News Balancing Mission Rewards

My personal opinion is that you got spoiled by missions that were far too easy to do, far too rewarding, and practically had no limit to stacking.

1 million credits from just 1 mission is still a heck of a lot of money.

Maybe...that's why I call it "personal".

Some people would be happy with no reward at all...or even better, you pay the game to do some good missions...that are not my case at all.

But I never stacked assassination missions ... you know why ? you are limited in time.

And I don't relog 100 times because i don't like it. I prefer to disconnect and change the game or watch tv when I don't get what I want directly.

I have limited playing time, my need is 1 mission with good payout. But you already judged me. This is why I am obsessed by payouts. And like I said in the beginning...if I was billionaire already, I would not care about payout. We don't have cheat code like devs to have big balance wallet.
 
My personal opinion is that you got spoiled by missions that were far too easy to do, far too rewarding, and practically had no limit to stacking.

1 million credits from just 1 mission is still a heck of a lot of money.

This is ridiculous, 1 million is nothing when it is a passenger mission to Colonia, and it is over-abundant when it is a data mission to some station 14ly and 650 ls away.... Then again, if it is 14ly and 650.000 ls away, it is probably fair, because it will take you half an hour and 2-4 million an hour is pretty common.

it al depends on the variables. So far, I have not discovered anything paying more than around 2-4 million/hour of gameplay. Sure, sometimes I get 5 Million for some mission which only takes 30 minutes, but after that I get 10 missions making only 1M/hour, so it evens out at 2-4M/hour

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Maybe...that's why I call it "personal".

Some people would be happy with no reward at all...or even better, you pay the game to do some good missions...that are not my case at all.

But I never stacked assassination missions ... you know why ? you are limited in time.

And I don't relog 100 times because i don't like it. I prefer to disconnect and change the game or watch tv when I don't get what I want directly.

I have limited playing time, my need is 1 mission with good payout. But you already judged me. This is why I am obsessed by payouts. And like I said in the beginning...if I was billionaire already, I would not care about payout. We don't have cheat code like devs to have big balance wallet.

I totally agree; I do the same thing: when there are no decent missions, I log out and play another game or do something else. Sure, I also play sometimes and mine some stuff, but when i COME BACK AND IT IS STILL NOTHING, i QUIT. (sorry for shouting). But that is all personal, I have lots of other hobbies, so no loss there; still, I wonder why FDev makes it so, I would make this game more popular, but apparently, they don't care or don't want to
 
My personal opinion is that you got spoiled by missions that were far too easy to do, far too rewarding, and practically had no limit to stacking.

1 million credits from just 1 mission is still a heck of a lot of money.

And I completely concur with your personal opinion. So that makes at least two of us. :) (*Edit* I would still rebalance high-end ships and modules downwards too though)
 
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Maybe...that's why I call it "personal".
Some people would be happy with no reward at all...or even better, you pay the game to do some good missions...that are not my case at all.

I rather doubt that people would swing to that extreme.

But I never stacked assassination missions ... you know why ? you are limited in time.
And I don't relog 100 times because i don't like it. I prefer to disconnect and change the game or watch tv when I don't get what I want directly.

Well, it won't do anything to relog anymore anyway.

I have limited playing time, my need is 1 mission with good payout. But you already judged me. This is why I am obsessed by payouts. And like I said in the beginning...if I was billionaire already, I would not care about payout. We don't have cheat code like devs to have big balance wallet.

So because *your* time is limited, you should get bigger cookies for less effort?

You're not the first person to play a game and feel like you don't have enough time. That's just life.

This is ridiculous, 1 million is nothing when it is a passenger mission to Colonia, and it is over-abundant when it is a data mission to some station 14ly and 650 ls away.... Then again, if it is 14ly and 650.000 ls away, it is probably fair, because it will take you half an hour and 2-4 million an hour is pretty common.

