and that is why i'll work my way to bigger ship so i can just kill you and pick the remains before you have time to get out...
such behaviour is the reason why more and more pirates turn to "shoot first ask later"
Flying a Cobra, piracy was hard. All I would ask for is 8-16 canister, and they'd jump out straight away. So, I resolved to shoot them and use limpets. Still barely worked. My choices, if I go back to piracy are pretty much limited to 2 things:
-Interdict ships that have to pay a ton of cash for repairs, and bring 'em down to 5% hull if they try to use FSD
-Shoot first, ask questions later.
Also, one last comment. A trader up top said he would self destruct if the pirate wasn't nice and had low demands? It's a pirate. The game needs to make it so that pirates must have a way to get a trader's cargo against all of his wishes, as that is the life of a pirate, and it creates the awesome tense situations that we're in open to experience. So, for example, Self-destruct should take, say, 15 seconds? Maybe 25? A pirate would have to run a costly ship like an ASP to mass lock the trader, overcome point defense systems/destroy cargo hatch without killing the trader. I don't want to get into this too well, but a trader should have no immediate way to resist pirates, and instead should take time, effort, and planning.