Being a Good Samaritan doesn't pay.

I thought I'd try my hand at being a good Samaritan by rescuing Occupied Escape Pods. It took me a considerable amount of time, with sessions spread over several days, to collect a total of 339 of them from planetary surfaces.
I then handed them in to the Search and Rescue contact. My reward? a grand total of just under 10 million credits. Now I know that saving lives is worth more than money but come on Fdev, this area of gameplay needs a re-think.
Surely we should receive at least 500,000 credits per pod? If this was so then it could open up a new valued pursuit and a rewarding area of gameplay.
 

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I do indeedy :) But as Elite is a game it would be nice to be rewarded according to the amount of effort. And by heck is collecting that amount of pods an effort. I think more players would consider becoming space paramedics if that ingame profession paid decently.
 
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A man was going down from Jerusalem to Jericho, when he was attacked by robbers. They stripped him of his clothes, beat him and went away, leaving him half dead. A priest happened to be going down the same road, and when he saw the man, he passed by on the other side. So too, a Levite, when he came to the place and saw him, passed by on the other side. But a Samaritan, as he traveled, came where the man was; and when he saw him, he took pity on him. He went to him and bandaged his wounds, pouring on oil and wine. Then he put the man on his own donkey, brought him to an inn and took care of him. The next day he was paid ten million denarii by the local authorities and to this he said: "Ten million? You're having a laugh, right? I'm not running a charity here..."
 
I thought I'd try my hand at being a good Samaritan by rescuing Occupied Escape Pods. It took me a considerable amount of time, with sessions spread over several days, to collect a total of 339 of them from planetary surfaces.
I then handed them in to the Search and Rescue contact. My reward? a grand total of just under 10 million credits. Now I know that saving lives is worth more than money but come on Fdev, this area of gameplay needs a re-think.
Surely we should receive at least 500,000 credits per pod? If this was so then it could open up a new valued pursuit and a rewarding area of gameplay.
There is a, uh… let’s say misconception about what happens to escape pods and who is actually paying for them. Let’s just say nobody wants to spend a week’s wage for a Kumo burger.
 
There really should be a descriptive valuation of the individual in the pod and a return to sender address for maximum ROI.

Non imperial slave - about the same as animal feed
Rando citizen - about the same as food cartridges
Important citizen - about the same as platinum
Imperial slave - about the same as their indentured contract value - low temperuature diamond or void opal (this isn't the same as bulk trading - those are on the market, this was lost property)
Political figure or wanted criminal - about the same as scanning a plant on a planet that hasn't had a footfall (about 5 million).

The last cateory could be the subject of mysterious stranger tips or a function of the BGS or follow ons after previous scavenger missions.
 
I thought I'd try my hand at being a good Samaritan by rescuing Occupied Escape Pods. It took me a considerable amount of time, with sessions spread over several days, to collect a total of 339 of them from planetary surfaces.
I then handed them in to the Search and Rescue contact. My reward? a grand total of just under 10 million credits. Now I know that saving lives is worth more than money but come on Fdev, this area of gameplay needs a re-think.
Surely we should receive at least 500,000 credits per pod? If this was so then it could open up a new valued pursuit and a rewarding area of gameplay.
Don't go looking for non- thargoid alien tissue biopsies then >.>
 
Do note some stations pay more then others for escape pod. I am not sure why. I guess it has to do with the system state.
And some carrier owners are offering a lot more for them, the same applies for several other items that can be found planet-side or drifting in space, its always worth having a quick look on INARA, check out the Large Survey Data Cache:)
 
Occasionally when you destroy an enemy ship, they leave behind an escape pod. When MurderHobos come for my cargo, I collect these pods and store them for that some-day-soon trip to Colonia where Mr. Dorn and I will come to an arrangement. A fitting end doncha think?
Revenge best tastes when cold. :cool:
 
Well, it's kind of slightly immersion-breaking that occupied escape pods are essentially treated in the game the exact same way as any other salvage. Actual living human beings treated essentially like random materials from some wreckage. You could probably get a better reward from some salvaged tritium than saving a human life (I haven't checked if this is the case, but I wouldn't be surprised).

On the other hand, if authorities paid hefty sums for every saved stranded person, they would go bankrupt in no time. They don't pay you hefty sums in real life either, even if you save someone's life or rescue somebody. You did a good thing, that's your reward.

It would be nice to get a "thanks" from the rescued people, though. Maybe a list of all people you have saved.
 
We're not Samaritans, we're mercenaries.
Mmm that does seem to be how it goes in the game. Outside the game you have players getting together for Fuel Rats type stuff, but in-game the Search and Rescue aspect of it seems a bit limited - it's just taxi missions with slightly different words, and the opportunity to gouge the Advanced Medicines market. It's somehow not even as satisfying as hooning the ambulance around in GTA:SA.

I haven't tried AX rescue yet, does that go any deeper?
 
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