Find me where he was saying anything about 1 million payouts for *passenger* missions (not normal missions) to Colonia?

Could be nice to have missions take supercruise distance into account, but I'd rather they just remove (or at least raise) the arbitrary caps on supercruise accel/deceleration rates....

it al depends on the variables. So far, I have not discovered anything paying more than around 2-4 million/hour of gameplay. Sure, sometimes I get 5 Million for some mission which only takes 30 minutes, but after that I get 10 missions making only 1M/hour, so it evens out at 2-4M/hour

That all sounds perfectly reasonable to me. Some missions which have (in my view) excessive rewards, most that have subpar, nobody able to make a billion credits in a single weekend....

I totally agree; I do the same thing: when there are no decent missions, I log out and play another game or do something else. Sure, I also play sometimes and mine some stuff, but when i COME BACK AND IT IS STILL NOTHING, i QUIT. (sorry for shouting). But that is all personal, I have lots of other hobbies, so no loss there; still, I wonder why FDev makes it so, I would make this game more popular, but apparently, they don't care or don't want to

Do something besides running missions?

Like, very early on in my Elite career I got into the habit of avoiding missions, because at the time they were frankly bugged, poorly explained, and the board UI was much worse than it is now. (So I'm grateful all those things got improved.)

There *is* plenty to get into besides missions, I assure you. And I don't think missions should always have to turn you into two-digit millionaires in a single go in order to be worth anyone's time.

Honestly, if you think the payouts are too low and it's too grindy, I ask that you pay a visit to War Thunder, any Wargaming MMO, Armored Warfare, and I'm sure other players could put up examples....
 
There *is* plenty to get into besides missions, I assure you. And I don't think missions should always have to turn you into two-digit millionaires in a single go in order to be worth anyone's time.

Honestly, if you think the payouts are too low and it's too grindy, I ask that you pay a visit to War Thunder, any Wargaming MMO, Armored Warfare, and I'm sure other players could put up examples....

Is it so hard to understand or accept that OP and I disagree? And why compare this game to these games that I don't know? Compared to Monopoly, money making is awful in ED... Anyway, I compare Elite to the old 1984 Elite and then this Elite is far less rewarding, and frankly, less fun (for me)

But then, all this is subjective. I think it is just a shame that players like me have to flee to other games, where FD could easily "invent" player modes like easy/moderate/tough or such, and let infrequent players make money faster and better/more frequent players slower. All they have to do is make easy players rank faster and pay a bit more and tougher players rank slower and earn a bit less... asy and everyone has a game to his own level.
Seriously, IF it indeed takes me 80 hours of gameplay to get that 8A Power Plant; I will probably never get beyond that one craft of the big three out of shere boredom
 
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Bulletin: Elite Dangerous 2.3 is now live


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The 2.3 update is now live and available for download, its great and everything but where do i go? to download these updates?.:eek:
 
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So because *your* time is limited, you should get bigger cookies for less effort?

You're not the first person to play a game and feel like you don't have enough time. That's just life.
Then what ? you propose me to quit the game because it's not designed for normal life ? ...



Do something besides running missions?

Like, very early on in my Elite career I got into the habit of avoiding missions, because at the time they were frankly bugged, poorly explained, and the board UI was much worse than it is now. (So I'm grateful all those things got improved.)

There *is* plenty to get into besides missions, I assure you. And I don't think missions should always have to turn you into two-digit millionaires in a single go in order to be worth anyone's time.

Honestly, if you think the payouts are too low and it's too grindy, I ask that you pay a visit to War Thunder, any Wargaming MMO, Armored Warfare, and I'm sure other players could put up examples....


What did you think i have done since the beginning ? plenty of things outside missions.

I wanted to do missions now ... and you just tell me to do something else ? so you admit there are useless (most of them), sometimes even bugged. And I still didn't find any chained missions from 2.3. But who's take ?

I can still make more credit/a hour with my cutter than running any kind of stacking missions right now.

