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Never mind eh.

Just for the record Jezzah, I share your point of view, and I bet many do.

But of course, even though we have a bad feeling about it, we still wish them all the best.

The more awesome SC is, the more the consumer wins.

Same goes for ED
 
Absolutely!

I love how they are making a different type of game to ED and again all the luck and success in the world to em.
 
But CIG haven't used any money on marketing or ads. This is a myth. Repeating it doesn't make it any more true.

What they have done is making "commercial videos" about new ships. Then there are some mousepads and stuff you can buy in the store. But no marketing budget exists, as I know.

This is - again - just slander, taken out of thin air.

I know that at least some of the marketing is self-financing, through Jump Point. And indeed, you could argue that all of the marketing is self-financing, given that it generates game- and ship-sales ... more pledges and ship buyers = more finance = what this topic is about.

But it's not just financial resources, it's human resources too. If DB were to try to be more like CR (i.e. to pay significantly more attention to marketing) he'd have to pay less attention to development. Personally I want him (and his colleagues who share the "vision" of ED) to be as focused as possible on delivery.

I don't really care what CIG does or doesn't do (apart from having backed there, thus hoping they will make a good game :)). But this is about people asking Frontier to be more like CIG. Essentially, saying that Frontier needs to attract more backers without asking if the project needs more backers.

I don't think Frontier needs to attract more backers. I don't think it matters that Frontier is "underperforming" on this metric. If Frontier were struggling for funds to complete the game, I'd take a different view.
 
It's probably this. When they're ready for thousands of players, there will be thousands of players. Patience.

Agree - how many alpha testers do you need? I'd imagine they have more than enough to iron out balancing and major techie issues already. Another 1,000 alpha testers would just mean a greater strain on their infrastructure and resources for relatively little extra information... I expect alpha access is deliberately priced that way.
 
I'm not surprised, the game isn't advertised much at all, almost nobody knows about this project and, we all have to admit... the name "Elite: Dangerous" is reaaaaaaaaally silly. Just the name alone makes a lot of people think "oh this indie is probably going to flop hard" (yes, assumptions, like that this is an indie. I doubt any modern publisher would allow a name like that.)

But it's mostly just because it hasn't been advertised, just like with Star Citizen, the only way for this game to get more known and get more funding is if us (community) actively spread the word.

Scott Manley is a good example, he has a lot of followers from Kerbal Space Program which is a mainstream indie.
 
I'm not surprised, the game isn't advertised much at all, almost nobody knows about this project and, we all have to admit... the name "Elite: Dangerous" is reaaaaaaaaally silly. Just the name alone makes a lot of people think "oh this indie is probably going to flop hard" (yes, assumptions, like that this is an indie. I doubt any modern publisher would allow a name like that.)
In the interest of fairness and balance I find the name Star Citizen to be as cringe-worthy as Elite: Dangerous.
 
Kind of a personal thing but id never thought ED's name was cringey myself, Ive been running it round in my head and maybe it is a little.

..But i had to really really think about it :D
 
Kind of a personal thing but id never thought ED's name was cringey myself, Ive been running it round in my head and maybe it is a little.

..But i had to really really think about it :D

Same here. I don't really understand why people find the name cringe-worthy. It's a bit bombastic perhaps but then again aren't most game titles?

Thinking about it, it's possibly a step down from "Elite: Frontier" or "Elite: Frontire First Encounters", which both have a very slightly more cerebral feel ...
 
we all have to admit... the name "Elite: Dangerous" is reaaaaaaaaally silly.

I think that's entirely subjective, and also completely wrong.
I like the name :)

On the subject of backers I think frontier are doing just fine and I do not want to see the same business model that SC uses over here. IMO they are so focused on getting as much money as they can with ever more ships & stretch goals they are in very real danger of not being able to live up the their own hype in the end. Let frontier concentrate on the game, there will be enough time for hype when they come to release the game.
 
