Fire at will is only m/c I thinkI probably shouldn't guess that one, but pretty sure it won't work.
Current target works for me, though I seem to have to fire when I'm pointing at the target for them to start tracking. And they can take time to acquire the target - if your turret doesn't have a view of the scout it won't fire.
Needs to be target only.I know for a fact that my turret has had a view of it. I've also had a turreted beam laser target the thargoids with no issue but meanwhile the turreted AX refuse to fire!
What he sed.Needs to be target only.
Look at the max range: they should start firing at half that range.
Select a target, tap the assigned fire trigger. Do this everytime you select a new target.
Don't think of them as turrets, think of them as auto fire gimbals.
Really got to have the target centred to get best effect.
I also recommend using night vision when fighting the little tricksy
Ax multicannon work fine - some of the later turrets don't. It's complicated.I thought ax turrets were explicitly for multicrew only?
I know for a fact that my turret has had a view of it
Yes, but the AX MC tracked and fired without having to use it, regardless of what the manual states. The info I found said that once triggered, turrets will fire on targets that fire on you when in FaW. The only limitation I found is if the target is not in the MC's fire cone.Page 58 of the manual. ‘Fire at will’ turrets will automatically track and engage any ‘resolved’ hostile contacts. Do you have a xeno scanner fitted?
Exactly AX turrets and exactly for Scouts ?Ax turrets work for me on ‘fire at will’ I must have a different version of the game.
Mine work as turrets just fine on ps4. I have to fire them at least once but they track the target with continuous fire with almost no effort on my part. Turretted beams work exactly the same.Exactly AX turrets and exactly for Scouts ?
I have in the description of the game says that they should not work at all as Turrets and can only work in multi-crew mode.