It looks to me like RNG decides everything in Cupisii while favoring this place heavily comparing to other "perfect fit" systems I've tried before. The quantity of data I've gathered is still very small but I can't see any influence of the system state on LTD supply so far.Do report on your findings. It will be interesting to know how much effect it has.
My story in this system so far. All sessions during last two weeks or so:
- Boom/Civil liberty: 1 hour of pirating (more or less), 4 ships robbed, 84 LTDs combined
- Boom/Civil liberty: 1.5 hrs, 6 ships, 439 LTDs
- Boom/Civil liberty: 2 hrs, 7 ships, 247 LTDs
- Boom: 2 hrs, 8 ships, 376 LTDs
- Boom/Expansion: 2.5 hrs, 8 ships, 235 LTDs
- Boom/Expansion: 0.5 hrs, 3 ships, 55 LTDs
- Boom/Expansion/War: 2 hrs, 7 ships, 149 LTDs
- Boom/War: 1 hrs, 4 ships, 44 LTDs
- Boom/War: 2 hrs, 8 ships, 183 LTDs
- Boom/War: 1 hrs, 5 ships, 199 LTDs
- about 15,5 hours
- 57 ships (3.68 per hour)
- 2011 LTDs (129.74 per hour, 35.28 per ship)
- I check every ship I see.
- I rob every ship that hauls LTDs. Even if it's 1T from a Sidey.
- I lost 5 ships to rob (including 300+T Type-9) because I was too much trigger-happy or they were spamming mines and suiciding this way. Or both.
- Refinery last at the modules list doesn't assure that the ship hauls LTDs. I'd say it gives 90% probability but definitely not 100%.
- Refinery second last at the modules list doesn't assure that the ship doesn't haul LTDs. I'd say it gives 90% probability but definitely not 100%.
- If the ship does not haul LTDs she hauls worthless crap.
- Type-9s hauling even 300+T and Type-7s hauling 120-150T do happen if not very often.
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