So, I took on a mission to kill so and so terrorist. I figured that it would be just another locate and destroy in space mission. Turns out I had to go down to a facility on a moon, infiltrate and gather data as to whereabouts of said terrorists, something not stated in the original mission parameters. I appreciate missions being more dynamic, forcing players to adapt to different conditions of bounty hunting, potentially make missions more interesting, however I feel that if the mission parameters change significantly the bounty hunter should be able to renegotiate or opt out of the mission with no penalty. I found myself totally confused as to why I was being shot at by an outpost and incuring fines for tresspassing. Furthermore at the facility I found myself running around in circles trying to find an entrance or at the very least a recharging station before my suit's energy fails (shockingly fast) having success in neither. I don't know if there is going to be a dynamic change in mission again before the mission time runs out but otherwise I'm looking at abandoning the mission and taking the hit to rep. So, yeah, I think there should be an option to opt out of a mission, incur no penalty, if mission parameters change significantly.
On a side note it might be an interesting game dynamic if there was an option, a way, to subdue a bounty mission target and hand over to authorities as oppose to straight kill. So more bounty hunting than assasination. Wanted dead or alive with differnt payouts for either. Just a thought.
On a side note it might be an interesting game dynamic if there was an option, a way, to subdue a bounty mission target and hand over to authorities as oppose to straight kill. So more bounty hunting than assasination. Wanted dead or alive with differnt payouts for either. Just a thought.