I've just gotten in the habit of continuing into the station and doing a 180 before boosting back out. I even manage to do it without taking any paint off the vette or the station!![]()
Ooo, slick move. Gonna have to remember the next time I forget.![]()
One time, not long ago actually, I was in open and was leaving a station with my Beluuuuuga. And another beluga was stuck in the slot, an NPC, not a player, weirdest thing. It was stuck diagonally into the frame. I suspect it was an NPC coming in and a player probably banged it or something and got it stuck. The station of course shot it to pieces a moment later. Good for me, because I had just launched from the platform trying to get out.Just be careful of your surroundings. Once I wasn't paying attention and slapped a AspE right into the station wall with the nose of my vette. Fortunately it didn't kill it, but it was a NPC anyway. Did get a fine though.![]()
so... did he throw it away?
^^^^^ ThisI think he threw the game away...
You do realise you guys are still responding to a hit-and-run post?
Woah there!If you're playing on PC with a Mouse and Keyboard, my first tip is to change mouse controls to be Yaw instead of Roll, and rebind roll to A and D.
Woah there!
I'd strongly recommend against this. Ensure mouse is pitch and roll and imagine that you holding the mouse is you holding the top of a joystick. Yaw thrusters are way less powerful than your roll ones, so you will have less control if you rely on yaw.
The other key to landing is to land like you are in an aeroplane, not like you are in a helicopter[1]. Aim to slide onto the pad, not arrive above it and hover down.
[1] Yes, yes, I know that helicopters generally land in a smooth approach to the ground with a little flare at the end, but it works as an analogy because most people imagine helicopters (air ambulance, military helicopters in movies etc.) landing vertically from some distance up.