Been using dk2 and ED for over a year. Windows 10 worked. Now latest sdk, can't use VR at all. HELP friends

Been using dk2 and ED for over a year. Windows 10 worked. Now latest sdk, can't use VR at all. HELP friends

Hello my friends. I'll keep it simple -

1- Used dk2 and windows 7 for around a year. worked like a charm

2 - Then used windows 10 and dk2 for a few months perfectly fine (using that online "trick" with OVR serverx86 thing you click first). I believe I was using the 7.0 sdk or whatever one it was that was fairly recent, but not the most recent. worked like a charm

3 - Now I went and downloaded the most recent SDK from Oculus since it has windows 10 support and we are in February, has to work by NOW right? All of my vr games work perfect except ED. Solus Project, demos etc all work fine.

4 - When I launch ELITE (non steam based client I've always used) it just doesn't have the HMD stereo/headphones options on my monitor anymore. I can't seem to swap the game into vr mode. Is this the way it is nowadays? the ONLY way to play dk2 and windows 10 is that OVR trick I used?

what should I do amigos to tide me over until my consumer rift arrives in april?
 
Simple.

Install Steam, then install SteamVR from the library tools menu.

Close steam.

Make sure Oculkus SDK .8 is installed.

Enjoy.

(Edit - for those that make tempests out of teapots): No, you do not need to get a "Steam version" of Elite -> They are the same program. All you need is Elite Dangerous (or Horizon), purchased from wherever, and SteamVR installed. (SteamVR requires Steam hence the Steam install)
 
Last edited:
No. SteamVR just has to be installed.

Make sure you have runtime 0.8 installed and run your standalone ED (no need to run steam) and set HMD in the graphics options.
 
Just to clarify things for the OP (as this issue has been discussed plenty of times before on here), ED still uses SDK 0.5 so the latest Oculus runtime (0.8 currently) doesn't work.

However, the support for SteamVR (intended for HTC Vive headsets) is up to date, and luckily that also supports the latest Oculus Rift runtime (0.8 at present).

Therefore if SteamVR is installed, ED uses that instead which means you can use the Oculus Rift through the support offered through SteamVR.

Once SteamVR is installed you'll still need to run their calibration routine for the first time to ensure proper orientation.
 
I'm a bit confused by this.
I've seen lots of posts discussing support, or lack of, for Oculus. Various differing techniques to make it work, and various different reports on how well it works. I am aware of FD stance on this and was pretty much resigned to the fact that when my Oculus arrives I wouldn't be using it in ED.

Now I read this which makes it sound like it's all actual very simple and lack of support for the latest version of the Oculus runtime is more or less irrelevant.

I can't help feeling I'm missing something important, are there drawbacks/disadvantages to the SteamVR method outlined above?
 
But if I install steam VR nobody is clarifying if I then need to download ed on steam, or can continue launching it with the non steam launcher. A few details on how would be appreciated.
 
But if I install steam VR nobody is clarifying if I then need to download ed on steam, or can continue launching it with the non steam launcher. A few details on how would be appreciated.

No. SteamVR just has to be installed.

Make sure you have runtime 0.8 installed and run your standalone ED (no need to run steam) and set HMD in the graphics options.

This seems like an answer to your post.
 
win10 + oculus 0.8 worked for me for a while with steamvr installed, now it crashes amd displaydrivers. i expect its all a bit too beta right now.

booting into win8.1 with oculus 0.6 and its fine, suppose its just using direct 0.6 api its also much faster.

CQC with my cheapo deepoon e2 "dk2 clone" is fantastic :D

commander wellyhead even got some kills bwahaha
 
Now I read this which makes it sound like it's all actual very simple and lack of support for the latest version of the Oculus runtime is more or less irrelevant.
Correct.

I can't help feeling I'm missing something important, are there drawbacks/disadvantages to the SteamVR method outlined above?
Performance is better with Oculus runtime 0.5 or 0.6 in extended mode than with Steam VR.
So if you have a DK2, running a Windows 7 or 8 system, and only care about playing ED (or other 0.6 compatible games/demos) stick to runtime 0.6. If you have installed Oculus 0.8, are using a Vive or running Windows 10 there is no alternative to Steam VR right now (AFAIK).
 
Back
Top Bottom