I am having two strange errors when I export an animated object in blender.
Exporting using FBX 7.4 Binary gives me a bad bone weight error, even though all the weights are normalized and (if I didn't miss any) the combined weights on all vertices sum to one.
Exporting using FBX 6.1 ASCII gives me an object too small error, even though the mesh dimensions (1.167m,2.4634m,1.0944m) and the armature dimensions (90.722cm, 77.075cm, 2.2791m) are within Frontier's boundaries.
Exporting using FBX 7.4 Binary gives me a bad bone weight error, even though all the weights are normalized and (if I didn't miss any) the combined weights on all vertices sum to one.
Exporting using FBX 6.1 ASCII gives me an object too small error, even though the mesh dimensions (1.167m,2.4634m,1.0944m) and the armature dimensions (90.722cm, 77.075cm, 2.2791m) are within Frontier's boundaries.