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no worries for ED

Interesting thread to follow. I've backed both to very high levels as I was caught up with both so have followed them from their initial announcements; just missed the golden ticket thingy @ SC (that was an interesting forum time!)

SC has generated way more and slicker hype; they've focused on the buying digital assets and been open with the idea of ship adverts like car adverts to help with the 'sale' drives (which they basically are) and general feel of the universe and it's worked damn well (I've got something like 6 ships!). They've even said thay were suprised at how well it's gone.

This translated to lots of backers and cash so CR chose to go 100% crowd funded, IMO he now needs to keep the hype and money rolling in. No bad thing as the updates coming out from them is often and good. Yes there are some slow weeks in WH however that's not suprising really.

From what I've read here FD isn't going down this funding model so don't need to keep the hype machine running. I do agree with the thought that the cost of the Alpha level is high to keep it relatively small and focused (tbh it's so slick I've not really given any feed back so far) because of the differing funding models.

Or could these different approaches reflect the different cultures of the hosting countries? :) (yes I know CR is originally English)

I really love the differences that are appearing in between each game and feel each one with make the other better. I have a sneaking suspicion that the dog fighting module for SC was delayed because of the ED Alpha quality.
:cool:
 
[...] I do not want to see the same business model that SC uses over here. IMO they are so focused on getting as much money as they can with ever more ships & stretch goals they are in very real danger of not being able to live up the their own hype in the end.

That does it. I'm out of here.
 
Names are subjective, now the name World of Warcraft sounds pretty silly to me (reminds me of the furniture chain World of Leather) but it doesn't seem to have done them any harm.

CIG have been more successful in generating publicity and are perhaps more media friendly by releasing a lot of material (though some have suggested it contains very little content) That has brought in a vast number of backers and money, but potentially brought in some problems. With such a large potential group of Alpha players, there is a danger of being overwhelmed by the feedback and possibly losing useful comments in the general noise. We only have to look at how much noise is generated on these forums.

So far FD appear to be happy with the situation at the moment, they haven't really been pushing E:D. Perhaps, they don't really want a big influx of players yet. It's a different strategy to that of CIG that's all.
 
I want both games to be good. While I've backed ED and not SC, I will almost certainly be buying SC when it launches and neither software house has attacked the other. I hope it doesn't go all Apple vs Samsung in the end, if elements come out rather similar ... as they are bound to do.

The name? Yeah, I prefer "Star Citizen" to "Elite: Dangerous". Ultimately it is just a name, but it will have an impact, however small. Those of you who remember the people of Golgafrincham (well they are our ancestors :D ) will know that our stupid race is sometimes too preoccupied with what colour something should be (in their case it slowed down the invention of the wheel). :eek:

A statement that leads me straight onto ...
Marketing? I think FD could do a bit more, as you do want a following. We want a vibrant community with lots of people in the space lanes. However, this would be more of a problem for ED if both games were coming out at the same time. ED launching a year ahead of SC rescues it.

Spending a small amount of time organising the website and slightly more frequent video updates on YouTube (also linked to via the website) would really help.

Just sticking schematics up for each ship (eg the Sidewinder ) created so far on a dedicated ship page would be good. The Alpha release popping up out of the blue (or orange) in such a solid state was a great surprise as was the capital ship battle video before that, but those events are too infrequent to generate much hype. SC has probably been over hyped, but that doesn't mean ED should be under hyped. This isn't just about whether FD need the cash upfront for development or not.
 
You probably right when you say that the numbers will increase if alpha is at lower price ;)
But FD has enough money to make their game, they have enough alpha testers ... so why will they do that ?
The numbers of players will increase at the release (or in beta phase) ...

Yes it is not in the interest of Frontier to rush things. You hear the good soup of Grandma, which simmering slowly on the wood stove ?

:p
 
It is extremely disappointing to see the name calling and disparaging comments.

This thread is now closed for moderation review.
 
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