Beginner Bounty Hunting Mission Woes.

So, I took on a mission to kill so and so terrorist. I figured that it would be just another locate and destroy in space mission. Turns out I had to go down to a facility on a moon, infiltrate and gather data as to whereabouts of said terrorists, something not stated in the original mission parameters. I appreciate missions being more dynamic, forcing players to adapt to different conditions of bounty hunting, potentially make missions more interesting, however I feel that if the mission parameters change significantly the bounty hunter should be able to renegotiate or opt out of the mission with no penalty. I found myself totally confused as to why I was being shot at by an outpost and incuring fines for tresspassing. Furthermore at the facility I found myself running around in circles trying to find an entrance or at the very least a recharging station before my suit's energy fails (shockingly fast) having success in neither. I don't know if there is going to be a dynamic change in mission again before the mission time runs out but otherwise I'm looking at abandoning the mission and taking the hit to rep. So, yeah, I think there should be an option to opt out of a mission, incur no penalty, if mission parameters change significantly.

On a side note it might be an interesting game dynamic if there was an option, a way, to subdue a bounty mission target and hand over to authorities as oppose to straight kill. So more bounty hunting than assasination. Wanted dead or alive with differnt payouts for either. Just a thought.
 
Possibly you are right but from my recollection initially it was to go to such and such system and scan. Then when I was in the system the mission changed to a ground mission.
 
Did you take the mission while on foot in a station? I suspect a mission to kill a terrorist taken from the in-ship mission board would be just an in ship mission.

But I could be wrong.
 
Did you take the mission while on foot in a station? I suspect a mission to kill a terrorist taken from the in-ship mission board would be just an in ship mission.

But I could be wrong.
It was pretty standard fair. Took mission from station.
 
It was pretty standard fair. Took mission from station.
Yeah, looking in game now you're right. The on foot missions are about takedowns on foot, the in ship missions are assassinate pirate.

The in ship mission board assassination missions mention scanning a datalink at a surface location. Those are for doing in the srv really, not on foot, but can also be done in a ship I'm pretty sure, if you can find the datalink scanner and scan quickly before your ship gets destroyed. They predate Odyssey and on foot mechanics.

I think :sneaky:
 
These are easy (when you know how of course and there's a first time for everyone).

Go to the installation, stay in your ship and find a comms beacon of some description in the left panel. You should be able to see these as white squares before you hit the trespass zone. Once you find one, approach to 100 m or less, scan with your data link scanner and then leave, fast.

If there's a single power generator and I know where it is, I'll shoot that first to kill the turrets.

Anyway, once you've left the installation you'll have your target system. Proceed as per any normal assassination mission.
 
Thanks for the replies. Gonna decide how I want to tackle mission.

On a side note the menu filter in the various mission boards (Combat, Trade, etc.) seems suprisingly lacking. Considering how much detail is added to so much of the game you'd think you could filter mission types by: Threat Level, Reward, Threat-Reward Ratio, Distance, Distance-Reward Ratio, Done In Ship, Requires On Foot Engagment, Show Only Cargo Missions That Fits Current Ship, etc. etc. and then set filter to dispalay in a particular order: highest to lowest from top, lowest to highest from top, etc. + exclusions.
 
I’m pretty sure that the mission that you described tells you in the mission description that you need to get the target location from a surface installation. Always read the description.
After a few tries, and realising that I really wasn't much enjoying the "scan a datalink to find the baddie" stuff, I started avoiding those missions.

However, I'm 99% sure that a few missions later, I got a mission which was not supposed to be one of those, but I turned up in the right system and got hailed by somebody saying "hey, he took off somewhere..." and then after some faffing around, it magically turned into another "scan a datalink to find the baddie" (at which point I said "not what I signed up for, stick your mission...").
 
After a few tries, and realising that I really wasn't much enjoying the "scan a datalink to find the baddie" stuff, I started avoiding those missions.

However, I'm 99% sure that a few missions later, I got a mission which was not supposed to be one of those, but I turned up in the right system and got hailed by somebody saying "hey, he took off somewhere..." and then after some faffing around, it magically turned into another "scan a datalink to find the baddie" (at which point I said "not what I signed up for, stick your mission...").
Yeah, so there's two things at play here (noting this is all speculation). There's:
  • The mission template, which seems to specify the fixed components of the mission
  • Wrinkles, which are rare-chance occurrences that can modify a mission.

So, (probably) the template for "Urgent: Kill Terror Leader" sets out that the mission will take you to a surface scan location first, and then you'll go find the target in a different system (that's why I don't like these)
Meanwhile, the template for "Kill known pirate XXX" is literally just "go to the system indicated, fly to the USS, kill, job done[1]". That's it.

Because I don't do them, I'm not aware of wrinkles for Kill Terror Leder missions.
But "Kill known pirate XXX" has a wrinkle where you get to the target system and you get a message saying "The target moved on! Go to this other system to meet a contact who can tell you where they are now!"

Wrinkles and the "Kill terror leader" scan stuff wouldn't be so bad if the meta for these missions didn't revolve around stacking missions to the same location... so really they're just an inconvenience.

[1] Noting yes, you don't need to go to the USS, you can interdict/be interdicted by the target... but that's outside the mission scope
 
After a few tries, and realising that I really wasn't much enjoying the "scan a datalink to find the baddie" stuff, I started avoiding those missions.

Same. I also realized that, at one point, my favourite RPGs were games like Thief where you were likely to die if you left your brains behind and confronted a guard head on.

Never took assassination missions, ship or on-foot, after that epiphany.
 
I also realized that, at one point, my favourite RPGs were games like Thief where you were likely to die if you left your brains behind and confronted a guard head on.
Yeah, well, you can't bring a fully engineered and PP equipped Corvette in Thief.
 
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