Horizons Base assault!

So after trying out some base assaults, I've come to the conclusion that it's impossible!

Well maybe not, I just don't have a clue how to approach it.

  • Potentially endless waves of system security?
  • Turrets that respawn shortly after destruction?
  • Security ships detect SRV

So I'm looking for possible solutions, guides, or wing-mates/squads who might be willing to tackle this on. I used to assault these with a Federal Gunship loaded with dumbfires so I could get in and out quickly, but with security ships this is no longer viable. I've been playing this game solo for the longest time and rarely ever meet people in space and I'm wondering if there are groups out there that do this together that I can join?
 
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Low security installations are doable (though pretty tough) in single.
but higher ones do require at least two players on the ground and one in the ship, taking care of the cops.

I think it's intended like this. I can't say I really have a problem with that.
 
Yesterday I saw a terrorist kill mission for 1.5 mil credits. It involved obtaining comms data from a planetary base - specifically a penal colony w/high security and high defenses. Once scanned, it would give me my location of the terrorist.

The base was huge and had a large "trespassing" zone. However, most of those trespassing zones fall short on one side or the other. I was fortunate enough that my target was on this short side. There were about 4 ships guarding the base, with numerous skimmers and turrets. I knew there was no way I was getting in AND out alive... but after surveying the base, I knew I could at least get in.

Lining up 1 corner of the base closest to my target, I put the SRV's pedal to the metal and once about 100 meters away used my boosters to get some height and landed literally 10 meters away from the comms target. I quickly scanned, ignoring the "trespassing warnings". Sure enough within 30 seconds, I was destroyed.

However, I got my data AND respawned in my ship. Now, it was time to take out my target.

He was 1 system over. I jumped in and saw he was a Deadly Anaconda... I knew THAT was trouble as well, but I decided I'd give it a go. After pulling him out of supercruise, I took out his shields quickly and started hammering away at his powerplant. My FDL relys on shields and agility, not armor, so when my shields are low I retreat and lick my wounds. Anyways, after exhausting my supply of SCBs and being low on shields with his PP being only at 50%, I knew I was in trouble.... That's when I saw salvation - the Feds have shown up!

4 Fed police Vipers immediately swarm the dying Anaconda. As I rip back into her and watch as her powerplant explodes, I get the ever so satisifying "Mission complete". I also got an optional 300k bonus for completing it without losing my ship.

Edit: So in other words, don't worry about your SRV getting destroyed. It's a sacrifice that can and should be made, as long as you complete the objective. Go in quickly and quietly, ignore the warnings, destroy your target and if you get destroyed, no big deal.

Also, another quick tip about skimmer kill missions or anything that targets a specific faction (as opposed to a specific base or NPC): you can ignore the target location and find an lesser-defended base in the same system controlled by the same faction. You can also find the skimmers at random POIs.
 
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Low security installations are doable (though pretty tough) in single.
but higher ones do require at least two players on the ground and one in the ship, taking care of the cops.

I think it's intended like this. I can't say I really have a problem with that.

Basically who, like me, is playing in Solo, will never be able do to planetary missions. Well done.
 
Basically, and I am not trying to be overly smug, here, do you think it's realistic for one man to take out a whole base full of defenses and guards?
this is not a Bond movie.

Like I said, you can, with a bit of practice and lots of cleverness, disable a single + base. Bigger ones? Yeah, you're gonna need help. No way around it.

It's like you were complaining that you can't win against a wing of four Anacondas. Well, of course you can't.
 
Basically, and I am not trying to be overly smug, here, do you think it's realistic for one man to take out a whole base full of defenses and guards?
this is not a Bond movie.

Like I said, you can, with a bit of practice and lots of cleverness, disable a single + base. Bigger ones? Yeah, you're gonna need help. No way around it.

It's like you were complaining that you can't win against a wing of four Anacondas. Well, of course you can't.

So what you are saying is that SOLO players should go away and leave only open / group play to be viable? ANd that SOLO players should be locked out from some content? I am sorry , if thats the intention of FDev but then ED isnt a game i will play any longer...
 
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So what you are saying is that SOLO players should go away and leave only open / group play to be viable? ANd that SOLO players should be locked out from some content? I am sorry , if thats the intention of FDev but then ED isnt a game i will play any longer...

