Hello dear CMDRS.
I guess it's time to give my corvette a little love. I have no questions at all about engineer blueprints, except with lasers. I haven't upgraded a single laser since engineers came out and I want to decide what is best for my vette. I'll talk regarding the HUGE hardpoints only. I hear that double plasmas are very effective (and oh boy I love plasma) but I think it's a waste to install fixed weapons, since you won't be able to enjoy the great angle of attack that gimbal weapons have, mounted on those top hardpoints. You will be forced to maneuver and despite being the most agile ship in its class, it ain't the best at all in terms of agility. I don't want kinetic weapons in there since the other hardpoints already have them. Basically I need an energy weapon to dish out shields from targets as fast as possible.
Correct me if I'm wrong but knowing that:
Pulses hit with "low" damage with "good" distributor draw
Burst hit with "medium" damage with "medium" distributor draw
Beams hit with "high" damage with "bad" distributor draw
and:
Pulses and Bursts have overcharged which increase damage falloff
Beams have no such thing since they already deal a good amount of damage vs other lasers (stock versions)
My doubts are:
1. Most people I see stick with pulses. I like bursts a lot. Disregarding greater distributor draw what will I lose at G5 if I choose bursts over pulses?
2. Is Rapid fire mods better than overcharged? Do they suffer from the same damage falloff over distance?
3. Are beams with long range better than any of the previous options? If not, why?
4. Are pulses or burst with rapid fire or focused mods (increased armor piercing) do any decent damage with Phasing Sequence? (if in any case Phasing Seq. do receive bonus damage from armor piercing. It would have some sense to be that way.)
5. Read in previous (really previous) patch notes something about greater projectile speeds for plasma. What mods offer these?
Thanks in advance. Cheers.
I guess it's time to give my corvette a little love. I have no questions at all about engineer blueprints, except with lasers. I haven't upgraded a single laser since engineers came out and I want to decide what is best for my vette. I'll talk regarding the HUGE hardpoints only. I hear that double plasmas are very effective (and oh boy I love plasma) but I think it's a waste to install fixed weapons, since you won't be able to enjoy the great angle of attack that gimbal weapons have, mounted on those top hardpoints. You will be forced to maneuver and despite being the most agile ship in its class, it ain't the best at all in terms of agility. I don't want kinetic weapons in there since the other hardpoints already have them. Basically I need an energy weapon to dish out shields from targets as fast as possible.
Correct me if I'm wrong but knowing that:
Pulses hit with "low" damage with "good" distributor draw
Burst hit with "medium" damage with "medium" distributor draw
Beams hit with "high" damage with "bad" distributor draw
and:
Pulses and Bursts have overcharged which increase damage falloff
Beams have no such thing since they already deal a good amount of damage vs other lasers (stock versions)
My doubts are:
1. Most people I see stick with pulses. I like bursts a lot. Disregarding greater distributor draw what will I lose at G5 if I choose bursts over pulses?
2. Is Rapid fire mods better than overcharged? Do they suffer from the same damage falloff over distance?
3. Are beams with long range better than any of the previous options? If not, why?
4. Are pulses or burst with rapid fire or focused mods (increased armor piercing) do any decent damage with Phasing Sequence? (if in any case Phasing Seq. do receive bonus damage from armor piercing. It would have some sense to be that way.)
5. Read in previous (really previous) patch notes something about greater projectile speeds for plasma. What mods offer these?
Thanks in advance. Cheers.