Does anyone know why focused blueprint doesn't exist for beams? Would it be OP? Would it be crap? It seems decent on the other lasers. Seems like a bummer.
While I wouldn't care if this were added, increased range without increased falloff is pointless. Long Range is just superior. I honestly see no benefit to Focused over Long Range for either lasers or plasma.
A C2 beam having an armour piercing of 70, meaning full damage to everything other than a T-10 (excluding resistances), and even better thermal venting capability isn't beneficial?While I wouldn't care if this were added, increased range without increased falloff is pointless. Long Range is just superior. I honestly see no benefit to Focused over Long Range for either lasers or plasma.
increased armour piercing on C1 and C2 weapons can easily surpass OC or short range in damage against ship hulls with high armour ratings. It's the same reason why corrosive is so powerful.
It's a 25% damage buff, the 20% that is quoted as a damage buff is the second effect, a 20 armour piercing increase to all weapons that strike the corroded hull.That's not why corrosive is so powerful.
It's powerful because of the flat 20 (or 25?)% damage buff it gives to literally everything, including the PA's, rails and even rams.
It's a 25% damage buff, the 20% that is quoted as a damage buff is the second effect, a 20 armour piercing increase to all weapons that strike the corroded hull.
For instance, a regular C1 laser does its full listed damage when shooting an Asp or DBS with corrosive applied because the base piercing is 20, plus 20 from corrosive, and both ships have a hull rating of 40. You then add an additional 25% damage from corrosive's other effect.
Focused does this without corrosive, but use both and your C1 focused laser will do its full damage against the Alliance/Fed trios and even a Python or Anaconda.
So is focused on a large pulse overkill?
Sounds like a vulture w 2 focused pulse lasers could be cool
Giving beam reach and better armor piercing? Adding Thermal Vent to it for profit. Sounds reasonable. No need for the arbitrary Corrosive MC anymore.Does anyone know why focused blueprint doesn't exist for beams? Would it be OP? Would it be crap? It seems decent on the other lasers. Seems like a bummer.
i think is has been mentioned before in this thread.So is focused on a large pulse overkill?
Sounds like a vulture w 2 focused pulse lasers could be cool
While I wouldn't care if this were added, increased range without increased falloff is pointless. Long Range is just superior. I honestly see no benefit to Focused over Long Range for either lasers or plasma.
Giving beam reach and better armor piercing? Adding Thermal Vent to it for profit. Sounds reasonable. No need for the arbitrary Corrosive MC anymore.
And a PA loadout pales in comparison to a T-10 covered in overcharged frags going from 2440 DPS to 3050 DPS.That's true, but a measly C1 laser benefitting from this mechanism is irrelevant compared to a PA loadout doing 500 damage instead of 400.![]()
And a PA loadout pales in comparison to a T-10 covered in overcharged frags going from 2440 DPS to 3050 DPS.
People also greatly overestimate the % of pellets that will actually hit their target. Unless you're right up a Cutter's butt, you're gunna be missin shawts.Frag DPS is nowhere near as high actually.
For instance, the stated DPS of a G5 overcharged+drag munitions c3 frag (gimballed) is something like 366 according to the outfitting screen.
The fine print part that screen forgets to mention is that the weapon is capable of delivering that DPS for about half a second (during the 3-shot burst), then it will be reloading for about 5 seconds, during which period the DPS will be exactly zero.
The actual (sustained) DPS will be only a little bit more than 10% of the stated value, with low armour piercing (without corrosive), and even then it's further reduced by resistances (not absolute damage). All that only if every single pellet hits the target, which is rarely the case unless the target is huge and/or it's very close.
Still the frags are powerful weapons indeed, but PA loadouts don't pale in comparison in the least.
(I mean generally - in your example of the T10 vs NPC Vette the frags are more viable ofc.)