But I don't try to make you change your mind...honestly I don't care. I just exposed my personal feeling. Like I did in the last beta. Things I have said was finally right...others not. Let's wait the future.

Maybe you should also try/or reuse a typewriter in place of your computer. This is more greedy and punitive than computer. You seem to enjoy things like that after all.
 
Server Status: OK
Bulletin: Elite Dangerous 2.3 is now live


Support Notice : 2.3 Commanders


The 2.3 update is now live and available for download, its great and everything but where do i go? to download these updates?.:eek:

Just log into the game and it will update automatically. You can't play the game without it updating.
 
Server Status: OK
Bulletin: Elite Dangerous 2.3 is now live
Support Notice : 2.3 Commanders
The 2.3 update is now live and available for download, its great and everything but where do i go? to download these updates?.:eek:

As Gigamonkey says, just run your EDLaunch like normal (whether steam or not steam, it just opens the same program), and instead of "Play" you will see "Update".

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Is it so hard to understand or accept that OP and I disagree? And why compare this game to these games that I don't know?

Because you don't know those games, that's why! If you *did* know about those games, you'd know that the grind you can find in Elite is not even close to the horror you can find elsewhere...and somehow there's at least tens of thousands of people who still happily play those games....

Compared to Monopoly, money making is awful in ED... Anyway, I compare Elite to the old 1984 Elite and then this Elite is far less rewarding, and frankly, less fun (for me)

Well, touche, the original Elite was before my time after all - not sure I could even claim to be a twinkle in someone's eye back then.

But then, all this is subjective. I think it is just a shame that players like me have to flee to other games, where FD could easily "invent" player modes like easy/moderate/tough or such, and let infrequent players make money faster and better/more frequent players slower. All they have to do is make easy players rank faster and pay a bit more and tougher players rank slower and earn a bit less... asy and everyone has a game to his own level.
Seriously, IF it indeed takes me 80 hours of gameplay to get that 8A Power Plant; I will probably never get beyond that one craft of the big three out of shere boredom

But we have the unified BGS to contend with, plus Fdev does make an effort to give us varied levels of difficulty...there are issues I have with RES sites, but they - and combat zones, I suppsoe - do have Low, normal, High, and Hazardous versions for a reason!

If I were you and focused on getting an 8A powerplant, I'd be doing community goals (not the ones out in Colonia, for obvious reasons), possibly considering the sell value of stuff I don't want/need.
And seeing as the Anaconda was one upon a time the endgame ship of Elite Dangerous - and the other two of the current Big 3 are rank-locked - it'd be totally reasonable for you to stop at the Anaconda! You wouldn't be the first, I know a number of players have done the same. It is both an endgame ship and a multi-role ship, after all, and it can do it all.
Really the only thing the Cutter or Corvette have going over the Anaconda, is more optional internal space (and thus cargo capacity, especially in the Cutter's case) and variation on hardpoint locations.
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Then what ? you propose me to quit the game because it's not designed for normal life ? ...

No, I propose you not use the tired cliched argument that because your time is limited, you deserve a shortcut. Everyone's time is equal in a video game.

What did you think i have done since the beginning ? plenty of things outside missions.
I wanted to do missions now ... and you just tell me to do something else ? so you admit there are useless (most of them), sometimes even bugged. And I still didn't find any chained missions from 2.3. But who's take ?

Um, no...?

Here's your prior post, since we seem to be lacking context here:
I totally agree; I do the same thing: when there are no decent missions, I log out and play another game or do something else. Sure, I also play sometimes and mine some stuff, but when i COME BACK AND IT IS STILL NOTHING, i QUIT. (sorry for shouting). But that is all personal, I have lots of other hobbies, so no loss there; still, I wonder why FDev makes it so, I would make this game more popular, but apparently, they don't care or don't want to

If you wanna do missions now, fine. Just don't do them and demand inane amounts of credits. And I don't know how chained missions really work, but I think you only can find out if a mission has a chain after completing the initial mission, or something like that. It was in the beta threads somewhere.

