Newcomer / Intro Best passenger starter ship?

@arry

Ha! I have low experience with smuggling and I don't like the look of transporting pirates at all, the risk of spending an hour ferrying them 600ly and then getting blown to pieces just as you return for the pay check is too much...

I've been forced to smuggle a few times for a promotion mission though...
My tactic is actually done while still in supercruise. I'll find the planet/star the station is orbiting around first and fly to it, then I'll whip around and line up with the stations location. When I drop I'll be right in front of the letterbox (station entrance always faces the planet) and I can usually just go full boost and crash though before the Feds even spawn...

If it's an outpost I don't use any tactic because they tend to be poorly guarded...

For planetary landings I literally just put 4 pips to sys and crash into the dock...
Ok, do what you feel confident with; especially when it matters. I practice doing things, like quick docking, when I don't really need to; it sets you up, to know that you can do it, when you need to.

A couple of things: Unless you want the explorer rank and like that kind of thing, don't do the longer missions. I have never taken a passenger more than 90Lys. Three cabins and between 1.5 and 5 million, (at allied rep after doing a couple of missions) per cabin and all done and dusted in less than an hour. At every drop off point, look at the missions and see what is within you passenger zones.

You don't have to worry about taking the risky ones, just read all the small print before you agree. Any mention of maybe wanted is basically a guarantee, bad things are ahead. The credit you get offered, will go up and up, if you log on every day sort of thing, the missions should be of good value, dependent upon your local reputation.

Ranking mission in general: They will offer you most, if not all types of mission, if you wait for them. You don't have to do the 1st that comes along.

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I can't 'drop some heat'...because I don't have heat sinks....because my slots are all filled with shield boosters.....so I can crash!!! :)

I never use silent running or chaff to avoid scans. Watch where everything is going and don't get in front of them, speed is key; anything over 250ms, is fine. to be honest. That said, it is second nature to me and easy to say etc.. Good luck.
 
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doubt I have even close to enough credits for that.....hence why I was asking about "Starter" passenger ships.

The Dolphin looks to be coming in at around 1.3mcr for the hull. The 5A thrusters will cost 5mcr, with the rest of the modules topping out at 1.6mcr (4A) and 500kcr (3A). You will be able to run an A-rated build where it counts (thrusters, shields and FSD) for about 10mcr.

If you have access to engineers, you'll be able to get 460-500m/s out of it for running away from pirates - important because the Dolphin only has two small hardpoints. Even if you don't, it will do 406m/s with vanilla drives, which is fast enough to outrun any NPC.

Barring any changes by the devs, which I consider unlikely, it will be a great little passenger ship, mission runner and local exploration vessel. A vanilla A-rated Dolphin gets over 20LY from its FSD fully-loaded. A grade 5 FSD range upgrade pushes that to over 30LY.
 
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The Dolphin looks to be coming in at around 1.3mcr for the hull. The 5A thrusters will cost 5mcr, with the rest of the modules topping out at 1.6mcr (4A) and 500kcr (3A). You will be able to run an A-rated build where it counts (thrusters, shields and FSD) for about 10mcr.

and as it has this weird low hullmass, 4A thruster will perform close to 5A thrusters (only ~1% slower), and save you 3,4 mio...
 
and as it has this weird low hullmass, 4A thruster will perform close to 5A thrusters (only ~1% slower), and save you 3,4 mio...
Heh - I didn't notice that. It is extremely light at 140t. You can see the hardcoded cap on the speed in Coriolis.

So we can put together a great Dolphin fit for what, 7 million? Bargain!
 
I would choose the ASP E. I have that configured as a passenger ship and with 40ly jumps (little help from Felicity) it gives great speed at passenger missions. Totally flipped out at the moment on passenger missions though, but the ASP E is really worthwhile. Confiugured it with 5A fuel scoop, no weapons and a level 6 first class passenger cabins. Works great for doing the millions of credits tourist trips and i am still waiting for the big bucks to come in, because I want to try one of these 43 million credits trips, but I am thrown back to criminal status for delivering the wrong passenger, so it will take a while

But the ASP E is awesome for passenger. My build: https://eddp.co/u/aJpcd3Tn
 
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doubt I have even close to enough credits for that.....hence why I was asking about "Starter" passenger ships.

Based on it's beta price, the Dolphin should cost around 1.2, maybe 1.3 million, definitely a cheap ship. Probably under 15 mil to A rate.
 
