That is the idea. NPC tend to run away very fast when they get below certain hull %. LR because I want them to have less chances to spin up that FSD...But with five of them going you may not need to hit well.
I am considering two LR beams in the M slots... Heat is the only thing I worry about really so thermal vent will probably help. The issue with this one is that farther the target, less chances to hit it right and thermal vent may start working against me...It will run hot, I'd suggest tossing a medium LR thermal vent beam in there
Nice thing about long range, G1 is super cheap and easy to experiment with. Try it out with all pulse and see how it works with your flight/combat style.I am considering two LR beams in the M slots... Heat is the only thing I worry about really so thermal vent will probably help. The issue with this one is that farther the target, less chances to hit it right and thermal vent may start working against me...
That is the idea. NPC tend to run away very fast when they get below certain hull %. LR because I want them to have less chances to spin up that FSD...
Thank you so far. I've spend last night looking at multi-canons and have to say that ammo limitation scares me for now but I see benefits. I need to work with Tod on the way to the next engineer anyway so I might as well get one overcharged/corrosive in one slot and test it...
That is where it will be going. Corrosive apparently works in the way that only one HP should have that effect as it does not stack...For Python, the Large undernose hardpoint is the best for an overcharged/Corrosive Multicannon and it will greatly reduce the TTK if you get into brawling with that Python.