I haven't played the game yet so sorry if this is a silly question...
Is it possible to map the twist axis of a joystick to a different function than the actual rudder rotation on the pedals ?
Most games I've tried detect the rudder and the jostick twist as the same input, therefore they have to command the same movement axis. The only game where I could map them to different controls was SW Battlefront 2.
My goal would be to map my joystick twist axis to yaw, the main rudder axis to left/right strafe, and the two independant pedals axes to up and down. This way the stick would control the direction the ship faces, while the three axes of my rudder pedals would allow me to move the ship up, down and sideways without changing its orientation.
Is it possible to map the twist axis of a joystick to a different function than the actual rudder rotation on the pedals ?
Most games I've tried detect the rudder and the jostick twist as the same input, therefore they have to command the same movement axis. The only game where I could map them to different controls was SW Battlefront 2.
My goal would be to map my joystick twist axis to yaw, the main rudder axis to left/right strafe, and the two independant pedals axes to up and down. This way the stick would control the direction the ship faces, while the three axes of my rudder pedals would allow me to move the ship up, down and sideways without changing its orientation.