Beautifying My Islands and a challenge...

So with the new update I wanted to see just how much difference the new additional design features made. So i picked the smallest area i could (Isla Tacano Facility) and constructed a new 5 star island ignoring the quest related buildings just to see how beautiful i could make it (even without the sand option...come on frontier...get rid of the rubbish dirt brush and give us sand everywhere...would make a massive differnce!)

Anyway...heres my newly completed 'beautified' Isla Tacano 'North'

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The completed park from the south view. In the centre is the vistor area, main street and vital operations structures. To the west side, a three way enclosure with linked gyrosphere ride, to the east two double enclosure areas.

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An airiel view of the park from the entrance.

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The view on entry. To the left a pathway sunk into tall ridges (decorated with stones, trees and rock tecxture) helps to seperate this short path leading to a viewing tower from the entrance. Straight ahead is main street lined with trees the way down, and the main visitor areas. To the right just visiable is the 'Tryant Bar' which overlooks the rex pen.

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In an attempt to improve the look of the park, each viewing tower had its base covered by the placeable trees and stones. it helped to break up the ugly fence joing area. This tower, accesed by the sunken path overlooked the 'Walking with Dinosaurs' themed Iguanodon paddock.

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Both the Woodland and Coastal Iguanodon skins really made good approxamations of the Walking with Dinosaurs skins for the same creatures. This shot also shows how the few placable trees can work to hide the towers ugly bottom.

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Here the small herd of 5 Iguanodon head south to use the large wide tree variety t oshade from the sun, joining the few Polacanthus that accompany the herd as per Walking with Dinosaurs.

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Next door to the Iguanodon paddock is 'Stegasaur Swamp'. A large empty sinkhole at one end forms a natural feature, while lakes and water based trees help fill the rest of the area


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Two of the swamps inhabitants...the Arid skins Hyango adds some bright vivid orange to a mostly green world. While it grazes, a Rainforest patterned Gigantospino looks for greener grass elsewhere.

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In the middle of a rain shower the Gigantospino seems to have noticed our camera drone, as has one of her larger relatives, the Stegosaurus.


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A better view of the sunken path, my first attempt to make something that looked more visually appealing. Still difficult with persistant terrain constraints however.

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At the very end of main street, the path turns to the left around some ridges dividing off the west side of the park from the east. Here the sunken paths flow under canopies of vegetation that lead to the only hotel on the island, but also to the attractions on this side of the island.

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The view from the hotel exit. Again a key issue here was the large size of the terrain tool. A smaller size (like what we have with the terrain brushes and the bush brushes) would help make these paths smoother but i still think the placable trees create a nice effect.

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The first paddock on the west side, first entered by the Gyrosphere is the so called 'Creataceus Prey' Paddock. Here a mix of Tsintao, Sincera and Galli wander round a large encolsure, with shade giving large trees. I have to admit i love the new gryosphere gates. The way they work remind me of the airlocks in Deep Space 9.

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Next on the tour for the Gyrosphere is the Majunga Valley, where the a pair of the so named carnivores live. This paddock features rolling terrain, scattered trees and carefully placed rocks to block out the gates from the viewing gallerys.

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Accesed from main street, after the operations buildings, is a small designed area with viewing gallerys for the Majunga Valley and the Rex paddock. This tiny area shows of the best and worst of the decroative features. The additional texture brushes, rocks and individual trees allow us to fill in those ugly gaps...BUT...the fact we cant place trees too close together makes their placement look fake and unatural. Still a nice little decorative area.

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The last paddock that the Gyro tour stretches through is the rex paddock. Two of these monsters roam and here our Gyroball is about to catch a very graphic indication of the Rex's jaw strength...

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The Tyrant Bar is uniquely positioned on a low parapet, lined with trees once more, to allow its outdoor upstairs guests to watch the rex paddock beyond the fence. Again another issue here is the terrain building issues that stopped me putting trees around it more effectivly.


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Our final paddock down south is home to the HardHeads - Triceratops, dracorex and nodosaurus - in a large paddock featuring a large river, island and covering folliage that suits their short needs.

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So that was my attempt to beautify up a very small park space with the limited assets given. Even with those and the limitations with placing them I still think its makes a massive difference and im looking forward to beautifying my other islands. I really hope that we get some more decorative additions in the future.

I would also love to see other peoples version of this same map and see your own beautification.
 
This is lovely. I agree that it is difficult to make smooth paths with the current brush sizes. How many park visitors do you have for that to be 5 stars? I have trouble getting my Isla Tacano (not Tacano Facility) to 5 stars because the island is full, there are already 7 hotels, but it's stuck at "Okay Capacity".
 
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This type of building is pretty much all I do now. Pick a main campaign island and spend too much time an effort on it.

Obviously you need plenty of money, so I keep an island running till I have way too much money till it isnt an issue anymore. £100 million is a minimum.

I find the small challenge of animal fife span, feeding and disease less of a chore now with the newish editions to the game. It actually adds some depth to just building. I cant say the last time I was on sandbox due to the "cheat mode" lifespan, weather, disease and enclosure options.

Anyway thats a nice looking park. I have yet to really make an effort on this Tacano map.

This is lovely. I agree that it is difficult to make smooth paths with the current brush sizes. How many park visitors do you have for that to be 5 stars? I have trouble getting my Isla Tacano (not Tacano Facility) to 5 stars because the island is full, there are already 7 hotels, but it's stuck at "Okay Capacity".

You should not need that many Hotels on Tacano, I cant say exactly how many, because my main Tacano has been demolished ready for a re-build, but if memory serves five hotels, maybe even four, was enough when it was built. I may be wrong but each Island has set amount of hotels it need and guest that will come. That pre-set amount does not change because you will hit the Dinosaur rating target and it sticks there, no matter how far above it you go.

I cant think of a genuine reason why your says ok capacity without looking at it. Maybe locations and access to the hotels are not quite right? but I really don't think that matters for capacity, only satisfaction for food drink and fun.. I would have to see your park to help.
 
This is lovely. I agree that it is difficult to make smooth paths with the current brush sizes. How many park visitors do you have for that to be 5 stars? I have trouble getting my Isla Tacano (not Tacano Facility) to 5 stars because the island is full, there are already 7 hotels, but it's stuck at "Okay Capacity".

heres the details about that island

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This type of building is pretty much all I do now. Pick a main campaign island and spend too much time an effort on it.

Obviously you need plenty of money, so I keep an island running till I have way too much money till it isnt an issue anymore. £100 million is a minimum.
I beat the campaign, and I've been gradually rebuilding the islands in a prettier way. Pick an area, and demolish it, but make sure the remaining park is still bringing in positive income. Then let it stack up while you rebuild, one area at a time. I got to max money on Tacano that way (and actually, the game gets a little buggy when you have max money).

As for my problematic park - it's 17,000 guests, and 7 hotels. I've tried to fit in guest facilities, but they're not even filling the ones I've got, while still saying there is 'high demand' in an area.
 
I beat the campaign, and I've been gradually rebuilding the islands in a prettier way. Pick an area, and demolish it, but make sure the remaining park is still bringing in positive income. Then let it stack up while you rebuild, one area at a time. I got to max money on Tacano that way (and actually, the game gets a little buggy when you have max money).

As for my problematic park - it's 17,000 guests, and 7 hotels. I've tried to fit in guest facilities, but they're not even filling the ones I've got, while still saying there is 'high demand' in an area.

Weird...i think when i made Tacano i had to have 7 hotels to max out the capacity
 
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