Best mining ship for the money...?

I have used just about all ships to mine and just bought an AspX. 32T of space. My setup is reflects variety is the spice of life. I wanna do other things in between and I hate to lose my cargo to pirates, so I like defense.

Before this I used a Keelback. The ASPX and Keelback seem similar to me but the ASP has more hardpoints. It seem any ship can mine, but efficiency depends on play style. It seems some do bulk mining, other more specific.

It never occurred to me to use many limpet controllers. I need one prospector and then use maximum of 2 collector limpets. I never use multiple mining lasers. I don't go hunting for the most valuables. Since you have little space, shooting off prospectors just to look for Painite is not my thing. If I see 30% Osmium in whatever sized rock, I get it.

What can also help with mining is creating limpets using the materials you collect. 4 at a time.

So yes, you can abandon all weapons pretty much and maximize your bay but what about being interdicted? Before you can buy Pythons and other expensive ships the miner needs to gradually go from ship to ship. At least you will be experiencing many boats rather than stockpiling your cash and hop from an Adder to a Type-9 or bigger.

It never occurred to me to use more refineries, or more than one of any mod! Using more prospectors is annoying cause you can't target 2 rocks at the same time?

What we really need as miners is a grid overlay on the belt or cluster, so we can see which roid we depleted so now we see it only when we fly up to it. I want to systematically deplete the cluster with what I want. A tag system would help, so you can easily see which one you went to. Especially when you rotate the boat along its axis for efficiency. I never do that. Cause I lose track of where the roids are I already visited.

I wonder how others keep track of that? Work from biggest to smallest? Fly towards the sun or away from the sun as to see rocks lit up and then methodically do line by line?
 
Since you have little space, shooting off prospectors just to look for Painite is not my thing.
With an agile enough ship, using lasers is better anyway.
So yes, you can abandon all weapons pretty much and maximize your bay but what about being interdicted? Before you can buy Pythons and other expensive ships the miner needs to gradually go from ship to ship. At least you will be experiencing many boats rather than stockpiling your cash and hop from an Adder to a Type-9 or bigger.
Every ship can maximise both. Distributors commonly cannot handle a full set of mining lasers, so the remaining hard points are weapons. And the majority of defensive modules required against NPC pirates are external, not overlapping with mining equipment.
It never occurred to me to use more refineries, or more than one of any mod! Using more prospectors is annoying cause you can't target 2 rocks at the same time?
You cannot fit more than one refinery.

More than one prospector works by keeping one flying selected (and waiting for the result), while already lining up and shooting a second (which you select once you dismiss the first). It reduces your down time/speeds up the prospecting process for larger, slower ships.

I wonder how others keep track of that? Work from biggest to smallest? Fly towards the sun or away from the sun as to see rocks lit up and then methodically do line by line?

Towards the parent body mostly. But since I often work within extraction sites and map them out, I've gotten reasonably good at navigating and remembering asteroids.
 
The cutter. Its fast (in a straight line), has a TON of internals, and hard points. However since most people can't get own one. The type 9 would be the second best.

Pretty much all you want from a mining ship is as many internals as you can get, so the best mining ships would the be the ship with the most internals. Having lots of hard points for mining lasers is great, but it actually hardly makes a difference. Having more four actually makes almost zero difference. Most of the time is not spent mining, most of it is spent collecting the ore with the limpets waiting for them to finish.

So the cutter is the best mining ship because it has the most internals for cargo, refinery, and limp controllers. Second would the type 9 heavy. Than just keep working your way down going by internal size. Don't worry about hard points for the reasons stated above, internals are the most important aspect. Also don't believe the people talking about "maneuverability" I fly my cutter and space truck in super dense asteroid fields all the time. Bumping into asteroids is pretty rare and even if it happens, it hardly affects your shields unless you fly head on into them like a fool.
 
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The cutter. Its fast (in a straight line), has a TON of internals, and hard points. However since most people can't get own one. The type 9 would be the second best.

Well that was my assumption at first, plus also the decent jump range if you drop heavy weapons and bulkheads. But I think in the CGs it was the Corvettes that stole the show. I assumed it was because of the better handling and braking.
 
The Sidewinder is the best mining ship for the money because it doesn't cost much. I don't know whether RNG is skewed in your favour when using the SW. I didn't seem to have any trouble getting painite when I was using it. I think I did better than I did with my Python, that had prospector limpets and everything.
 
What can also help with mining is creating limpets using the materials you collect. 4 at a time.
Not really. You'll get enough iron and nickel on average to replace 7% of your limpets. So it's better than discarding the mats, but not much. Most of the time when mining, I'm throwing away limpets to make more cargo space.
 
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