For anyone looking to increase their combat rank the general recommendation has always been to gain the most kills of elite pilots possible since lower ranks count less (meaning you need to kill more deadly pilots than elite for the same effect etc).
After spending some time saving humankind from the Thargoids (aka killing scouts for fun) I can confirm that this actually gives better rank results than killing elite NPCs.
According to the wiki you need to kill 1780 elite pilots to go from deadly 0% to elite, this means not just finding a good combat area but finding the right ships.
With Thargoid scouts it takes 1630 killls to go from deadly 0% to elite, as an added advantage every single scout counts the same, there is no such thing as a lesser ranked scout.
All you need is two things, a combat ship and a source for Thargoid scouts.
For a ship I used a PvE battleconda, fitted with lasers and multi's and lots of raw shield power. No special AX / guardian tech required.
For the scouts check this thread, the systems change every Thursday.
https://forums.frontier.co.uk/showt...tacks-Where-When-and-What-you-can-do-about-it
Once in this weeks system look for non-human signal sources.
Normally,
NHSS 3 = 2 scouts.
NHSS 4 = 4 scouts.
NHSS 5 = 8 scouts.
NHSS 6 = 12 scouts, these are fun
Avoid NHSS 7 and above unless you are prepared to fight a Thargoid cyclops, this does need special equipment...
Drop in to whatever level feels comfortable, kill all scouts, rinse and repeat.
One thing to look out for is the caustic missile, occasionally one of these will hit you (or you might fly through the caustic debris of a killed ship) in which case finish killing the other scouts, engage silent running and boost until your heat reaches about 180% which should remove it.
Financial rewards are not great (10k per scout) but at least it covers repairs.
Cmdr Tassier
ED pilot since beta, finally triple elite
After spending some time saving humankind from the Thargoids (aka killing scouts for fun) I can confirm that this actually gives better rank results than killing elite NPCs.
According to the wiki you need to kill 1780 elite pilots to go from deadly 0% to elite, this means not just finding a good combat area but finding the right ships.
With Thargoid scouts it takes 1630 killls to go from deadly 0% to elite, as an added advantage every single scout counts the same, there is no such thing as a lesser ranked scout.
All you need is two things, a combat ship and a source for Thargoid scouts.
For a ship I used a PvE battleconda, fitted with lasers and multi's and lots of raw shield power. No special AX / guardian tech required.
For the scouts check this thread, the systems change every Thursday.
https://forums.frontier.co.uk/showt...tacks-Where-When-and-What-you-can-do-about-it
Once in this weeks system look for non-human signal sources.
Normally,
NHSS 3 = 2 scouts.
NHSS 4 = 4 scouts.
NHSS 5 = 8 scouts.
NHSS 6 = 12 scouts, these are fun
Avoid NHSS 7 and above unless you are prepared to fight a Thargoid cyclops, this does need special equipment...
Drop in to whatever level feels comfortable, kill all scouts, rinse and repeat.
One thing to look out for is the caustic missile, occasionally one of these will hit you (or you might fly through the caustic debris of a killed ship) in which case finish killing the other scouts, engage silent running and boost until your heat reaches about 180% which should remove it.
Financial rewards are not great (10k per scout) but at least it covers repairs.
Cmdr Tassier
ED pilot since beta, finally triple elite