I can still make more credit/a hour with my cutter than running any kind of stacking missions right now.

Good, then all is as it should be? Does it really make a lick of sense that playing amateur space mailman should pay you hand-over-fist compared to straight-up for-profit cargo-hauling trade?

But I don't try to make you change your mind...honestly I don't care. I just exposed my personal feeling. Like I did in the last beta. Things I have said was finally right...others not. Let's wait the future.
Maybe you should also try/or reuse a typewriter in place of your computer. This is more greedy and punitive than computer. You seem to enjoy things like that after all.

I'm using a keyboard, which is for all intents and purposes a modern typewriter...? I dunno, can people control their computers with their thoughts nowadays? I could be behind the times. ;)
 
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Hope this mission stuff gets sorted sometime in the next year. Would love to return to inhabited space but right now I just don't see a point... I just keep drifting further and further out collecting data. At this rate by the time I do come back it won't make a difference that they've finally properly balanced the mission payouts because Ill be swimming in money from months and months and months of exploration data. Love this game, and I really like FD, but it IS getting a tad awkward...

Oh look! Another beige planet... [yesnod]
 
someone of FDevs must ask himself:

how many mission and time the player must be done for A grade a big ship? (use this example )
this.

hypothesize:

payout 300k 500k 700k per mission... take a middle range= 500k per mission.


A grade conda,without guns and utilities... for example, is about 500 ml
https://coriolis.edcd.io/outfit/ana...A=.Aw18ZVA=..EweloBhBmUEY4BYQFMCGBzANikI4SFA=

/ 500 k (mission payouts) = 1 ml ... missions. = so the player must done 1 million mission =that are 42 days actual

distribute this 42 days to year , and to hours that you must play

so not jugde if someone use exploit for grind. and don't nerf this exploits.

because if the user must spend 1 year to an A grade conda, he'll leave the game.
and user use the exploits because the mission system and payouts it's totally wrong.

the game changes in the meantime he's reaching his objective... and maybe with nerf or other fix his try can be more difficult... or long.

don't speak also about reputation, that with missions number it's more tha 1 ml...
and after this.. engeneer!

if the FD choice is to keep the user in game more time as they can... it's the right choice...
if the FD want that the player want to stay in game because it's fun. this gameplay it's the wrong choice


Interesting perspective....but also very inaccurate.

I've said this so many times in these forums....there are numerous ways to make money..the bubble is very very large and if you want to get rich and get the ships you want, you need to explore the various systems, try a bit of everything, make allies...participate in various systems goings on...eventually you will get everything..but its not about getting everything right away.

You don't need an A rated conda, a simple conda worth under 200mil is quite effective for any purpose other than pvp combat...and even then, that really depends on the skills of the pilot.
The ship you need really depends on what you are going to do, going for the conda, cutter, vette..just because they are the 'Top 3' is a fools errand, no different than having to have a rolls or lamborgini because someone says they are the best....
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Stacking missions via mode switching still works, or rather mode switching to see different missions is still a thing. If you don't like it don't use it.
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As for the reason I said in the beginning about being wrong...there are still numerous very high paying missions everywhere..you just need to explore and learn what to look for ...how to find them.
Making 100+mil an hour is not a necessity but it is still easily done..

