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In short, the game mechanics all start to make sense again. It makes me wonder if the Asp is the sweet spot for the game balance in ED.
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In short, the game mechanics all start to make sense again. It makes me wonder if the Asp is the sweet spot for the game balance in ED.
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OP said combat was survivable, not preferable to being in a python.
My ASP is a great ship, but so are my cobra, python, anaconda, vulture, FAS, courier and clipper. All have their own roles and all get called upon at different times depending on what I'm up to. Not demeaning other ships, just agree with OP that ASP is a great one.
Each to their own and all that....
You.... You sold, A Python?!?
Blasphemy!
I feel almost the exact opposite to you. Lol
I used to have an Asp, it was good for the odd long range smuggling run, but terrible at anything else. I actually hated it enough to stop using it for smuggling.
I love how my Python handles, pre-engineers, I could still fling that thing through the letterbox at full speed.
Now with dirty drives and FSD range 5, it just outshines nearly every other ship.
Bit shorter range than the Asp, but it handles better, it's faster, can carry more, and do some heavy PvE combat.
And it's not hideous to look at.
I sold my Asp long ago, and never looked back.
I just have two separate Pythons instead.
This is debatable; the Python looks like a long, green Dorito. Looks terrible to me.