Bad server performance after Tick

Okay, so my thread got locked even when I posted earlier than this one has been posted...

Or could it be that criticism towards the decision FDev made to spread out on consoles without trying to optimize the networking for all 3 machines first is not a well seen thing to do?

What is the explanation on why there are random disconnects? Any word from the devs?

Anyways, that needs to get fixed as I am not willing to spend my time in Solo mode and shooting only unchallenging NPCs
 
Is someone epse experiencing connection problems after the daily BGS tick? Every hyperjump suddenly takes 10 minutes or more with multiple disconnects.
Yesterday it has taken 2 hours until it normalized for me :|

Yup cannot get onto mission board in either mode to cash in...!! Not great when my faction is starting Elections
 
I had some very strange disconnects yesterday and some very long jumps and I am deep in the black. Definite server issues as all my other internet services even streaming HD movies ran just fine.
 
My friend and I who play suddenly have an issue where first we couldn't see each other at all on friends list now is he can only see me. But i log in and can't see him on main menu or in game friends list. Yet if we go to the same system we can then see each other in super cruise and then wing up. Fix the (this has been over a week now) server issues please.
 
It seems to get worse in systems with a large number of CMDRs. The HIP 17692 system is getting the full crash-freeze-lag treatment right now. No matter how many times I try, I simply can't load the missions page at Blackmountain to turn up the community mission items.

So. I'm stuck at the base with cargohold full and nothing else I can do (before I turn up the g geological thing-a-magigs)...
 
The disconnects are on the list, and will be worked on if they are popular. :)

Salt is used for server maintenance. That's why our community manager is saving up. :)
 
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