IMO dolphin as it is now does not look like a good choice as "passenger starter ship". T6 is better. Yes, dolphin can fit luxury cabins. Single class 5 one to be precise. But the issue is, without more class 5 internals you will be unable to do most missions as they will not fit into this cabin. So you will either change cabins each time, or just use first class one... which you can have multiple in T6...
I can see it working for those specifically searching for certain luxury missions, but for everyone else T6 will work better.
 
Save enough CR to buy a Python, then sell everything as the Python can do everything.

The Python can accelerate your purchasing power, then when you have the spare change go back and buy whatever you want.

I tried the T ships, but I got tired of running away, hence the Python.

As far as having multiple ships, to each their own. I only keep three by choice. Less to worry about and they are able to meet all my desires.

Good luck.
 
Im currently using a type 6.
My tip is to get a few different cabins. This lets you choose from many missions. Then before you set off put the cabins your not using into storage. This will increase your jump range as cabins are heavy.

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Another tip. If your going to take wanted passengers then its a good idea to get a fast ship. This will help avoid getting scanned. This is why I think the type 7 is unsuitable
 
Im currently using a type 6.
My tip is to get a few different cabins. This lets you choose from many missions. Then before you set off put the cabins your not using into storage. This will increase your jump range as cabins are heavy.

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Another tip. If your going to take wanted passengers then its a good idea to get a fast ship. This will help avoid getting scanned. This is why I think the type 7 is unsuitable

How do you know if they are "wanted"? Does it describe this in the mission info? I've never noticed it before.
 
How do you know if they are "wanted"? Does it describe this in the mission info? I've never noticed it before.

It's written in the mission description.
Also you'll see the "Passenger wanted" on your lower right HUD, above the fuel gauges. (the same place the "Wanted" or "Illicit cargo" warnings appear)
 
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How do you know if they are "wanted"? Does it describe this in the mission info? I've never noticed it before.

It will normally be in red and will say "passenger may be wanted in multiple systems"
If you take these passengers and a station scans you it will open fire.
Also some missions will say that the passenger does not like being scanned so if you get scanned by system security the passwnger nay get upset and leave. Which equals mission fail
 
Also some missions will say that the passenger does not like being scanned so if you get scanned by system security the passwnger nay get upset and leave.

I've been taking quite a few of these missions as they pay well - but as I've got an engineered extremely fast AspX, no-one has been able to scan me. I'm interested in the "get upset and leave" statement... How does the passenger leave? :) When I take these missions, I generally stack them, and I won't be docking again until I've completed the routes and am back at my start station. So, the passenger wouldn't have any chance to leave. Or can they actually leave a ship by some means while in transit (and if so, what are these means)?
 
I've been taking quite a few of these missions as they pay well - but as I've got an engineered extremely fast AspX, no-one has been able to scan me. I'm interested in the "get upset and leave" statement... How does the passenger leave? :) When I take these missions, I generally stack them, and I won't be docking again until I've completed the routes and am back at my start station. So, the passenger wouldn't have any chance to leave. Or can they actually leave a ship by some means while in transit (and if so, what are these means)?
I believe that they eject themselves.
 
Yep, they do. Refurbishing the cabins afterwards is a pain. All that burned plush and carpets, plus the hole in the wall... :|
 
So... Can I then scoop them up as an escape pod? Or shoot them (not that I'm vindictive, but if they're going to leave in a huff over an issue that was entirely brought about by their nefarious affairs, then they deserve a prod or two)?
 
I would choose the ASP E. I have that configured as a passenger ship and with 40ly jumps (little help from Felicity) it gives great speed at passenger missions. Totally flipped out at the moment on passenger missions though, but the ASP E is really worthwhile. Confiugured it with 5A fuel scoop, no weapons and a level 6 first class passenger cabins. Works great for doing the millions of credits tourist trips and i am still waiting for the big bucks to come in, because I want to try one of these 43 million credits trips, but I am thrown back to criminal status for delivering the wrong passenger, so it will take a while

But the ASP E is awesome for passenger. My build: https://eddp.co/u/aJpcd3Tn

Pipo just buy yourself a sidey or use the default one, and go back to the system you committed the crime, or where you show as wanted, and let the npc's feed off your biowaste :D ...I use it all the time to get rid of wanted in system I want to be in.
 
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