Even as a new player..mining, trade, killing, the more common jobs..can pay millions per job in the right places.
Other jobs like exploring, transporting, smuggling, piracy..all pay quite well also. If none of these suit someone in order to get ahead, then you need to re-assess why you are playing this game.
The object here is playing the game because you enjoy it, if you are soley intent on becoming a multi-billionaire overnight, you should probably go back to pong...or whatever gave instant gratification.
This is a space simulation in a galaxy in conflict. You can do any of the jobs here in almost any ship, some ships just do certain jobs better than others.
I have helped numerous people in this game become rich and most of them have not been able to keep the money or the ships they have earned simply because they did not take the time to learn all the basics in the smaller ships and hone those skills.
By the time you have actually earned a conda you will hopefully also the realize that it isn't a requirement that it be all A-Rated or must be a ramming machine..etc..We build them according to what we need it to do. Learn the differences between the A to D classes.. An A rated combat conda vs a A through D rated conda cannot win at anything it tries to do..the person that used his head and utilized A through D modules correctly will do far better at any given task.
The point there is why are you even asking or hoping for things that you don't understand fully yet?
A Viper, courier, cobra..can all be far more useful in the right hands than a conda in the unexperienced hands..so learn from the bottom up before you cry unfair about the cost you are referring to. If someone gave you a loaded conda right away, you wouldn't know how to keep it.

.
enuff...
 
It's better

Mission payouts to this little guy seem way better. 2-3 days of just playing randomly for a few hours per day netted 5-10 million creds. Seems fair to me
 
Mission payouts to this little guy seem way better. 2-3 days of just playing randomly for a few hours per day netted 5-10 million creds. Seems fair to me

Less than 45 minutes play for me, netted the same amount. I did not deal with missions at all though. I just took a couple of passenger missions at the same time and that's all. As things are at the moment, what's the reason for anyone to deal with missions when he can earn much more with passengers?

Before 2.3, with missions you could earn a more decent amount. Now... it just needs re-rebalancing (upwards). :)
 
Same. Im about 10 mil for an hour or two. The one thing I wish for is passenger missions to stack to the same station/poi destinations and to be able to completely fill my cabins.

I think of this like a cruise ship/guided fishing tour. Cruise ships alot private cabins while guided tours fill to capacity. Something in between would be fine. But, I want to make the most credit/ly.
 
Same. Im about 10 mil for an hour or two. The one thing I wish for is passenger missions to stack to the same station/poi destinations and to be able to completely fill my cabins.

I think of this like a cruise ship/guided fishing tour. Cruise ships alot private cabins while guided tours fill to capacity. Something in between would be fine. But, I want to make the most credit/ly.

its the same for trade missions

and thats the reason why "Quince" is currently exploited so much
its an isolated system outside of the bubble, with lots of minor factions,
only 1 landable planet and only two tourists spots (in the same system) within the mission generators search range.

what happens - all missions are directed towards a single location. you fill youre mission board with up to 20 missions (+3 chained ones) and do them all in one go.

great, isn't it?
 
The one thing I wish for is passenger missions to stack to the same station/poi destinations and to be able to completely fill my cabins.

Well, the first part might seem nice but i think it would be too much. Would make earning lots of credits much easier and would unbalance the game.
Now, the second part, i cannot understand it myself. I can understand first-class cabins to be reserved by a certain group and that's it, but to have an economy-class cabin filled with 5 people while it can fit 32 in it... It's an economy-class. The definition of economy is to have to make some compromises and one of them should be to have to share the cabin with other people. IMO FD should make some changes on that direction. I would even consider business-class to be shared (perhaps only if the groups are of the same faction).

EDIT: Perhaps a "flag" should exist in every passenger mission to denote whether a certain group is "willing to share cabin" and by default most (if not all) economy missions should be like this. There could be very few economy missions in a "not-willing-to-share" state and the opposite of that could stand for first class (very few "willing-to-share").
 
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EDIT: Perhaps a "flag" should exist in every passenger mission to denote whether a certain group is "willing to share cabin" and by default most (if not all) economy missions should be like this. There could be very few economy missions in a "not-willing-to-share" state and the opposite of that could stand for first class (very few "willing-to-share").

Crown Icon equals a VIP on the passenger missions.
A VIP will not share a cabin.
VIPs will sometimes take economy class but will not share that class with others.

Hope that helps.
 
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