much traffic there. Also not much about Mamba’s in Anti-Xeno Initiative sites and similar.

Firstly, I know it’s not the best ship to go Thargoid Interceptor hunting in. It might even be one of the worst.

My issue is it’s one of my favourite ships but it hardy sees any use as the Corvette is my go-to PVE bounty hunter.

So as like many others I’m Thargoid bashing at the moment, I’d thought I’d re-purpose it to have a genuine reason to dust it off more frequently.

In short, due to it running hot is it worth having some long range thermal beams on the smalls? Will that make enough of a difference to heat? Or should I just stick some small Guardian Gauss on them and be done with it?

I’m going to have x3 of the modded Salvation shards as per my Krait (not interested in flak cannons etc as I’ll just be doing Thargoid base attack stuff).

Also not interested in AFMU’s, repair limpets etc as I’ll just be landing to repair.

I was thinking something similar to this, modified from Anti-Xeno Initiative site (the Salvation Shards, Sirius heatsinks etc are not on Coriolis yet): https://coriolis.io/outfit/mamba?co...UwIYHMA28QgIwV3fEQA==&bn=Imported Necro Mamba

Use a vented beam in the size 4 slot, it will help you cool off quickly and help with the interceptor shields without using up ammo.

Use 2 guardian gauss in the small slots to help snipe hearts.

Instead of replacing the docking computer with a hull module, replace it with a guardian hull module instead. More caustic HP than engineered hull module and provides a bit of passive caustic resistance, and you also don’t have to bother engineering it.

Like so.
 
It’ll be ‘Boom & Zoom’, trying to smash the petals as I fly past with the triple mod shard. I’ve been doing this in the Krait MKII.

I expect to get a slap.

There will be no elegance or skill and I will soften smash into the ‘goid like a drunk. Certainly won’t be using the Gauss like a scalpel.

No interest in ‘cold orbiting’ which feels a little like cheesing the opponent and is a little dull having dabbled (IMHO).

I’ll be landing every couple of Cyclopses, every Basilisk and only helping other CMDR’s out with anything harder.

The main thing I want to know is will the two small beams provide any useful cooling or should I just Gauss it for the odd moment I can snipe. I’m acutely aware the default heat on the Mamba is ‘nuclear furnace’.
(Cold) orbiting wouldn't be a viable option in a mamba anyway. Re: beams, probably not worth it as you'd need to stay on target(ish) to make it work, and even then impact is minimal. 2 small gauss should be more worthwhile, particularly since there are 6 utility slots so you can spam heatsinks. It'll cost you the size 5 optional for the stabiliser though, so less hull...
Maybe consider dropping the field neutraliser - they aren't easy to use, pointing your ship at deep space, hitting boost, and switching FA off is much easier (so you drift off during the shutdown).
 
(Cold) orbiting wouldn't be a viable option in a mamba anyway. Re: beams, probably not worth it as you'd need to stay on target(ish) to make it work, and even then impact is minimal. 2 small gauss should be more worthwhile, particularly since there are 6 utility slots so you can spam heatsinks. It'll cost you the size 5 optional for the stabiliser though, so less hull...
Maybe consider dropping the field neutraliser - they aren't easy to use, pointing your ship at deep space, hitting boost, and switching FA off is much easier (so you drift off during the shutdown

Just wanted to add a short recording of one of my past AX combat openings to throw in a few logs to the nice blaze we have here - although my piloting still suffers from severe boostitis and driftitis due to me being a newbie (and flying a Mamba), I can occasionally get into lukewarm orbit for short periods of time. While I totally agree that it's not viable, but I bet when I switch to Chieftain at least it can't be any harder. :rolleyes: :)

 
I fly a mamba. You can "cold orbit" in a mamba. It drifts a lot which makes it seem like flying flight assist off while still having flight assist on. So don't think that just because it is fast, that you are limited to a joust tactic.
 
Hey there! I built an AX Mamba over a week ago and made a video testing it out... I just uploaded it when I saw this post so hope it can give you some ideas!

It is a shielded build, flown FA ON, outfitted with 4x shards and designed to kill Medusas (hence anything smaller would be a cakewalk). This video is one of my first few attempts and getting used to the flight characteristics of the Mamba, so I built it to tank Medusa cannon volley and also tried to fire all 4 shards once the hearts were exerted, which wasn't a great idea...

It took awhile to get used to how she flies but since then I've amassed over half a billion in bonds for the CG killing medusas alone... So yeah, it's my favorite AX ship at the moment.

Hope this helps! o7

Build:
https://edsy.org/s/vYc71kV

Source: https://youtu.be/PPDDfVDSpDk
 
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Morning,

Posted in more relevant sub-forum but there’s not much traffic there. Also not much about Mamba’s in Anti-Xeno Initiative sites and similar.

Firstly, I know it’s not the best ship to go Thargoid Interceptor hunting in. It might even be one of the worst.

My issue is it’s one of my favourite ships but it hardy sees any use as the Corvette is my go-to PVE bounty hunter.

So as like many others I’m Thargoid bashing at the moment, I’d thought I’d re-purpose it to have a genuine reason to dust it off more frequently.

In short, due to it running hot is it worth having some long range thermal beams on the smalls? Will that make enough of a difference to heat? Or should I just stick some small Guardian Gauss on them and be done with it?

I’m going to have x3 of the modded Salvation shards as per my Krait (not interested in flak cannons etc as I’ll just be doing Thargoid base attack stuff).

Also not interested in AFMU’s, repair limpets etc as I’ll just be landing to repair.

I was thinking something similar to this, modified from Anti-Xeno Initiative site (the Salvation Shards, Sirius heatsinks etc are not on Coriolis yet): https://coriolis.io/outfit/mamba?co...UwIYHMA28QgIwV3fEQA==&bn=Imported Necro Mamba
I also love the Mamba, and was thinking of making an AX version (with shields) that had three C3 Enhanced AX Multicannons and 2 C1 Salvation Shard Cannons. Should be very good for clearing scouts (I hate them so much) and exerting then killing the hearts on a Cyclops... maybe a Basilisk (Mamba would be one of the few that can outrun it).

As far as PVE goes, you could have some fun with this build. I built it for Odyssey ground missions, for which it excels. It is also exceptionally good at killing medium/large NPC ships quickly (small ones can take a bit for me). Good for interdicting Powerplay NPCs to gain merits too. In a Haz Res site, it can really be fun. Get behind a target (e.g. a pirate Imperial Clipper), scan, and then blow the enemy up in about 5 seconds. It's fun to use something besides my Anaconda/Corvette and their Beam lasers/multicannons/missiles.
 
Thanks all!

Also just realised that Guardian Mod Shards also come in Small Hard Point Flavour, so I’m going with x4 to melt myself some.

Yeah, if you fire 1m+1s, you can stay under 20% heat with 4pips to weapons and a single heatsink fired (armoured + thermal spread PP).
If you plan to fire all four, prepare to double-sink in order to unload all 5 rounds continuously without spiking over 100%.
If you run shield-less, you can reduce even more heat output by using low emissions + thermal spread power plant. It's squishy, but IIRC, the Mamba can idle at 15% heat with weapons deployed with that PP. Useful for staying under the radar when a heart is destroyed without thermal vent beams.

All in all, for the speed of the thing, it's really a ton of fun. Jumping back in Chieftain or Krait feels really sluggish when accelerating after getting used to the racecar of the stars. G5 Dirty Drag drives are a must for the full experience of course!

o7
 
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