You aren't locked from anything. Just focus on small bases and 1v1 combat and you get exactly what I get.
 
You aren't locked from anything. Just focus on small bases and 1v1 combat and you get exactly what I get.

By preventing Solo Players to be able to complete certain missions is EXACTLY what i said.... LOCKING them out of content , so effectivly diminshing the SOLO part.
All missions the game is offering should be completable, regardless of Mode otherwise they can switch off Solo altogether.
 
By preventing Solo Players to be able to complete certain missions is EXACTLY what i said.... LOCKING them out of content , so effectivly diminshing the SOLO part.
All missions the game is offering should be completable, regardless of Mode otherwise they can switch off Solo altogether.

But "locking solo players out" is the exact opposite of what they have done. "Locking them out" would have been the case if the mission simply wasn't offered in SOLO.

You CAN still try and personally I've also succeeded a couple of times on my own so it IS possible to complete them even if it is certainly can be a challenge.
 
By preventing Solo Players to be able to complete certain missions is EXACTLY what i said.... LOCKING them out of content , so effectivly diminshing the SOLO part.
All missions the game is offering should be completable, regardless of Mode otherwise they can switch off Solo altogether.

I think you are still mission my point.
But if I were to follow YOUR line of thought, I could say that by enabling PvP piracy, frontier is locking me from doing CGs in Open and therefore they should shut it off.
(That's not true, I am able to do CGs just fine, but I saw some ill-equipped commanders struggle)

edit: Tinman gets it. Thank you.
 
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I do all 3 levels on my own in my courier. There are exceptions though and it's linked to the size of the base as well as the security. Size + and size ++ I can manage at all 3 levels size +++ is fine at low and medium but damn tough at high security.

Search for vindiactor Jones on YouTube he shows how to do these in a fed gunship. I can't afford that but I've found the courier just fine.
 
So what you are saying is that SOLO players should go away and leave only open / group play to be viable? ANd that SOLO players should be locked out from some content? I am sorry , if thats the intention of FDev but then ED isnt a game i will play any longer...

Huh? Ofcourse you will be 'locked out' of some content, namely, the content for multiple people. Some base attacks can be done solo, the ultra-hard ones probably not. That way there is content for solo players and content for wings. Everyone wins, well except those who cant stand the thought of other people having fun, too. ;)
 
You CAN still try and personally I've also succeeded a couple of times on my own so it IS possible to complete them even if it is certainly can be a challenge.

As it SHOULD be... a challenge ? YES please , but certainly not undoable solo like Chris said in his reply..."Bigger ones? Yeah, you're gonna need help. No way around it."
 
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Basically, and I am not trying to be overly smug, here, do you think it's realistic for one man to take out a whole base full of defenses and guards?
this is not a Bond movie.

Like I said, you can, with a bit of practice and lots of cleverness, disable a single + base. Bigger ones? Yeah, you're gonna need help. No way around it.

It's like you were complaining that you can't win against a wing of four Anacondas. Well, of course you can't.

Right
Then give me AI controlled wings
 
Guys in all seriousness. You are all reading into what Chris says and going balistic and not reading what I wrote and taking it in. You CAN solo anything up to size +++ medium security without too much bother ... and I'm only in a         courier with one dumbfire missile set and 2 pulse. Soften it all up from the air THEN land and do your business.

I am not a combat ninja either and it sure you guys have bigger better setups than me.
 
^^^^^^^^^^^^ what Jezzah said
The fact that I can't do it, doesn't mean nobody can't.

Let's put it this way: If you are crafty and skilled enough you CAN accomplish anything in this game.
But as Elite gives us the option of Open play, some things simply are easier done in groups. But that doesn't mean Frontier is scanting the Solo.
It's just what it is. A choice.

...You are all reading into what Chris says and going balistic...
I have a feeling that we are not solving a problem, here. Rather than some people simply decided that they will have a problem, so they are having it. :|
 
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I just do a fly by with my ship and blow up the generator and take off, easiest thing ever, especially when the generator's painted orange for some unknown reason.
 
I clear the place out personally the data pylons thing usually gives useful stuff.

Honestly watch vindiactor Jones video on how to do these.
 
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